What do you think of Tribes: Ascend? (Any tips for gameplay?)

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Doom-Slayer

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Jul 18, 2009
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TheYellowCellPhone said:
The key difference is that very few of the items in Tribes are actually that necessary to a class. You make ti sound like buying or getting new items is a big part when really it isnt. A lot of good payers just use stock standard items and just upgrade them(which requires next to no time to do). And yes you can get items within minutes of playing TF2, but the likely hood of one that you want is very very slim, and can take potentially the same or even more time than a respective item in Tribes.

Not liking the style of gameplay is fair enoguh, since its very different to anything out there. Reasons I love it though:

-Snipers are awful, and it heavily discourages camping with long range spawn camping.

-The projectile based weapons are all way better than the hitscan(bullet) weapons so actually getting good kills takes a fair amount of skill.

-The stealth class is freaking hard to use, but very satisfying. Taking damage actually BREAKS stealth briefly, so turrets can tear you apart if you aren't careful.

Djinn8 said:
Goootta disagree a little. Yes the Sentinels awful, but the game really really doesnt suit a sniper, so making it balanced is nearly impossible. Raiders a tad OP right now, but thats only because they just released the item pack for him(Itll be balanced soon, same thing happend with the Jackal).

Gotta disagree with the pay-to-win though. There are actually very few weapons that are strictly beter than the basic weapons you are given. For the Pathfinder most people just use the standard setup and do very well or even better than people who use the other items.

Motion sensors and some weapons like the Jackal, CAN be better than the starting weapons, but only if you know how to use them and since practice into them. You cant just pick the Jackal up and do better than someone using the SMG, same with the Motion Sensors since they are very easy to avoid.

Its balanced out by the fact that paying money wont get you a huge amount of XP, which ALL upgrades are based off, and its very difficult to pay to get XP, since the Boosters are fairly expensive. And overall, pay-to-win means you NEED to pay to do well. Not true with this game. Pay-to-be-better yes, but thats a given with a free to play game, there HAS to be a benefit to paying money or the game would cease to exist.
 

Berenzen

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Doom-Slayer said:
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-Snipers are awful, and it heavily discourages camping with long range spawn camping.
What are talking about. A good sniper can murder someone from across the map. It's not a OHKO, which I'm glad of, but I've played with a Sentinel that would kill any flag carrier going out with the flag, we won that one 5-0 all because of him and our HOF.
 

5ilver

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Just play thousands of games and you'll automatically get good. Don't feel like playing thousands of games? Too bad, you're gonna get farmed, be at the bottom of the scoreboard and not have a great time overall.

As far as the game itself, the minimum skill requirement to play competitively is ridiculously high, there are some pay to win elements and the community isn't that great.
 

Doom-Slayer

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Jul 18, 2009
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Berenzen said:
Doom-Slayer said:
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-Snipers are awful, and it heavily discourages camping with long range spawn camping.
What are talking about. A good sniper can murder someone from across the map. It's not a OHKO, which I'm glad of, but I've played with a Sentinel that would kill any flag carrier going out with the flag, we won that one 5-0 all because of him and our HOF.
Play about 5 or 6 matches and count the amount of people that go Sentinel. Youll count about 1-2.

-They fire tracers, meaning after one shot if someone sees it, they immediately know your location.

-Both weapons do a MAX of 500 damage. Ie 2 shots to kill a full health pathfinder only if your max charge. So to get just one kill on a target like that, you have to land 2 perfect shots at a pathfinder moving potentially 200+

-Weapons do no damage against turrets, shields, or any form of defense, and are awful against Doombringers etc.

Essentially its a class that requires a huge amount of time investment to get good at it, and then its only slightly faster at getting points that other classes. Your probably only goign to see like 1/500 players who are actually good enough to make it useful. So unless your really into that, the time investment isn't worth it.
 

Windcaler

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Practice and knowing your unlocks/classes is the key to success. Ive been playing since the beta and found some awesome set ups that work for me but not as well for others (for example I run a bolt launcher when flag running instead of the light spinfusor). The other thing I would tell you to do is experiment. Try out new builds that you normally wouldnt use because eventually you're going to find one thats just amazing (like my raider build which has the arx buster, NJ5B SMG, shield pack, EMP Grenade with the bounty hunter and sonic punch perks).

