What do you wish to see in Rome 2: Total War

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Ziggy

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Jul 13, 2010
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On my list is:
Keep the new way of retraining
Keep the research
Bring back the slower battles from Medieval 2
Bring back the big cities. The cities in shogun 2 and star forts in Empire are just too small
Bring back the trait system from medieval 2

So whats on your list?
 

TheCommanders

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Nov 30, 2011
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Damn, ninja'd my thread. Whatever, I'll just post here:

Anyway I'm incredibly exited, because of all the games I know, this was the one most crying out for a sequel/remake. I usually have mixed feelings regarding remakes and sequels, but this is one I'm definitely looking forward to. Here's my list of a few of the things I'd like to see.

1.Fix the overpopulation problem
This shouldn't be too bad, as the later games didn't suffer from it, but am I the only one who remembers that when the population in any city hit a certain point, you were pretty much doomed to lose it to rioting. It made later stage gameplay exceedingly frustrating because there was absolutely nothing you could do about it. Like I said, they seem to have fixed this by Empire and Shogun 2, but this was one of the really frustrating things in my play throughs of the original rome.

2. More realistic AI in the campaign
I'm not talking about the battle AI, that's always a stellar feature of Total War games. I really want to the see AI of the various factions on the campaign map improved though. Seriously, trying to engage in diplomacy is like playing roulette, you never know where it's going to land, but it probably won't end well for you. They did mention they planned to improve on that in the brief press release, so that would be great.

3. Keep the multi-city provinces from Empire. I liked the fact that the entirety of the population of each province wasn't sitting solely in the center of it. Also, the fact that multiple areas could be developing simultaneously, as well as the freedom of choice having new towns emerging granted you. Keep that, and preferably improve on it.

4. Balance the spartan unit.
Enough said.
 

gigastrike

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Jul 13, 2008
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Fleet battles should be different since they didn't use cannons back then, but I really hope the city fights draw more from Rome 1 and Medieval 2 than the newer ones.

But what I want more then anything else: MOAR ELEPHANTS!
 

Kahunaburger

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May 6, 2011
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MODDABILITY. Seriously, this is the sole determining factor for me. RTW mods were amazing, and the smartest thing they could do with this game is give the programmers and history buffs that made RTW great even more modding capability.
 
Jan 13, 2012
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Hopefully more better battles. When I played Rome back in the day, I always had an army of like 50 billion units and I usually only fought against an army of like 50 soldiers. So MOAR BIGGER BATTLES.
 

RustlessPotato

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Aug 17, 2009
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I hope it's going to be more streamlined and cinematic as to please to a wider audience. I hope they will manage to integrate a first person mechanic, allowing to play as a first person archer or something like that. I hope the maps will be smaller and a fewer units, making it really more streamlined and easier to play.
 

GundamSentinel

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Aug 23, 2009
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TheCommanders said:
1.Fix the overpopulation problem
This shouldn't be too bad, as the later games didn't suffer from it, but am I the only one who remembers that when the population in any city hit a certain point, you were pretty much doomed to lose it to rioting. It made later stage gameplay exceedingly frustrating because there was absolutely nothing you could do about it. Like I said, they seem to have fixed this by Empire and Shogun 2, but this was one of the really frustrating things in my play throughs of the original rome.
This exactly. I never built farms to prevent that from happening early, but in the end there was little you could do about it.

- I'd like the city maps to be a mix of Rome/Medieval II and Shogun 2. In Rome and Medieval II pushing your troops down narrow corridors (sounds dirty) became very tedious, but the maps seemed more interesting than the ones in Shogun 2. I'd like a more varied street setup, that allows for some more maneuvering than Rome did.

- Decent naval warfare, though I thought it wasn't bad in Shogun 2.

- Non-schizo diplomacy, though again, Shogun 2 solved most of the problems I had with it.

- Seleucid Silver Shield Pikemen so I can once again engage in the Silver Shield Triangle of Death (tm).

- No bullshit scripted events like the Mongol and Timurid invasions in Medieval II. I don't mind an invasion or two, but I don't want to spend the better half of every campaign fighting just the invaders.
 

DarkishFriend

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Sep 19, 2011
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More strategy on the world map please, shogun was basically group units and declare war. No strategy to warfare or which city to take first. Maybe and idea like drying up resources of a province if you can't cut off land routes to other provinces
 

bro1667

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Jul 21, 2010
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RustlessPotato said:
I hope it's going to be more streamlined and cinematic as to please to a wider audience. I hope they will manage to integrate a first person mechanic, allowing to play as a first person archer or something like that. I hope the maps will be smaller and a fewer units, making it really more streamlined and easier to play.
you know, thats just mount and blade in a nutshell, with some of the best melee combat in a game. Either that, or that was sarcasm around TOTAL WAR.
 

