What does it take to get you to quit a game?

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MHR

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I have a very high threshold for "boring" gameplay. What gets my goat are straight-up bad mechanics or base imbalances.

Dark Cloud 2: I was playing just fine and enjoying the whole game, but got depressed when I found out the monster tranformation mechanic was underpowered garbage. Ruined the whole thing for me after a while since I wanted to kind of 100% the game.

I quit World of Warcraft a long time ago for a variety of reasons, but mostly because the PvP was junk. Despite all the classes being as balanced as stilts on a treadmill, there are a few specific things I hated. Graveyard zerging in the open world was an awful mechanic. Yeah, everyone hated having their corpse camped, but I'm talking about when you kill some suckers but they just don't stay dead. Their bodies are going to randomly rise and you can never get rid of them. If you wanted to be safe, you had to kill them and just leave the area. Hit and run was sometimes fun, but large engagements easily became huge cluster Fux. Other MMOs fixed this by making you simply respawn in a faction graveyard when you died.

Burning Crusade introduced flying mounts which made open-world PvP worse. There was no continuity to the battlefield. It was easy to avoid other players, zip around everywhere without consequence, and randomly inexplicably get ambushed by death from above you probably couldn't have seen coming since you were too busy killing things on the ground.

The biggest PvP factor for my quitting was that arenas were the only endgame PvP at the time in Burning Crusade. Having the reason you play the game amounting to a boxed-in arena with some pillars and ramps to mix it up wherein you deathmatch again and again and again against min/maxed broken bullshit class combos got boring and depressing. After I gladiator ranked season 1 of the arena, I was already through with it.

The absolute worst insult was when they ruined Alterac Valley. This big epic PvP battle zone turned into a PvE racetrack to kill the end NPC boss. Complete terrible garbage. You would actually get yelled at by the other team for being turtles if you ever tried to engage them directly in PvP combat... in a PvP battleground.

Guild Wars 2 I quit because the innovative MMO combat system thing just didn't work well enough to be really fun on its own. The two dodge rolls were the only truly unique thing about it, but they tried their hardest to milk that for all it was worth. No class roles meant that all the PvE was like a group of all DPS classes in another MMO trying to play a dungeon. Lots of kiting and trying to burn everything to the ground as fast as possible before problems could arise, which is really just silly. As a result, all the PvE content had to be really easy to facilitate this playstyle philosophy to the point that that you could almost solo most of it with the right class and build, which people often did. You didn't need to really think about your class role in relation to anyone else. It always involved 3 simple elements; Spam abilities, kite, and mash your heal cooldown. This was the same for every class. It made me want to play a traditional MMO often.

Crafting was also pointless. People only did it to say they did it and to craft specific grindy things for legendary weapons. You could buy everything right off the broker for less than the cost and hassle it took to make it.

The big World Vs World PvP mechanic was a very good idea, but had some draggy execution all-around. Poor matchmaking meant one world would often get stomped and just lose all morale for the rest of the match week. The worst part is it was often just whoever had the biggest zerg was the winners. If you had a small group vs their zerg you were probably screwed. Sure, some guild could rally people together and actually pull off tactics and shizz sometimes to turn things around spectacularly, but all the hours spent "Player VS Dooring" or being hopelessly outnumbered or just getting raided at night by different timezones didn't make those moments seem worth striving towards in my opinion. What it needed was incentives for small groups. There was no reason not to just bunch up into the biggest group possible and zerg individual objectives.

Also the "no enemy players in the PvE gameworld" and "everybody is your friend in sharing, questing, and life all the time without exception" design about the whole game just reeked of carebear communism. I was able to stomach it for quite a while, but it wasn't for me.

Honestly, there aren't too many things that make me quit a game I've decided that I wanted to play. Like I've said, I can handle a fair amount of boring, difficult, repetitive things. It's really when I get distracted by another game that I have to quit games I like.

TL;DR Dark Cloud 2 monster tranform mechanic sucked. Guild Wars 2 was meh. Everyone knows WoW sucked/sucks. I tend to like most other games that I decide I want to play.
 

KarmaTheAlligator

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Mar 2, 2011
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Me losing due to bad luck (screw you FTL) or things generally out of my control (physics engine refusing to cooperate during a puzzle, that sort of thing). I don't mind learning how to become good at a game if I enjoy it, but bending the laws of physics to make it work, not gonna happen.

