What does constitute a good boss fight ?

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Captain Schpack

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Apr 22, 2009
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A difficult boos fight that requires you to know your way around the movesw in the game. to knw a few outside tricks and makes you want obe the boss for somehting other than gamerscore.
 

Ignignoct

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kommando367 said:
After reading numerous complaints regarding boss fights being too easy, too hard, etc...
So I ask this to you, What, in your opinion makes a good bossfight good, is it challenge, is it epicness, is it unexpectedness. You can provide examples if you wish, but that doesn't make this a "list favorite bossfights" thread.
I want phases.

I want challenge.

I want massive attacks that punish me horribly if I don't dodge/block them, so I feel that much better when I DO manage to avoid them.

I want a new ability to be unlocked specifically FOR the boss, and leave me no explanation of it, just allow me to use it and say, "OH! I know what I need to do now!" when I figure it out.

I want an EPIC cinematic when I finally do kill the boss.

Basically, Ninja Gaiden is all that needs to be said here.
 

Desaari

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Feb 24, 2009
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I actually like bosses which are like standard enemies but with more health as long as they have better AI (Xan from Unreal Tournament '99, mafia boss in Hitman 2). As long as they don't just stand there doing the same thing (Quake 2, Wolf3d & sequel) or if you can use invulnerability power-ups like in Quake 2.

ace_of_something said:
I like boss battles where you have to do a series of events to kill them. Shoot the monster in his eye, he'll turn around and than you can brain him, he will fall over and you drag him by his arm under the spike trap then turn it on.
I also like bosses where you kill them with such events, but not ones which become incredibly easy once you know how to do it (Quake 1, Doom 2&3, Max Payne 1). I'm thinking more like the end-game bosses in Guild Wars where you have to defeat them in a certain way, but still aren't necessarily easy.
 

elricik

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I really want the boss to push me to use every skill that I have to finish him. If he is the boss then shouldn't he be strong? He should be able to match and exceed my own strength, that way when I kill him, I feel like I accomplished something. Heavenly Sword did this really well, it mixed in quick time events with the combat, so that everything looked cinematic even when you were picking the attacks.
 

Onyx Oblivion

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It needs to be inventive. Deaths can't feel cheap.

Lungfish from Psychonauts was inventive. But the deaths felt cheap during the running segments.
 

Trendkill6

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Challenging but not frustrating.
Ya know a boss that makes you feel good about beating him but doesnt want you to make you want to break everything.
I always thought that MGS had great bosses...although some still frustrate me >.<
 

Zersy

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Nov 11, 2008
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kommando367 said:
After reading numerous complaints regarding boss fights being too easy, too hard, etc...
So I ask this to you, What, in your opinion makes a good bossfight good, is it challenge, is it epicness, is it unexpectedness. You can provide examples if you wish, but that doesn't make this a "list favorite bossfights" thread.
A good boss fight should go like this

Begining : Players says "WTF" out of shock from how awesome the boss is

then the fight should be a whole mix of things in the game E.g. A FPS boss fight should include strategey such as "Get behind him" or "Use the Envireoment"

but the best thing that makes a boss fight awesome is that there is no speficic way to kill it only your way

so if i can Kill Radec From Killzone 2 with only my knife it would be awesome
or if i wanted to use the floating Chandleirs above

this is how boss fights should be as though the way to defeat it was your way not the games way.
 

Anachronism

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Trendkill6 said:
Challenging but not frustrating.
Ya know a boss that makes you feel good about beating him but doesnt want you to make you want to break everything.
This. By all means make the boss difficult; we don't want them to be a pushover, but, especially with the final boss, don't make them so absurdly difficult that it takes 30 tries to beat them.
 

tenlong

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Apr 26, 2009
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A good boss is one that is tough until you know the trick to beat them. Then epic battle music comes on you think."the boss is coming! I need to get ready!" then the boss comes out and your like."oh $*&^! " You finally beat the boss and you wonder how on earth did you just do that.