Kargathia

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Jul 16, 2009
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Kahunaburger said:
MODDABILITY. Seriously, this is the sole determining factor for me. RTW mods were amazing, and the smartest thing they could do with this game is give the programmers and history buffs that made RTW great even more modding capability.
They've stated a few times that they'd love to bring in full modding capability, but that the complexity of the later titles are posing a serious problem to it.

RustlessPotato said:
I hope it's going to be more streamlined and cinematic as to please to a wider audience. I hope they will manage to integrate a first person mechanic, allowing to play as a first person archer or something like that. I hope the maps will be smaller and a fewer units, making it really more streamlined and easier to play.
Fall of the Samurai already introduced first-person control of artillery. Other than that I sincerely hope this won't be the latest game to fall prey to "broader appeal".

Face it: Total War games are in essence relatively complex and demanding games. There still is room for improvement in how it goes about teaching new players, but it would be extremely annoying if any of the high-end complexity was taken out in order to please idiots, pardon, "mainstream gamers".
 

Viivrabe

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Sep 24, 2009
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im just hoping for dedicated servers on multiplayer. so you dont have to worry about people getting free wins when your absolutely destroying then just because they pulled the plug on there router

"you have lostconnection to ___ the game will now end."

reword you get a "Win" but its not added to your stats.
he dose not get a loss, and gets to continue his 30+ win streak because he disconnects every game that he is loosing.
 

Best of the 3

10001110101
Oct 9, 2010
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I've only played RTW and Shogun 2.

Personally I'd like to have a mode to remove the time limit that Shogun had. There was a mode to extend it, but I personally liked Rome TW's almost unlimited time campaign. I'd rather they went with that.

I'd like RTW2 to also make the leaders feel more important. And bring back RTW's number of them. They felt like they played more of a role in that and had more of an impact.

Large cities to wage war in would also be good. Shogun's climb a wall to a flat area was a bit boring.

Also, they remove all trace of guns. Personally I do not like guns in my RTS's. Archers all the way. Catapults for long range, and that's it. No guns.


Disregard all that (or don't), but I just remembered what they really really need to bring back.

[HEADING=1]EPIC SPEECHES[/HEADING]

Yes shogun's was good and all. But it was Japanese. Yes that's very immersive, but really, I wanted my general, cheesy Japanese accented, shouting from the top of his lungs his very best insults and words of encouragement. They were fantastic and I sorely miss the ones given from RTW, especially how the general's traits effected them.

For example, the poor speaker: "I don't know why we are here today, but I have to do my mother proud."


 

Volstag9

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Apr 28, 2008
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Other than capable Naval battles I can't think of much. Oh! Make it so the Auto-Resolve feature isn't always bullshit.

Honestly, most people are probably going hate it if it's not exactly like the original.
 

Noswad

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Mar 21, 2011
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Best of the 3 said:
Also, they remove all trace of guns. Personally I do not like guns in my RTS's. Archers all the way. Catapults for long range, and that's it. No guns.
Well I think you in luck on that one, the earliest firearms in Europe were only seen in the 1400's. Whereas the Western Roman empire fell in 476, although the church and holy Roman empire continued to use it's name as a claim to European domination.

As for Rome 2, more details with tribes, Gaul, Britannia, ect wouls have been made up of lots of smaller tribal groups. A challenge for anyone playing as them would be uniting them to combat the Roman military machine.
 

RustlessPotato

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Aug 17, 2009
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Kargathia said:
bro1667 said:
RustlessPotato said:
I hope it's going to be more streamlined and cinematic as to please to a wider audience. I hope they will manage to integrate a first person mechanic, allowing to play as a first person archer or something like that. I hope the maps will be smaller and a fewer units, making it really more streamlined and easier to play.
you know, thats just mount and blade in a nutshell, with some of the best melee combat in a game. Either that, or that was sarcasm around TOTAL WAR.
What if, instead of Rome, they place it in the Middle-East. And put it in Modern times, where you play as Americans trying to fight Middle-Eastern terrorists. At a later time they could sell us some extra missions in the form of DLC, where you also fight Russians. I hope they take almost all the colours out, because I want it to be brown and gritty as to increase realism and make it more immersive, you know ?. Seeing as it is in modern times, how about making the armies smaller, and making it squad based.
 

Jandau

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Dec 19, 2008
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1. ARMY VARIETY! Seriously, after Empire (Line Infantry and Cannons for EVERYONE!) and Shogun 2 (everyone gets the exact same army), I'm craving a Total War game with some variety. The original Rome excelled at this, so I'm hoping it's done well this time around as well.