In the case of infiltrators, I agree that I think their best roll is taking out that generator and general harrassment. If you're being a big enough annoyance you're pulling people away from defense and offense meaning our flag stays where it is easier and I have an easier time capping their flag. Plus with the inclusion of vehicles I find infiltrators can quickly switch their role just by buying a beowulf or Shrike giving them a bit of versatility that most people overlook. Personally Infiltrator isnt really for me but Ive got a team mate who always plays one as an assassin/gen killer and there's no doubt in my mind that she helps us win games. I wouldnt be able to pull off half the crazy flag caps I can if she wasnt killing the snipers who just wait for me to leave the base

Anyway, Im really enjoying it. Its a new bit of variety for the FPS genre that feels pretty stale right now and since its free to play there really is no reason not to give it a try. Its one of those games where its not for everyone but everyone should at least try it
 

Cpu46

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hazabaza1 said:
OT: Just practice, man. Learn your weapons, do your slopes, and always remember...
Watches vid.
Oh this is pretty interesting, might learn some tactics.
Guy grabs flag
"OH GOOD GOD MY EARS!"

OT: I am having a lot of fun playing. I usually play Team Deathmatch and cycle between Pathfinder, Tech, and Juggernaut. Pretty good at playing keep away whenever I get the flag. No real pointers though. I am still just starting out.
 

RN7

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The best shooting game out there, in my opinion. I've never been interested in CoD or Battlefield, mainly because they're the same as every other modern shooter and bland. But this game has jetpacks, explosives, lazers, turrets, tanks, etc. And it's fast, really, really fast. It's so radically different than the boring shooters I hate that I just felt compelled to play it.
 

Windcaler

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Djinn8 said:
It has the pay-to-win upgrade system (Motion sensors/thumper are must have for Tech, the Soldier default loadout is backwards, mines for Doombringer, Infiltrator's everything). Saying that, I've spent £20 and I've bought almost everything I want. It seems a fair price and it's not going to cost people much to get competitive.

It's crying out for extra maps though. I've got just over 100 matches in now and it's starting to grate on me playing the same 5 maps over and over (I only really like two of them as well). I suppose they'll release more soon. I just hope they make them part of the public servers and don't charge for them, making them custom server only.
Uh no, pay to win refers to a business model where paying players get gear that is statistically better and which non-paying players can not get. Thats not how tribes works since everyone can get everything with either real money or experience earned in game. The only things you cant buy are skins which have no value outside of aesthetics, so they dont fall under the pay to win business model. The business model that tribes adopts is Pay for convenience. Its essentially the same model as league of legends

Although I will agree that it could use a lot more maps
 

The Madman

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Doom-Slayer said:
Play about 5 or 6 matches and count the amount of people that go Sentinel. Youll count about 1-2.

-They fire tracers, meaning after one shot if someone sees it, they immediately know your location.

-Both weapons do a MAX of 500 damage. Ie 2 shots to kill a full health pathfinder only if your max charge. So to get just one kill on a target like that, you have to land 2 perfect shots at a pathfinder moving potentially 200+

-Weapons do no damage against turrets, shields, or any form of defense, and are awful against Doombringers etc.

Essentially its a class that requires a huge amount of time investment to get good at it, and then its only slightly faster at getting points that other classes. Your probably only goign to see like 1/500 players who are actually good enough to make it useful. So unless your really into that, the time investment isn't worth it.
I dunno, I've seen a couple genuinely amazing snipers in Tribes Ascend. Like Berenzen said I've seen a single really well played sniper become the difference between victory and defeat simply because they're so adept at picking off the flag-runners that the other team never really even gets a chance for victory.

Admittedly this is pretty damned rare, but it's also quite possible. If someone with enough skill masters the Sentinel class they can be a terrifying opponent. I like that, it makes a skilled sniper a genuine asset and a rare ally or enemy to overcome, as opposed to the dime a dozen variety you usually find in fps.
 

Berenzen

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Doom-Slayer said:
.

Essentially its a class that requires a huge amount of time investment to get good at it, and then its only slightly faster at getting points that other classes. Your probably only goign to see like 1/500 players who are actually good enough to make it useful. So unless your really into that, the time investment isn't worth it.
Who cares about points though? They make barely any difference in terms of the exp you get, points farming is not what the game is about, you get exp based on the amount of time you've spent playing, not how many badges you've gathered. And a good sentinel should be on every major tournament team. It doesn't matter if you suck, a claymore mine in the right place will usually kill someone. A Sentinel isn't designed to be a murder everyone from afar class, they're a LD class, focusing more on support than actually killing people.
 

Doom-Slayer

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Jul 18, 2009
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The Madman said:
I dunno, I've seen a couple genuinely amazing snipers in Tribes Ascend.
Berenzen said:
Who cares about points though? They make barely any difference in terms of the exp you get, points farming is not what the game is about, you get exp based on the amount of time you've spent playing, not how many badges you've gathered.
First thing to Berenzen. Badges constitute a massive amount of Xp per match, playtime is only half of it. Getting good combos and kills streaks can earn you thousands of XP.

