What do you want to see, Elder Scrolls V: Skyrim

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Rooster Cogburn

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May 24, 2008
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Savagezion said:
Rooster Cogburn said:
What I want above all else is a rich, complex, and adult political and cultural landscape as seen in Morrowind. I would also like it to feel otherworldly and exotic again (shouldn't this just be a given?).
If it was this (minimal cliches), and they fixed the leveling system (level up mechanics AND no more auto leveling mobs), and they improved the combat, I might actually be able to enjoy a TES game like every one else describes them.
Have you tried Morrowind already? I ask because (except for the combat, which I admit is clunky compared to that of Oblivion) many of those issues are not present or can be easily eliminated with mods. Although certain mobs are adjusted to fall within certain level ranges, this is drastically different from Oblivion's approach, and I think most agree improves the game rather than breaking it. You would never know if no one told you- which is how it should be. I recommend the popular Galsiah's Character Development mod to make the player level-up system more streamlined and intuitive. No more worrying about Skill multipliers.

Also, the game is still gorgeous by today's standards when properly modded.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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burntheartist said:
Multiplayer.

I mean slaying a dragon by myself is cool and all, but having 3 buddies with me would make it sweet.
Dear God no.

Please let this never, ever happen.
 

Savagezion

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Mar 28, 2010
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Rooster Cogburn said:
Savagezion said:
Rooster Cogburn said:
What I want above all else is a rich, complex, and adult political and cultural landscape as seen in Morrowind. I would also like it to feel otherworldly and exotic again (shouldn't this just be a given?).
If it was this (minimal cliches), and they fixed the leveling system (level up mechanics AND no more auto leveling mobs), and they improved the combat, I might actually be able to enjoy a TES game like every one else describes them.
Have you tried Morrowind already? I ask because (except for the combat, which I admit is clunky compared to that of Oblivion) many of those issues are not present or can be easily eliminated with mods. Although certain mobs are adjusted to fall within certain level ranges, this is drastically different from Oblivion's approach, and I think most agree improves the game rather than breaking it. You would never know if no one told you- which is how it should be. I recommend the popular Galsiah's Character Development mod to make the player level-up system more streamlined and intuitive. No more worrying about Skill multipliers.

Also, the game is still gorgeous by today's standards when properly modded.
Yeah, it wasn't bad. I do understand what people say about Morrowind compared to Oblivion. Actually, Morrowind is the sole reason I even gave Oblivion a shot. And then I was sorely let down because they hadn't improved a single mechanic I thought needed addressed... except dialogue. And I don't even know how to mention that to anyone because in Morrowind, I didn't like interacting with NPCs much at all. But compared to Oblivion it is like honestly comparing crap to a turd.

Does Morrowind have a dialogue mod? I may give Morrowind another shot on the PC. I played it on Xbox and I didn't like it. I did at first, I do think Bethesda has a good idea there and Morrowind(Xbox) was a foul ball as opposed to the total whiff of Oblivion's swing and miss. It is just that they failed to improve... well anything really with Oblivion, mainly the faults of their system. For some reason they took a large step backwards all for the sake of voice acting it feels. Oblivion felt very copy/paste, cliche, clunky, and stale overall.
 

Rooster Cogburn

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May 24, 2008
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Savagezion said:
Yeah, it wasn't bad. I do understand what people say about Morrowind compared to Oblivion. Actually, Morrowind is the sole reason I even gave Oblivion a shot. And then I was sorely let down because they hadn't improved a single mechanic I thought needed addressed... except dialogue. And I don't even know how to mention that to anyone because in Morrowind, I didn't like interacting with NPCs much at all. But compared to Oblivion it is like honestly comparing crap to a turd.

Does Morrowind have a dialogue mod? I may give Morrowind another shot on the PC. I played it on Xbox and I didn't like it. I did at first, I do think Bethesda has a good idea there and Morrowind(Xbox) was a foul ball as opposed to the total whiff of Oblivion's swing and miss. It is just that they failed to improve... well anything really with Oblivion, mainly the faults of their system. For some reason they took a large step backwards all for the sake of voice acting it feels. Oblivion felt very copy/paste, cliche, clunky, and stale overall.
There are mods that add a few voice-overs here and there, and large mods that revise and expand NPC dialog to be less repetitive and more involved. But I am not aware of any mods that drastically change the way dialog and NPC interaction work. I can totally see why freezing the game and opening up a glorified chat box is not an ideal way to interact with NPCs, but I think that's what you're stuck with. Also, starting a new character in Morrowind is my least favorite part of the game because the first few levels and quests aren't as fun until you get into the meat of the game. You can feel a little aimless until you get involved with the main quest or pledge yourself to a Great House. There's a plethora of stuff to do, you just have to seek it out. The best stuff comes in the mid to late game and in the expansions.

