"Realism" in the sense it refers to now is either one of 3 types (although these types vary in scope).
1) Graphics: "Realism" in terms of graphics means that the development team spent a lot of money on developing their "Next Gen" graphics, and want you to take notice.
2) Gameplay: It uses realistic guns, tactics, etc. that they want you to notice. Usually, this means that they want you to know that they spent a lot of time figuring out how many bullets you can take.
3) Style: The setting, "colors", and people are taken from the real life, and they want you to notice.
Most times when the word is thrown around, the designers know it isn't really realistic, but they want people to notice their product. After all "escapism" is a more appropriate -ism to apply when talking about video games. I mean when you cacn slowly regain health just by not getting hurt for a while, that means it's realistic?
1) Graphics: "Realism" in terms of graphics means that the development team spent a lot of money on developing their "Next Gen" graphics, and want you to take notice.
2) Gameplay: It uses realistic guns, tactics, etc. that they want you to notice. Usually, this means that they want you to know that they spent a lot of time figuring out how many bullets you can take.
3) Style: The setting, "colors", and people are taken from the real life, and they want you to notice.
Most times when the word is thrown around, the designers know it isn't really realistic, but they want people to notice their product. After all "escapism" is a more appropriate -ism to apply when talking about video games. I mean when you cacn slowly regain health just by not getting hurt for a while, that means it's realistic?