I do have to agree though, a good sniper is extremely useful. BUT...and this is the big but..once again, how often do you see them? I jsu twent and played about 6 matches just then, I saw one Sentinel. Who promptly switched out about half way through the map to a Jug then actually quadrupled his score and help cap the flag once(I think).

The problem with them is the skill requirement to actually even GET kills, is actually fairly large, and it can only really be practiced or be learnt in Tribes. There are very few games out there were you play a class like it, where you are shooting very fast moving targets.

And on top of that, your stationary for prolonged periods of time, in a game about moving really really fast. Its an incredibly boring class to be, and if you arent good at it, practise is even more boring.

Its a boring class, with a huge skill requirement that 99% of players will never...ever use. YES its useful in good hands, but if a majority arent using it or are avoiding it, it needs fixing or removal.
 

kortin

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usmarine4160 said:
I loved Tribes and, to a lesser extent, Tribes 2. This is a mockery of the franchise and I'm glad I didn't waste any money on it. Experience in a Tribes game? Really?
Damn bro, sounds like you're pissed.

First of all: It's entirely free.
Second of all: they had to have some sort of system that they can use alongside the free to play model.
 

Berenzen

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Doom-Slayer said:
[

First thing to Berenzen. Badges constitute a massive amount of Xp per match, playtime is only half of it. Getting good combos and kills streaks can earn you thousands of XP.
While badges get you exp, but they shouldn't be something that you're chasing after, as they become somewhat difficult to get (you might get a silver badge after several days of play, gold after several weeks, obsidian after several months). I don't think I've gotten a badge in almost a week and a half now, most of my exp comes from spending time in the game. I'm pretty sure I've gotten a few Obsidian badges now as well.

The point is that you shouldn't be counting on badges to boost your experience, as after 7th rank, you probably won't be seeing too many after that. Accolades don't get you anything however, aside from a slightly higher ranking which might get you an extra 300 xp, but you won't really be getting that unless you're solid at the game and getting a high score.
 

Windcaler

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usmarine4160 said:
I loved Tribes and, to a lesser extent, Tribes 2. This is a mockery of the franchise and I'm glad I didn't waste any money on it. Experience in a Tribes game? Really?
Thats interesting, because I played Tribes 2 competitively for several years and I think Tribes: Ascend is a good spiritual successor to the game.

Since its a free to play game you wouldnt have wasted any money on it anyway. On that note, would you care to elaborate on why you think its a "mockery" of the franchise?
 

hazabaza1

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Nov 26, 2008
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Cpu46 said:
hazabaza1 said:
OT: Just practice, man. Learn your weapons, do your slopes, and always remember...
Watches vid.
Oh this is pretty interesting, might learn some tactics.
Guy grabs flag
"OH GOOD GOD MY EARS!"
lrn 2 sanic nub
I kid. But seriously, watch out for sanic.
 

Beat14

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Jun 27, 2010
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SmashLovesTitanQuest said:
Out of all 4 the impact grenade one was the most useful, I have never even tried it. I do the second tip by mistake all to often, just didn't really see the positive side of moving their defence away from the objective till now.

I like the way the voice command system is quite logical once you know one "branch" of it, I have managed to guess the odd one, such as help, but its quite easy to work others out just by swapping the attack part for defence, if that makes any sense. TF2s voice commands look lame in comparison, where is the [VVB] command!

Also I haven't played it properly, hopefully those impact nitrons will help me make one hell of a speedy flag grab/cap.
 

Beat14

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Jun 27, 2010
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Dandark said:
I was really enjoying Tribes: Ascend. I really liked how fast it was most of the time although I haven't played it in a while now. I got bored when everybody seemed to only want to play infiltator and juggernaught so they can camp the generator.
I was going to disagree with you, but I had a game last night where my team where playing capture the generator. Safe to say I quit after a few rounds seeing as one pathfinder could win against us on his own. I thought the teams would change, got unlucky I guess.
 

Beat14

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Mr.K. said:
Top tip: read the wiki and watch tutorials, with the unlock system slow as it is you need to be absolutely sure what you are unlocking because the game will not give you proper information.

Also it is balls hard so listen to the tactics other people have come up with, the gap between newbies and top guns can be miles apart.

And as always mastery comes from repetition.
I can imagine watching tutorials could really help with learning routes. I've been having a little look at the wiki to help with what unlock I might get next, only because I learnt the hard way and spent the little bit of gold I bought on starting the game on two items that have yet to see much use (jackal+throwing knives). derp