Morrowind also had 100% handcrafted terrain, while Oblivion's was computer generated. It really shows. In the former, you can usually tell the exact location a screenshot was taken because the terrain is unique.

Here is a really great guide for getting some essential fixes and making Morrowind look... really great:
http://forums.encyclopediadramatica.com/showthread.php?p=321965
If you download it on Steam, right click on Morrowind, select "Properties", and uncheck "Enable Steam Community In Game". Then do this: http://www.overclock.net/pc-games/528344-solution-morrowind-steam-not-modding.html
If you don't do both, mods probably won't work correctly.
 

SkellgrimOrDave

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Nov 18, 2009
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To add to my previous rant.

Ability to throw weapons and potions and objects. A sword is possible to be thrown at someone, I don't want to have to chase everyone down just because I don't carry a stick chucker with me.
If you kill someone in a back alley with nobody watching, THEN NOBODY SHOULD FUCKING KNOW ABOUT IT. So no more telepathic guilt sensing guards.
Finishing moves.
Stealth kill moves that upgrade and become more diverse as your sneak improves.
More little niches like you find in fallout.
 

Indignation837

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Apr 11, 2010
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You know, there's a lot of things they can improve on from Oblivion, such as the voice actors, telepathic guards, and the myriad of odd glitches, but to some extent I actually enjoyed those... they were almost like ways of keeping the game from getting too serious. You know, I'd walk away from finishing a quest to save the world and suddenly find 8-9 guards just walking in a circle, all of them with the same voice, and all of them giving me that famous stare straight out of the uncanny valley (yes, this actually happened to me at one point), and I couldn't help but bust out laughing. Or killing a wolf and having it twitch around like it was about to explode or something. Or randomly finding items floating around, stuff like that. I understand the game was meant to be serious, but I just find glitches like that are what kept Oblivion as a good time rather than a generic quest to save the world. So, you know what, I hope there's a new batch of interesting new glitches in Skyrim (hopefully not the same ones, that would just be boring). Just so long as they don't actually prevent proper gameplay in some way, like something game-breaking; I'm just talking about random oddities.

Anyway, I'm also really hoping for more dynamic combat moves that would make melee fighters more interesting than "swing sword, beat enemy, repeat". Also, I hope they keep the level scaling, but to a lesser degree (scales a little bit, but not all the way to your level). Oh, one last thing, dual wielding would be AMAZING, but I won't be too disappointed if they don't include it.
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
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1. Scrap fast travel. Add faster horses, maybe flying mounts for faster travel.
2. No theft penalty. Yes I stole this emerald, but did you see it? You didn't? Then how the fuck do you know it's stolen? I stole it on the other side of Cyrodiil!
3. Skills like Mining, smelting, woodwork, masonary etc. combined with Speechcraft and Mercantile might make it worth picking those last two as skills...
4. Voice acting - Fix it. Characters should not be schizophrenic.
 

SamFancyPants252

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Sep 1, 2009
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I hate to say it but I think Bethesda, while respectfully retaining their own style, could borrow heavily from Assassin's Creed. I played Oblivion just before AC2 came out, and it crossed my mind after playing Brotherhood that Oblivion could have benefitted greatly with some elements.
For example the cities. They were large, larger than life. Rome had no loading areas except doors, and that's the way a TES world should be. I got sick of my PC Lagging due to the world creating itself infront of me. It was frustrating and broke immersion.
Also the crowds of people. They made Rome feel alive. Sure, AC:B wasn't an RPG but if Skyrim's cities even featured a quarter of the crod size of any assassin's creed game, I'd be happy. Their dialogue could be limited perhaps (if you approached everyone on real life in a shopping centre to have a conversation, not many would say more than "hello" and most would walk away)
The third person combat looked fluent and the movement was exceptional. Borrow.
One of my other main quarrels with Oblivion was the combat. I want to be immersed in interesting animations that make every fight feel different. Missed thrusts, blocks and stumbles with shaky cameras. Just because it's an RPG doesn't mean it has to be a run of the mill fight of stats.

