What Do You Think Of Steam Workshop?

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Fat Hippo

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Woodsey said:
Tharwen said:
Now, maybe it'll convince mod makers to start making their mods easy to use rather than giving a huge list of unclear installation instructions.

Mod makers are the worst marketers I have ever seen.
Indeed.

OT: I like it. I know some people who like to load up a lot of relatively complex mods at once don't like it because you can't change the load order, but if you're using fairly simple tweaks, and stuff that's not going to conflict, its brilliant.

The last time I visited a Nexus site, it was more like a visual metaphor for someone's stream of consciousness, as opposed to an actual website to be used by people. They're a pain in the arse to navigate, and then trying to read other people's instructions... fucking hell.

In conclusion: it could be better, but if you're only interested in a few normal-sized mods, or you've never modded before, its great.
The Nexus changed the entire design and a lot of the navigation recently. I never had huge problem with it personally, but it's definitely an improvement. And the nexus mod manager is actually pretty damn easy to use. You just click "install with mod manager" on the site of the mod you want, and the rest is easy as pie. Unfortunately, not all mods support it (yet) but a lot of the big ones do, greatly improving the speed and ease of installing them, and also making it less likely you'll fuck up.
 

Cyfu

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SmashLovesTitanQuest said:
Am I seriously the only one aware that the Nexus Mod Manager has been around for ages and takes about 2 more clicks per mod than the Workshop? The way people are talking here you would think modding used to be some long, complicated process, but it hasnt been that way for ages.
It's not that it's long and complicated. It's that you need to press one button once and its installed and you don't have to worry about updating it either. one button press is better than three, last i checked it was at least.
 

Vigormortis

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I love the idea, in concept, but considering I haven't used it yet... Yeah, can't say either way.

I don't have Skyrim, and I'm usually not too arsed to try out too many TF2 mods (and looking at items "ideas" is pointless to me unless they're actually coming to TF2) so it really has no use to me yet.

Ask me again when more mods and a larger variety of available, moddable games come to the Workshop. Then I'll let you know.
 

ResonanceGames

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Translation of a lot of the whining: TEHY BANNED MAI ANIME BOOBIES! WAH!

It's a pretty good setup. Actually, it's a great setup for what it does, I just don't think it's going to aid in ease of use for any of the more in-depth mods that require script extenders and such. And those are the ones that really need the most installation simplification/clarification.
 

PurePareidolia

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I think there's some major flaws in it, like the inability to edit load order, the fact unsubscribed mods aren't deleted, and the fact you can't use it with SKSE.

It is amazingly convinient, but the mods I got from it conflicted with stuff I'd already installed manually, and now I just get an instant crash every time I try to play. Still, nothing I can't fix through trial and error uninstalling
 

bean burrito

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It has a long way to go, as evidenced by some of the complaints in this thread, but as a whole, I'm so freaking happy with it. I modded Morrowind to shreds (literally... I had to reinstal multiple times because I'd overload my system/download conflicting mods) and to see that steam (who i greatly respect) has taken it upon them to streamline the whole process, I know that this system will only get better.

I am a little worried about what people said about censorship though. Can anyone speak to the way (if any) that steam filters mod submissions?
 

Noxman

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You guys know that absolutely anyone can upload their mod up there? Like no testing, or anything.

When you first discover some horrific conflicts that ruin your save game and can't find which
mod is doing the damage, then you'll want to return to manual installation.

It may be easy to use but it has horrible accessability. Your new mod may not stay in the
'latest mods' section of the Nexus for very long but on Steam Workshop it basically dissapears
into obscurity.

Regardless, manual and more comprehensive installation methods provide the ability for removal
and adjustment when mods conflict (which they will do often). Also as others have said, not
being able to adjust the load order is a little irritating.

I know that anyone can upload their mod to the Nexus but the community is much more noisey
about bugs and whatnot, if your mod screws things up, people will know very fast.
 

scarecrow350

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I dunno, personally i like it as it gives me the chance to make all the spic TF2 items i'e been wanting to make or have made since FOREVER
take for example my idea for a medigun, that has to take life from opposing player to charge itself up, before it can re-install those points to your teamates
essentially you take HP from the other team and put it on your team
I would call it the Sap Sapper
 

Techsmart07

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I really like it. I'm on steam anyways, might as well browse mods there. I do hope they expand on this, though. Having this for left 4 dead would be amazing. Don't have to worry about joining a friend's server and finding he has an out-of-date version of the map (or the other way around). Just both of you subscribe, and you are good to go.
 

jpoon

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Honestly it's a lot more of a pain in the ass to use than the Nexus Mod Manager. Even though the Nexus takes a bit to set up occasionally, it's a lot easier to remove mods from the Nexus and updating them is pretty darn easy too and it gives you updates as to what has changed so you know what the hell you're getting into.

