I've been playing Dead Island all day today. I wanted to know what other people thought about it, and share my own thoughts.
I really like the game, the game play is fun, and it is really good. Here are some complaints though.
EDIT: THESE ARE NOT GAME BREAKING COMPLAINTS. These are just things have happened often enough or stood out to me as something I didn't like. OVERALL these are NOT game breaking points about the game. Also get this is OPINION if you don't agree you're wasting your time in trying to explain why I am wrong, or any nonsense like that.
First, it feels too easy to die. I'm not talking about the special zombies, I mean the normal ones. There was the odd time later in the game when one zombie would freak out and charge at me getting THREE bloody hits before I could get one! It feels too easy for the average zombie to just destroy you in a matter of seconds.. Seriously, a person should be able to take more punches than that, and they are dead people! why is a dead person that strong?
Correction: They took 2 blocks of health off of my total of seven blocks each time. So I can take like four hits before I die, and when a zombie 'freaks out' and manages to get three in before I do one. That is a problem.
Two, the dead end quests. During some quests you'll run into people, save them, or do something else for them. Then there is no follow up quest or any mention of the characters getting to safety, they just up and disappear! It is really weird when I save a person from some zombies trying to break down the door and then make no attempt to get to safety after. Unless I'm supposed to assume they got to safety.
These are minor points that I feel should be fixed or changed, but did not really grind on my nerves or anything like that.
Side note: I feel like early on and weapons you aren't specialized in break a bit too easily. Also they barely do any damage if you are not specialized. That isn't a big deal, because you can specialize in one and brutally murder zombies that way.
Side note 2: There is a bit too much cursing, it isn't that I have a problem with it. I honestly don't really care, but it seemed like every sentence had a 'fuck' or 'shit' or some other curse in it. Then again, in defense of that, it is a stressful situation so people would be stressed.
Side note 3: Correction: I'm taking notice of the knock back now. I guess I didn't notice because I was playing late last night.
Side Note 4: Having all of the characters in a cut scene. I was playing solo so it kind of annoyed me to see the others. Plain and simple really.
Somethings I would like to see in the next one, if there is a next one.
One, RP in this game. It is an rpg after all, I wouldn't have minded some dialogue, like telling the survivors to shut up when they started praising God for ME saving their sorry asses! Still it would have added some flavor in defining what kind of survivor you were, and would have been very interesting. Add some 'social skills' and such.
Two, maybe some 'factions or survivor groups'. Make friends with some punk gang, or ally with the police force, help out survivors or a specific group of survivors, or just be on your own the whole time. It would be a good idea to have a story with no real 'vital characters' one where you can basically find your own escape even if you kill off everyone you meet.
Three, making your own character. This I love in any game, and really wouldn't change much. Take the four 'archetypes' or 'classes' and let us pick our gender and appearance. Personally it ticked me off to see three of the same character running around at once, or something along those lines. Really just reply to the character as 'he' or 'she' depending on their gender, not much else to do other than that.
Four, multiple endings. Basically a short wrap up of the infection. Did your actions do more harm causing it to spread to anther location, maybe? Maybe you helped the drug runners get a strong foot hold during the outbreak, allowing them to basically rule the city after order was restored. Maybe there were some scientists and your help lead to a cure or something. Maybe a quick run down of what happens to each survivor you met, in text or voice acted.
Edit: A new complaint. I really think it is too easy to kill the zombies and too easy to die. I mean so long as I'm using bladed weapons (because of the character I was playing as, this varies from character to character) I fuck shit up! I really feel that the game should have made killing zombies hard and surviving easier. That is what makes zombies scary, not them being able to fuck you up, but you having a hard time killing them off.
Again this is just my opinion, I think zombies should be more durable and less powerful than they are in this game.
I really like the game, the game play is fun, and it is really good. Here are some complaints though.
EDIT: THESE ARE NOT GAME BREAKING COMPLAINTS. These are just things have happened often enough or stood out to me as something I didn't like. OVERALL these are NOT game breaking points about the game. Also get this is OPINION if you don't agree you're wasting your time in trying to explain why I am wrong, or any nonsense like that.
First, it feels too easy to die. I'm not talking about the special zombies, I mean the normal ones. There was the odd time later in the game when one zombie would freak out and charge at me getting THREE bloody hits before I could get one! It feels too easy for the average zombie to just destroy you in a matter of seconds.. Seriously, a person should be able to take more punches than that, and they are dead people! why is a dead person that strong?
Correction: They took 2 blocks of health off of my total of seven blocks each time. So I can take like four hits before I die, and when a zombie 'freaks out' and manages to get three in before I do one. That is a problem.
Two, the dead end quests. During some quests you'll run into people, save them, or do something else for them. Then there is no follow up quest or any mention of the characters getting to safety, they just up and disappear! It is really weird when I save a person from some zombies trying to break down the door and then make no attempt to get to safety after. Unless I'm supposed to assume they got to safety.
These are minor points that I feel should be fixed or changed, but did not really grind on my nerves or anything like that.
Side note: I feel like early on and weapons you aren't specialized in break a bit too easily. Also they barely do any damage if you are not specialized. That isn't a big deal, because you can specialize in one and brutally murder zombies that way.
Side note 2: There is a bit too much cursing, it isn't that I have a problem with it. I honestly don't really care, but it seemed like every sentence had a 'fuck' or 'shit' or some other curse in it. Then again, in defense of that, it is a stressful situation so people would be stressed.
Side note 3: Correction: I'm taking notice of the knock back now. I guess I didn't notice because I was playing late last night.
Side Note 4: Having all of the characters in a cut scene. I was playing solo so it kind of annoyed me to see the others. Plain and simple really.
Somethings I would like to see in the next one, if there is a next one.
One, RP in this game. It is an rpg after all, I wouldn't have minded some dialogue, like telling the survivors to shut up when they started praising God for ME saving their sorry asses! Still it would have added some flavor in defining what kind of survivor you were, and would have been very interesting. Add some 'social skills' and such.
Two, maybe some 'factions or survivor groups'. Make friends with some punk gang, or ally with the police force, help out survivors or a specific group of survivors, or just be on your own the whole time. It would be a good idea to have a story with no real 'vital characters' one where you can basically find your own escape even if you kill off everyone you meet.
Three, making your own character. This I love in any game, and really wouldn't change much. Take the four 'archetypes' or 'classes' and let us pick our gender and appearance. Personally it ticked me off to see three of the same character running around at once, or something along those lines. Really just reply to the character as 'he' or 'she' depending on their gender, not much else to do other than that.
Four, multiple endings. Basically a short wrap up of the infection. Did your actions do more harm causing it to spread to anther location, maybe? Maybe you helped the drug runners get a strong foot hold during the outbreak, allowing them to basically rule the city after order was restored. Maybe there were some scientists and your help lead to a cure or something. Maybe a quick run down of what happens to each survivor you met, in text or voice acted.
Edit: A new complaint. I really think it is too easy to kill the zombies and too easy to die. I mean so long as I'm using bladed weapons (because of the character I was playing as, this varies from character to character) I fuck shit up! I really feel that the game should have made killing zombies hard and surviving easier. That is what makes zombies scary, not them being able to fuck you up, but you having a hard time killing them off.
Again this is just my opinion, I think zombies should be more durable and less powerful than they are in this game.