And one more: role playinjg. ROLE PLAYING dammit! I want my character to be whoever he wants and have a different experience if he is a different person. Give us moral choices, have two main quests that can be chosen to switch half way for example, deciding you wish to be bad halfway through. Every 5 or so missions have a subtle choice to be made to show your disposition (here is the general to discuss your rescue of his daughter. <poison his wine Y/N>)
Make the acrobats feel like ninjas,
make the blunt and heavy players feel like trolls,
make the swordsmen feel like knights
and for fuck's sake will someone fix the stealth system? If I'm a level 100 sneak, I don't want it to make so little difference as 4x hit first, then be utterly screwed when he knows my presence, turns round and wants to hit me with his hammer.
If it makes the game too easy, give us fewer times to use it, but make that first hit deadly.
I can be stealthy in a real war and kill people with knives, but I can't use that on everyone. Remember that when you're developing it, bethesda.

There's my non generic "diff engine, better graphics, bigger world, more like morrowind" opinion.
 

Spectrum_Prez

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Aug 19, 2009
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Ok, I just had this idea.

You know how in Morrowind the Empire seemed to be based on the Romans and in Oblivion it was based on some type of Medieval setting? I put that down to the Tamriel/outer province distinction in lore, but it looked damn weird anyways. Wait, you've invented steel plate armor but your army gets issued chain-mail still?

Well, one source from which Bethesda could draw a lot of material is the post-Roman Dark Ages in places like Britain or Gaul. Basically, the Empire has collapsed/is collapsing, and there are Imperial Legionaries hanging around, but with no idea what to do. Where once the overarching political paradigm was that of a single state, there are now new centers of power competing for legitimacy. The potential to affect how that struggle works out is enormous and there could be a lot of side quest-lines involved with helping this local magistrate become a recognized king, or to morph the fighter's guild into a political player.

Also, in terms of art style, one way they could avoid having white everywhere (a la Solstheim, which I hated), would be to just make everything really pastel. The grass would be a pastel green, the sky would be a crisp blue, the sunrise would be pink instead of blood red. One reason I got turned off of Oblivion was because the colours were just too bright. And just because Skyrim is up north doesn't mean it's always snowing all the time. Look at Scotland.

As for more gameplay related wishes...... well:
- Bring back Morrowind style Fast Travel
- Bring back old spells like Levitation, Jump, Slow Fall. The lore reason given for these being removed was some new Imperial law. The Empire is falling, its laws should be gone too.
- Better character animations. In an old interview, Howard said they were working on this already, something about climbing ladders.
- Bring back competing factions - this one is a huge one for me. It makes no sense for an organization like the Thieves Guild to have no competition.
- Better voice acting. Well, that's a given.
- Take some inspiration from 'low Fantasy' games like the Witcher and give some actual consideration to how your imaginary society functions. The idea that there are no shanty towns outside the Imperial City was ridiculous (and, no, the docks area don't count).


I could go on forever, but won't. I think someone did go on forever in a different thread.
 

pat34us

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Sep 18, 2010
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The only real problem I had was the leveling, it should not require a statistics degree to get the most out of leveling. If I want to work I go to work, I play games to get away from work and have fun.

Also, make it in 1080, all the systems have been out long enough where every game should be 1080 native by now, yet they don't.
 

Levi93

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Oct 26, 2009
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EHKOS said:
There won't be dwenmer ruins because of the location.
Mandal0re said:
There wouldnt be Ayleid or Dwemer ruins in Skyrim neither of those races ever settled there. I share your concern about the games overworld, hopefully it wont just be like a giant Soltheim-because Solsheim wasnt that interesting. However, I'm shure Bethesda have carefully considered that and there will be enough variety.

About 1 minute 40 the sound guy is doing the sound for the sphere which was in morrowind in dwarven ruins, so this could mean theres dwarven ruins in Skyrim.

Oh yeah and you might wanna check http://www.gameinformer.com/ they have some new and interviews on Skyrim, all pretty awesome stuff.
 

Aaron Davies

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Feb 14, 2011
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1. A cool war with other cities where you have like 200 hundred allies running along side you.
2. Much better conversations.
3. More detail. And facial expressions.
4. Maybe a fylable beast like a dragon considering they play a key part to the game.
5. Being able to own and sail a ship would be nicee :D