All I do know is that as soon as I started using the workshop my game crashes all over the place with the mods I picked up there. Pain in the ass...
 

Something Amyss

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Tharwen said:
Now, maybe it'll convince mod makers to start making their mods easy to use rather than giving a huge list of unclear installation instructions.
But where's the fun in that?
 

dfphetteplace

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I love it. It is easy. It is fun. I do wish it had a better search option, and ways to make changes to certain mods, but I am sure they will come in time. The thing has been out for two weeks. I really hope it expands to all games with a modding community. I am very interested in the future of it.
 

Saulkar

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The complete lack of complexity or adult content turns me off. I am a masochist when it comes to computers and love to struggle installing shit. Additionally I refuse any service that limits my options.
 

AbyssDarkstar

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Video comparison of Nexus and Steam Workshop (Not done by me).

http://www.youtube.com/watch?v=eM-PGRodvFw&feature=g-u-u&context=G253ac91FUAAAAAAAAAA

I personally believe that Nexus is currently superior to Steam Workshop for a few reasons, however Steam Workshop is not a bad thing, and can (presumably) only get better...
 

Tharwen

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Zachary Amaranth said:
Tharwen said:
Now, maybe it'll convince mod makers to start making their mods easy to use rather than giving a huge list of unclear installation instructions.
But where's the fun in that?
Hidden about 4/5[sup]ths[/sup] of the way down the readme in a section titled "read the goddamn description".
 

Cyfu

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SmashLovesTitanQuest said:
Cyfu said:
SmashLovesTitanQuest said:
Am I seriously the only one aware that the Nexus Mod Manager has been around for ages and takes about 2 more clicks per mod than the Workshop? The way people are talking here you would think modding used to be some long, complicated process, but it hasnt been that way for ages.
It's not that it's long and complicated. It's that you need to press one button once and its installed and you don't have to worry about updating it either. one button press is better than three, last i checked it was at least.
Thats the not the point. The point is that installing mods for TES games hasnt been remotely complicated for the longest time now. If you are seriously saying the Workshop is easy enough to use but the MMs arent, there must be something wrong with you.
I didn't say that it was complicated to install mods before Workshop. It's just that workshop is so much better than Nexus Mod Manager. If you can't see that, well then there must be something wrong with you.
 

endtherapture

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Cyfu said:
SmashLovesTitanQuest said:
Cyfu said:
SmashLovesTitanQuest said:
Am I seriously the only one aware that the Nexus Mod Manager has been around for ages and takes about 2 more clicks per mod than the Workshop? The way people are talking here you would think modding used to be some long, complicated process, but it hasnt been that way for ages.
It's not that it's long and complicated. It's that you need to press one button once and its installed and you don't have to worry about updating it either. one button press is better than three, last i checked it was at least.
Thats the not the point. The point is that installing mods for TES games hasnt been remotely complicated for the longest time now. If you are seriously saying the Workshop is easy enough to use but the MMs arent, there must be something wrong with you.
I didn't say that it was complicated to install mods before Workshop. It's just that workshop is so much better than Nexus Mod Manager. If you can't see that, well then there must be something wrong with you.
I've had a ridiculous amount of trouble with various mod managers, it's not as easy as some people find it. The amount of instability in Fallout 3 is insane for one.

Workshop just needs to do load orders better, maybe give an option to let people change it, otherwise it's far superior to the mod manager.
 

LK9988

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I think that the Steam Workshop and the Skyrim Nexus are both good methods to download mods, each in their own different way. The Skyrim nexus may require some more time to download/install the mods you want, but it offers a lot more customization and navigation features than the Steam Workshop, whereas the Steam workshop can excel over Skyrim nexus by having easier installations through the subscription method.

As a result, I tend to continue using the Skyrim nexus to download most of my mods for Skyrim, but I am keeping an open mind about the Steam workshop, as it will surely improve over time.