Also bad controls (looking at you Sonic 2006).
 

krazykidd

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Mar 22, 2008
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I'm not difficult. Give me an interesting story and i'll tinish you game. Usually i finish games that i start ,since i started doing that my backlog dramatically decreased. The only exception to that rule was:

Metroid Other M
Resonance of fate
Records of agrest war:Zero

M:OM, was terrible, not gameplay wise but everything else
RoF, was engaging but the combat was too hard for my little brain
RoAW:Z , combat was WAY too confusing. I heard that this game was easier that the first one. I tip my hat to anyone who can beat that game.
 

sanquin

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Jun 8, 2011
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There was only one game I 'quit' like that. But that was because it was 4 friggin' hours long. A game based on The Hobbit. 40 euro's, no replayability, and 4 hours... I returned it the next day never wanting to play it again. You could say 'but you finished it!' but really, 4 hours?! Back in those days the average single player still lasted 10 hours at the VERY least.
 

Liquidprid3

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Jan 24, 2014
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Bad Controls
Barely got through Deadlight, god the controls were awful there. The game was definitely interesting, though. I loved the graphic style, the cutscenes, and when the gameplay didn't suck. I needed being frustrated so often. At least it's free with gold but god, it was a bit disappointing.

Repetitive
Come on, mix it up a little. I want to do something else, not the same thing over and over. Usually I put a game like this on hold. And then play it later, but even then I can get bored.

Random Difficulty
I like both of these games, but these are my main problems with Super Mario Bros, 3 and Skyrim. Is SMB3, one level with be extreme my hard, while the next will be a walk in the park. If there's ever a group of enemies in Skyrim, I usually kill all of them in one hit, except for one or two guys. They take about 30 hits, and they kill me in two. Why? It's almost unfair. It's just tedious. Maybe it's because I didn't set my character up with the best stuff, but you shouldn't have to do that in any game. I just take advantage of the AI in those situations. THAT'S NOT FUN.
 

Ubiquitous Duck

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Jan 16, 2014
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I turned The Stanley Parable off after about half an hour and I'm not sure if I'll go back to that one.

I don't know what I was expecting, as I tried to stay away from all specifics possible in the buildup, but just knew that it was generally well regarded.

This did not come to fruition for me when playing it though.

I just didn't really get that much from it. And the need to keep restarting and replaying is the opposite of appealing to me. I HATE restarting or replaying what I have already done. It is perhaps my biggest pet peeve in gaming.

So if there is no saving feature (so I'm forced to replay large sections if I die) or I have to replay large chunks of the game as part of playing out the game (like games that tell you to repeat levels), I tend to get put off by that and turn off.
 

Sigmund Av Volsung

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Dec 11, 2009
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If I feel that the story is going nowhere.

Simply put, if I feel like my time isn't being appreciated, then I would just leave the game. For example, I assumed that The Witcher 2 was heading towards a conclusion, but nope! Here's another hub area and about 10 other sidequests for you to do. I still really like the game, but I was really annoyed that the game just wouldn't end.

Might re-visit it soon.

If the game is repetitive.

This is why I cannot play MMOs: I get tired of the mechanics really quickly, and I just cannot be arsed to grind just so I can level up, a slow process, which takes too long for me to stay interested at the prospect of instances/dungeons.

Lack of juxtaposition.

I cannot replay Mass Effect 3 without tiring myself out quickly. The problem is that the game has very few moments of actual détente during the story(excluding hub worlds), and the missions seem a bit too excited for their own good. If a game does not have enough variety, then chances are that I will not complete it.

Lack of immersion.

This is a dilemma I have with the Fallout games: I love them, I love the world they are in and I love the way they are designed, but by the time I hit level 20, the games(outside of DLC) become a total breeze. The world stops feeling harsh, and the illusion of challenge or disparity fades away, and I just end up being very aware that I am in a game, which can ruin the experience for me.

Though, to be fair, I feel that the Fallout games have more of a problem with being a bit too drawn out when it comes to the DLC stories(especially Old World Blues, I mean Christ, layers upon layers of fetch quests).

Clichéd writing.

Unless this was a deliberate choice like in Metal Gear Rising Revengeance(or rather, if it turns out incredibly goofy/is reasonably short) then it ruins the game for me. I don't care how mechanically amazing the game is, if the story is god-awful without a trace of irony or originality, then I will stop playing the game.

Case in point: the latter parts of Assassin's Creed IV after Edward's breakdown. It was like putting my brain in a jar, having to listen to a character who had depth and an interesting personality lecture his victim about morality about as complex as a secondary school philosophy thesis.
 

Chrozi

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Apr 8, 2010
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"a guy with a wife, a job, and a bunch of unplayed Humble Bundle downloads"

^^ Thats me, and I feel you. Before I was that guy, I played through Shadow of the Colossus to the end . Now that I am that guy, I don't know how far I would get into it. I downloaded the new Strider game, and while I'm a huge Strider nut and I think the game is rad, I just don't feel like zig-zagging through a Metroidvania right now. I find myself just jumping into CoD multiplayer matches for the instant gratification it gives me during the very short few hours a week I actually get to play.

So while I highly recommend SotC and Ico, I can understand why these games may not be palatable for someone with limited time and an extensive backlog.