2. Polish! Empire was an unmitigated buggy disaster, even after multiple patches. On the bright side, Shogun 2 was pretty solid in that regard straight out of the box, so here's to hoping they do that again.

3. The good mechanics of the previous games - The decentralized provinces from Empire, the RPG elements from Shogun 2, finally some decent diplomacy... there have been plenty of good mechanics brought into the series in the past years, I want them all to stay in.

4. Some historical accuracy in units and such. While I love Rome, it was a bit infamous for its artistic licence with history, in particular "The Mummy Returns" Egyptians. Now don't get me wrong, I'm not expecting Europa Barbarorum-level of fidelity here, but let's keep it at least somewhat grounded in history (that is, until they do Warhammer: Total War, which would be FREAKING AWESOME!!!).

5. Multiple historical starting points would be nice. Everything from the very early expansion to the post-split decline. Though this will likely be left for the DLC (like it was in Shogun 2).
 

Cowabungaa

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Feb 10, 2008
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Jandau said:
(that is, until they do Warhammer: Total War, which would be FREAKING AWESOME!!!).
This [http://www.twcenter.net/forums/showthread.php?s=4296c318ee077b01160ccfd4f6939fe6&t=533167] is as close as it gets for now.
 

Jandau

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Dec 19, 2008
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Cowabungaa said:
Jandau said:
(that is, until they do Warhammer: Total War, which would be FREAKING AWESOME!!!).
This [http://www.twcenter.net/forums/showthread.php?s=4296c318ee077b01160ccfd4f6939fe6&t=533167] is as close as it gets for now.
Yeah, but it shares the problem of many such total conversion mods - for some reason they are punishingly difficult. I hate it when someone make a cool huge mod, but then puts in cheap bullshit to make it harder. I remember some mods that overhauled Medieval 2 mechanics in some awesome ways... but they also had the AI spawn fullstacked armies all the time. And while I understand that highly experienced players might enjoy the challenge, to me it was just boring and I wanted to enjoy the mod without the bullshit. Same thing with Europa Barbarorum. Almost every faction starts deep in debt with hardly any units if controlled by the player, but has fullstacked armies and tons of cash if controlled by the AI. Kills all the fun for me...
 

SckizoBoy

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Jan 6, 2011
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A Hermit's Cave
TheCommanders said:
1.Fix the overpopulation problem
This shouldn't be too bad, as the later games didn't suffer from it, but am I the only one who remembers that when the population in any city hit a certain point, you were pretty much doomed to lose it to rioting. It made later stage gameplay exceedingly frustrating because there was absolutely nothing you could do about it. Like I said, they seem to have fixed this by Empire and Shogun 2, but this was one of the really frustrating things in my play throughs of the original rome.
I'ma go with that, though the population wasn't that bad. What I think they should do is scale up the populations by a factor of 5 and reduce the population growth. And so something about the damned public order, that pissed me off to no end (still enjoyed the game though).

4. Balance the spartan unit.
Enough said.
No, the Spartan Hoplites unit was fine. The Urban Cohort, on the other hand, was broken like fuck.

GundamSentinel said:
No bullshit scripted events like the Mongol and Timurid invasions in Medieval II. I don't mind an invasion or two, but I don't want to spend the better half of every campaign fighting just the invaders.
Well, no fear of that, considering the furthest the game will go is about 100AD...

Hmmm:

1 - The Greeks: Divide them into the relevant Leagues (Aetolian/Achaean/Delian etc.)
2 - Mercenaries: a little more diversity wouldn't go amiss
3 - Cretan Archers: make them recruitable in Kydonia, same with Rhodian Slingers & Balearic Slingers in Rhodes/Palma
4 - Adoption: make the ages actually viable...
5 - Unit rosters:
5a - Greek, AOR hoplite units (Corinthians/Argive/Athenians/Thespians etc.), give them and the Macedonians exclusive access to Thessalian Cavalry
5b - Roman, screw the Urban Cohort (they were freaking policemen/firemen) and the gladiator-ninjas, they were just stupid, but give them Funditores and Tribunes.
5c - Egypt, by all means make 'em different but not so aesthetically Lower Kingdom, eesh the anachronism!
5d - Epirus, new faction, and exclusive access to the Epirote Phalangites
(a whole load more, but can't be arsed to list)
6 - Characters: name drop, for the love of all that is good in this world, I want my bloody named generals (Scipio & co, Hannibal's brothers and so on and so forth)
7 - Naval battles, obviously... that'd be glorious!