Have you tried Morrowind already? I ask because (except for the combat, which I admit is clunky compared to that of Oblivion) many of those issues are not present or can be easily eliminated with mods. Although certain mobs are adjusted to fall within certain level ranges, this is drastically different from Oblivion's approach, and I think most agree improves the game rather than breaking it. You would never know if no one told you- which is how it should be. I recommend the popular Galsiah's Character Development mod to make the player level-up system more streamlined and intuitive. No more worrying about Skill multipliers.Savagezion said:If it was this (minimal cliches), and they fixed the leveling system (level up mechanics AND no more auto leveling mobs), and they improved the combat, I might actually be able to enjoy a TES game like every one else describes them.Rooster Cogburn said:What I want above all else is a rich, complex, and adult political and cultural landscape as seen in Morrowind. I would also like it to feel otherworldly and exotic again (shouldn't this just be a given?).
Dear God no.burntheartist said:Multiplayer.
I mean slaying a dragon by myself is cool and all, but having 3 buddies with me would make it sweet.
Yeah, it wasn't bad. I do understand what people say about Morrowind compared to Oblivion. Actually, Morrowind is the sole reason I even gave Oblivion a shot. And then I was sorely let down because they hadn't improved a single mechanic I thought needed addressed... except dialogue. And I don't even know how to mention that to anyone because in Morrowind, I didn't like interacting with NPCs much at all. But compared to Oblivion it is like honestly comparing crap to a turd.Rooster Cogburn said:Have you tried Morrowind already? I ask because (except for the combat, which I admit is clunky compared to that of Oblivion) many of those issues are not present or can be easily eliminated with mods. Although certain mobs are adjusted to fall within certain level ranges, this is drastically different from Oblivion's approach, and I think most agree improves the game rather than breaking it. You would never know if no one told you- which is how it should be. I recommend the popular Galsiah's Character Development mod to make the player level-up system more streamlined and intuitive. No more worrying about Skill multipliers.Savagezion said:If it was this (minimal cliches), and they fixed the leveling system (level up mechanics AND no more auto leveling mobs), and they improved the combat, I might actually be able to enjoy a TES game like every one else describes them.Rooster Cogburn said:What I want above all else is a rich, complex, and adult political and cultural landscape as seen in Morrowind. I would also like it to feel otherworldly and exotic again (shouldn't this just be a given?).
Also, the game is still gorgeous by today's standards when properly modded.
There are mods that add a few voice-overs here and there, and large mods that revise and expand NPC dialog to be less repetitive and more involved. But I am not aware of any mods that drastically change the way dialog and NPC interaction work. I can totally see why freezing the game and opening up a glorified chat box is not an ideal way to interact with NPCs, but I think that's what you're stuck with. Also, starting a new character in Morrowind is my least favorite part of the game because the first few levels and quests aren't as fun until you get into the meat of the game. You can feel a little aimless until you get involved with the main quest or pledge yourself to a Great House. There's a plethora of stuff to do, you just have to seek it out. The best stuff comes in the mid to late game and in the expansions.Savagezion said:Yeah, it wasn't bad. I do understand what people say about Morrowind compared to Oblivion. Actually, Morrowind is the sole reason I even gave Oblivion a shot. And then I was sorely let down because they hadn't improved a single mechanic I thought needed addressed... except dialogue. And I don't even know how to mention that to anyone because in Morrowind, I didn't like interacting with NPCs much at all. But compared to Oblivion it is like honestly comparing crap to a turd.
Does Morrowind have a dialogue mod? I may give Morrowind another shot on the PC. I played it on Xbox and I didn't like it. I did at first, I do think Bethesda has a good idea there and Morrowind(Xbox) was a foul ball as opposed to the total whiff of Oblivion's swing and miss. It is just that they failed to improve... well anything really with Oblivion, mainly the faults of their system. For some reason they took a large step backwards all for the sake of voice acting it feels. Oblivion felt very copy/paste, cliche, clunky, and stale overall.
EHKOS said:There won't be dwenmer ruins because of the location.
Mandal0re said:There wouldnt be Ayleid or Dwemer ruins in Skyrim neither of those races ever settled there. I share your concern about the games overworld, hopefully it wont just be like a giant Soltheim-because Solsheim wasnt that interesting. However, I'm shure Bethesda have carefully considered that and there will be enough variety.