As for me, anything that's a huge time sink with little payoff just does not apply to me these days. MMO's are definitely OUT. Unless its something light like Phantasy Star Online. Also any RPG's need to move at a decent pace. I want to play through Bravely Default SO bad, but from what I hear people with 200hrs in still haven't finished the game. What the heck.
 

william12123

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Oct 22, 2008
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Lack of a tutorial: There is nothing more annoying than starting a game & not knowing how to move, how to interact with the world, and how to act. This made me quit a number of older games (like Fallout 1, arcanum) because they gave NO explanation of how it worked, and after a half an hour of not understanding how to control myself, I felt it was pointless to continue.

Bugginess: these are rare, but if the game just aint working consistently, I'm likely to quit.

Poor first-person view: causes motion sickness!

Repetitiveness: I no longer have the patience for it. I know I wouldnt be able to replay any of my old pokemon games because of it. I dont have no time to waste on "grinding".

High difficulty & "expectation" of death: this bugs me to no end, and is why I dont play highly regarded games like dark souls, or roguelikes. I just dont want to have to replay over and OVER again simply because of the difficulty.
 

Seracen

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Sep 20, 2009
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I am one of those gamers with which storyline is paramount. If the story is engaging enough, I am willing to slog through quite a bit. The game has to be truly broken or overly frustrating in order for me to stop (like Shinobi and its sequel, Kunoichi).

Having said that, if there is only a semblance of a plot, I can make do, so long as the gameplay is tight (like Ninja Gaiden...frustrating but worthwhile).

Case in point, I enjoyed Alpha Protocol, but I was cognizant of failings and lost potential. Conversely, the only MMO's that truly engage me nowadays are SWTOR (constant story) and Secret World (decent story, ample lore and atmosphere). Being F2P/B2P helps, but isn't enough to engage me in slogs with no story (hence not enjoying some of the other cookie-cutter mmo's).
 

Seracen

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Sep 20, 2009
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Blargh...double post. Is this my first one on these forums? Hah, well, apologies either way...

But yeah, boredom sets in without enough story or decent story and great gameplay.

I dunno how many JRPGs I played, waiting for a story to arrive, which never came. It's why I dropped FF13, Resonance of Fate, and many others in last gen.
 

Saltychipmunk

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Jan 17, 2012
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A lack of fairness or the devs inability to adhere to the rules of their own game. that has wide implications but to give an example.

I played path of exile. In poe there are races which are basically timed events that have a gimmick or mechanic added to the base game that adds challenge.


One such mechanic replaced most trash mobs with several single entities with very powerful attacks.

Now I got to the end of this race alive. When a race ends you lose control of your character and all mobs stop after their last action .
However in this race there is one mob that has a single action which takes up to 6 seconds to complete and is composed of 5- 8 separate attacks.

the end result is my helpless character got hit 5 - 8 times while i could do nothing , died ,and i lost credit for finishing the race... 5 seconds AFTER the race had ended.

That right there is what kills a game for me. When you take the time to learn the mechanics of a game to get to a point where you can be competitive. And then it is taken away from you by one badly implemented set of mechanics that applies to one entity in the game . Then you have your opinion of the game shattered instantly and you just cant look at it the same way ever again.
 

Darth Rosenberg

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Oct 25, 2011
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I don't really see it as 'quitting', but the only game I've not finished on my shelf is Blue Dragon. Anyone who's played it for more than five minutes could probably guess why I find 400 billions hours across three or four discs to be something akin to torture... That game's hideous voiceovers and squawking characters just wore me down.

The only other contender is Dark Souls II. And if I end up quitting that, it'll be for one very specific reasons: Dark Souls exists. So that goes in the box marked 'sequels you abandoned because the creators didn't seem to understand what made the previous game such a unique masterpiece'...
 

Maximum Bert

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Feb 3, 2013
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If the game fails to engage me I generally quit although only if it remains unengaging after what I deem a long enough period to turn it around.

The only other one is basically rage quitting I suppose but thats tied in with the first reason mostly if the only way a game can engage me is making me angry then its not worth playing imo although if it engages me in other ways I weigh it up i.e is the annoyance worth the payoff if I think it is I carry on if not I quit.

I very rarely quit games the only 3 I can remember saying right thats it no more was on Donkey Kong Country (my most hated game of all time) Burnout 3 and The Last Remnant. Usually I just drift away from games.
 

Raku-Gosha

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Apr 21, 2014
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Zhukov said:
Bad checkpoint placement/ Also shows up in Dark Souls.
Huh. You had trouble with Checkpoints in Dark Souls? I'm not seeing it. In my experience bonfires were abundant and the level design accommodated you with shortcuts and teleporting(after you get the lordvessel) Shoot, you can exit the game at any point (so the game can also accommodate to your gaming schedule) and when you boot it back up, you're either exactly where you were or a short distance from it.

