I want phases.kommando367 said:After reading numerous complaints regarding boss fights being too easy, too hard, etc...
So I ask this to you, What, in your opinion makes a good bossfight good, is it challenge, is it epicness, is it unexpectedness. You can provide examples if you wish, but that doesn't make this a "list favorite bossfights" thread.
I also like bosses where you kill them with such events, but not ones which become incredibly easy once you know how to do it (Quake 1, Doom 2&3, Max Payne 1). I'm thinking more like the end-game bosses in Guild Wars where you have to defeat them in a certain way, but still aren't necessarily easy.ace_of_something said:I like boss battles where you have to do a series of events to kill them. Shoot the monster in his eye, he'll turn around and than you can brain him, he will fall over and you drag him by his arm under the spike trap then turn it on.
A good boss fight should go like thiskommando367 said:After reading numerous complaints regarding boss fights being too easy, too hard, etc...
So I ask this to you, What, in your opinion makes a good bossfight good, is it challenge, is it epicness, is it unexpectedness. You can provide examples if you wish, but that doesn't make this a "list favorite bossfights" thread.
This. By all means make the boss difficult; we don't want them to be a pushover, but, especially with the final boss, don't make them so absurdly difficult that it takes 30 tries to beat them.Trendkill6 said:Challenging but not frustrating.
Ya know a boss that makes you feel good about beating him but doesnt want you to make you want to break everything.