What do you think of the Force Unleashed games?

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Iwata

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I quite enjoyed the first one. The second one, however, was too short, too messy, and an obvious rush job.
 

Gaiseric

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The first was okay just a little buggy and too short. The second was a waste of money.
 

RuralGamer

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Personally I think it had great potential ruined by poor realisation. Admittedly I've only played the first one, but only because I'm reluctant to play the second, considering how much I disliked the first one.
Firstly, I couldn't help feeling it was effectively a tech demo that they had drawn out into a full-length game. The story was short, but only because there was little substance to it; a bit more story, dialogue, few more characters etc wouldn't have gone amiss. The physics were great and the environments pretty, but the combat itself got repetitive, grindy and occassionally broken; on more than one occasion, I was chain locked by an AT-ST shooting me across the floor till I died, unable to get back up and evade. Most enemy types are very easily defeated by Force Lightning (as Yahtzee quite accurately pointed out) and maximising your ability to use it makes the game rather easy. It was linear, but not in a good way; if it had been a longer game and added a little variety as time progressed, it would have been so much better, but otherwise it felt too short and repetitive.
Also, there were a few, in my opinion, diabolical scenes, such as 'fighting' the Star Destroyer (Kota's (I think that's his name anyway) lines got very infuriating after they were repeated a dozen times), grinding through the Death Star's defenders and of course, fighting Vader for ages... And the whole decision at the end of the game felt really stupidly unnecessary; I can't help but feel it was pointless and the fact that if you kill Vader, you automatically decide to try and fail to betray Palpatine (and somehow fail, even though if you go with fighting him otherwise, you could pretty much kill him, but decide not to).

Overall I kind of felt the story was shallow, but only because the game wasn't long enough to allow for much depth and the gameplay, although intuitive, got too repetitive.
 

Brandon237

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tacotrainwreck said:
They're ok, but I'd still rather see another Battlefront.
Yes please, I agree on this, so many times... Battlefront III PLEASE!

Personally, I thought TFU was crap... I did not enjoy it. And the Ultimate Sith Edition on my title made it even more ridiculous: TFU:USE1 Really? Really really?
 

Soxafloppin

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Jun 22, 2009
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I haven't played either of them. I get a very "God of war in space" vibe from them, which is a good thing.

After playing through Bayonetta, The God of War collection: Volume two and probably Alice: Madness Returns next, I'm going to take a break from Hack and Slash, After a while I may give them a go.
 

razor343

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I really enjoy the TFU games to be honest. They lack a good story, and they're both quite short, but the sheer sense of power that the games give you is almost enough to make up for that.
 

Soviet Heavy

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The first one was okay, but suffered from Lucasarts usual business practice of rushing games out for release faster than fucking EA.

The second one was terrible. Hayden Blackman, the CEO of Lucasarts, and the lead writer on the game, quit during production, leaving the leftover a pile of trash that destroyed continuity.

And to think we could've gotten a game about berserker Wookiees instead.
 

LordXel

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I recently sat down to give the first game a second change and four levels in it is quite fun. Using force push and lightening is a lot of fun when you upgrade it, it captures the look of Star Wars and a story that is a million times better than the prequels. At least The Force Unleashed had a twist in it that I loved.

However there are a couple of glitches, some heavy based enemies appear too often, quick time events get old and the camera takes a bit getting used to. Overall I wouldn't say The Force Unleashed is a great game but its one of the best pieces of the expanded universe and at least they wanted to bridge the gap between III and IV.

I haven't played The Force Unleashed II but it does look too short and the story seems redundant. Its as if they watched episode II, took out the clone bit and added a second lightsaber. I might rent it, but for now it looks like a rehash of the first game.

What I do hate about The Force Unleashed II already is they hyped up the appearance of Yoda and Boba Fett, but the trailers that they released for these characters, those trailers show their entire appearance in the game. Hey, wanna see Boba Fett in The Force Unleashed II? Then don't buy the game because the trailer is all you see of him! XD
 

Carboncrown

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Jedi Outcast is better, even if you ignore release-dates.

So while I did have some decent fun with the PSP version,(yes, did try it on the PC) just horrible amounts of wasted potential.
 

