I've noticed my taste in stories changing as I've gotten older. Those 40-hour RPG epics that used to keep me glued to the screen now seem to drag on and on, while a game like Dark Souls, devoid of any discernible story, can keep my attention for months with its deep lore. And I think the reason is because it makes myself--the player--a part of the world. Not a hero, not a VIP, not even anyone worthy of a passing glance. In the game, you're just the next Undead schmuck to break out of the Asylum: that's it! The developers didn't put you in their story, they put you in a story that you're free to make your own. Do you want to do what everyone in the game tells you and Link the Fire, becoming a hero? or do you want to stop halfway through because you're fine with being a Darkwraith and killing other players for profit? All of the item descriptions, NPC dialogue, level design, etc. merely serves as a backdrop for the story that you are telling. And it's something I find really refreshing in this day and age where so many games just hand you a story on a platter.
So I'm curious as to what you all like in a story, or what kinds of stories you like, and why. Do you like to play out the epic put in front of you, or would you rather craft your own? What makes you root for the down-on-her luck underdog, or sweat behind cover with your squad as bullets rain down on you from above?
So I'm curious as to what you all like in a story, or what kinds of stories you like, and why. Do you like to play out the epic put in front of you, or would you rather craft your own? What makes you root for the down-on-her luck underdog, or sweat behind cover with your squad as bullets rain down on you from above?