What exactly did you have trouble with in DS regarding checkpoints?
 

DSK-

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May 13, 2010
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I have to say a mix of the following:

# Boredom
# Can't-be-assed-ery
# Devastating, game-breaking bugs
# QTE's involving analogue sticks (screw you, GoW!)

Sounds about right.
 

Unia

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Jan 15, 2010
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Getting stuck in a section due to a spike in difficulty and/or my own perfectionism.

Still haven't finished Deus Ex:HR because I refuse to leave an ally to her fate but I'm just not good enough to hold off all these enemies...

Haven't gotten very far in Alice: Madness returns because of an optional fight that keeps stomping me. Thing is, I need more upgrades to keep up with the game or the fights down the line will be nigh impossible. Or so I think.

Then there's the too-few-checkpoints-no-free-saving syndrome. I remember playing Breath of Fire: Dragon Quarter for three hours straight through a boss battle, cutscenes and whatnot...without a chance to save! Not to mention the game requires comsumable items to even allow you to save. Ain't nobody got time for that.

Same with GTA San Andreas, as well as just having zero sympathy for any of the characters. You can't make a game about rampant murder and vandalism and then suddenly expect me to react different when it happens to THESE characters instead of NPCs. I prefer Saints Row the 3rd for going parody all the way.

Special mention goes to whoever designed this one enemy in BL2: Assault on Dragon Keep. The Orc warmaster levels up about every 3 seconds until it's up to 8 levels higher than the player. By that point it's an insufferable bullet sponge that can kill the player in one or two hits. So I'm left with kiting this thing while running backwards, hoping that I don't get stuck in geometry (something I have a knack for) or run out of ammo before it dies. Two of these things have been along the main path so far and needless to say they will chase the player to the ends of the world. What fun. My run through that DLC is on hiatus until I either get a hold of the single person I know who can help me cheese through 'em in MP or a cheat or glitch.
 

Zhukov

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Dec 29, 2009
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Raku-Gosha said:
Zhukov said:
Bad checkpoint placement/ Also shows up in Dark Souls.
Huh. You had trouble with Checkpoints in Dark Souls? I'm not seeing it. In my experience bonfires were abundant and the level design accommodated you with shortcuts and teleporting(after you get the lordvessel) Shoot, you can exit the game at any point (so the game can also accommodate to your gaming schedule) and when you boot it back up, you're either exactly where you were or a short distance from it.

What exactly did you have trouble with in DS regarding checkpoints?
Every boss has a bit of a walk and a bunch of junk enemies between it and the nearest campfire.

So if you die to a boss, you have to walk your arse back and kill/avoid a bunch of basic enemies before you can take another tilt at the boss.

This is needless repetition and a needless waste of my time.
 

JimB

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Apr 1, 2012
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Tedium.

The last game I bought is Yoshi's New Island. I need to go trade it in before it depreciates in value any further. It is not a bad game, but each level has a 100% completion optional requirement, requiring you to collect so many flowers, red coins, and stars; but many of these things are hidden in invisible clouds that only appear after Yoshi has passed through them, so the problem-solving skills required to complete these requirements are a willingness to stand in place, jump, walk exactly one Yoshi-length to the right, stand, jump, and repeat until you have found everything. Worse, the overall world the levels are in have optional courses that can be purchased with special golden eggs...but the game only awards those eggs randomly at the end of a stage. It all just adds up to you being expected to play through stages over and over and over and over and over and over in a completely bullshit game-lengthening mechanic that adds no fun and that actually drags down the replay value because I'm just sitting there groaning at the screen, "Oh fucking come on, just let me have it!"

I can handle unskippable and boring cutscenes (Okami) if I have to; I can learn to deal with bad controls (Prince of Persia: the Sands of Time) if I have to; I can grit my teeth and power through disappointing mechanics (the Legend of Zelda: a Link Between Worlds); I can even sweat through a bad story (Metal Gear Solid: the Twin Snakes). All of those things I can overcome with sheer bloody-minded determination not to let the game beat me. I cannot tolerate being bored, though.
 

Shoggoth2588

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Aug 31, 2009
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Failure to Engage...this is why I stopped playing Ni No Kuni. I didn't care about the story (I suppose I wasn't meant to laugh about the kid killing his mom) but the big thing is how the combat system worked...the action/time based JRPG combat just makes something in my brain make retching noises. This is also why I stopped playing Final Fantasy XIII...got to chapter 11...same horrible combat system.

Bad Controls is another huge factor in my choice to stop playing a game. The DS Zelda games that required you to draw on the bottom screen to move and use items for example, was just something I want nothing to do with. Skyward Sword on the other hand kept devolving into my re-calibrating the controls after each instance with any given monster.

As for technically broken games...I like those to be honest. They're a whole different kind of water-cooler game that I can appreciate for the same reason some people can look at a totaled car and appreciate its artistic value.