JoJo

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They aren't the best games ever but I liked the first one, the multiplayer mode was good for a bit of fun too since it was very easy for other people who hadn't played the single-player to pick up. The story was decent too.

I didn't play the second one, as soon as I heard you're a Star-killer clone I dropped all thoughts of getting it. I liked the finality of the ending of 1 and so the whole premise of 2 seemed like a pointless retcon just to make more money. Maybe it wasn't so bad, but from what I've heard from other people it sounds like I made the right decision.
 

Diminished Capacity

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I liked the first one, except when playing through it on the hardest difficulty. I never played the second one, although I did watch a friend of mine play the demo. The mind trick ability was hilarious, but not enough to get me to play the game.

I thought the marketing for the second one was stupid. The Hype was "Look, now he has TWO lightsabers"!! And I thought to myself "so in the third one, he'll have three lightsabers"?
 

cefm

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The story was painfully forced. It was clear that someone thought they needed to have the more "familiar" Star Wars characters involved in order have broader appeal, so they forced it into the more modern SW storyline and brought in everyone's favorite Sith Darth Vader just to name-drop him. But it made no sense whatsoever.

Add to that the over-the-top powers crap and it became a very boring and blah-blah. There was really nothing interesting about it because it was just un-believeable (in the bad way).

Had they put it in the Old Republic era or earlier, when there were random Jedi running around all over the place, it would have made more sense. They also needed to tone down the powers so there was some actual challenge (and make them more situationally relevant). Personally I had more fun and more immersion with Lego Star Wars, and that's a pretty damning criticism.
 

Blind marskman

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Both had good game play and fun enemies, the first one is very good but short and the second one is just a joke in every other aspect except visuals and game play.

The only thing i hated about the first one was the part where you have to destroy the stupid star destroyer with the force.
 

Smooth Operator

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I hated TFU because a superior game was released in 2002, with smooth, direct and very responsive gameplay, good characters and a decent adventure story, it felt like Indiana Jedi.

And TFU was none of that, the story was some horse shit, the characters were meaningless, for some reason they went and promoted some B grade actor as the lead, the gameplay was button mash and quick time event jizz fest, the force powers were controlling themselves, every time you got hit you stagger with no way to break free and if the enemies just got to their attack sequence you would stay out of control until you die, ....

But I hear it was a big hit with the casual crowd which does seem like the focus group for this thing.
 

Shymer

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I've just gone back and played the first one. Definitely good rental material - 8-10 hour's of play with a great story/characters, visuals and music. Much of the gameplay is fun once you've got the hang of controls, camera and targeting. There are some uneven boss fights and set-pieces and they clearly re-used levels and scenery - but in quite a sympathetic way. These quibbles are easily forgivable. The material is very Star Wars and I think was quite bold in how it used characters and story.

Unlike the first one, the second was shallow - uninvolving and irrelevant. The core gameplay was weakened with more emphasis on the boss battles and set-pieces (hint: bigger is not better), not the stengths of the original. The story was tepid and unemotional - the cut scenes too long and often with nothing going on. Some of the levels were empty (Dagobah for example). Much shorter and without even a modicum of replay value. Not worth looking up really.
 

Kingsnake661

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I think the CONCEPT of the games are stupid. Trying to fit a super jedi/sith into the original Star Wars story and making him the father of the rebelian... yeah... no... doesn't work for me. So i kind of dismiss it as an "elsewords" game as it were.

and with that in mind, i rather like the first game. It's fun. It's all in all, a decent starwars game with the best usage of force powers in any starwars game. I dislike the way starkiller holds his lightsaber, but eh, nothings perfect.

The second game is just flat out an insult. Between being crasy SHORT, and repetive.... it just felt like they didn't put much work into it. I beat it the first night i got it, in about 3 hours, maybe, on my first try, with minial deaths... prolly figured on selling us more gameplay as DLC but screw that. I don't won't be sold a half a game only to be sold the other half seperatly. Screw them. TFU is over and done for me as far as I'm concerend. IF they make a 3rd game, i'm going to wait and see how MUCH of a game it is before even considering it at this rate. Though i haven't heard anything about a 3rd game. It'd be better off if they just left it alone IMO.