Vault101 said:
I've seen peeople say things are "poorley written" when to me theres honestly nothing wrong
the thing is I dont think I have a very good grasp on what it means when somthing is "poorley written" aside from very obvious examples
so what is it?
This is a rather wide and broad subject and question, but I'll break it down for each of the topics you've listed below, 'cause it applies to all of them.
Oh, and am I the only one that thinks this is a joke with your spelling, and that you intended it like this. I'm going to guess other people acknowledge that and are just joking about your bad spelling, but really if not it seems way too obvious to me that that is an intended joke.
For dialogue poorly written things can be in a couple of varieties. It usually crosses with character and plot as well though.
Things to avoid in Dialogue are what I like to call "Blizzard Dialogue", after what Blizzard did in Diablo 3 [Yes, this does mean Diablo 3 examples. Spoilers], or Captain Obvious if you'd prefer. Basically, pointing out something that is horribly obvious with no real reason to it. Kinda like the Darth Vader "NOOOOOOOO" in a way. One example is Leia or whatever her name is in Diablo 3 is going with her scene with Tyreal. We see Tyreal give up his place in Heaven to protect the humans, and then she basically says "You gave up your place to help us". Well no shit, what were we just shown. It would have been just as effective to keep moving on with Tyreal's vision, or have said fewer words that held as much meaning. As well as that, in the beginning the "My Uncle saw what he wanted to see" line was rather unnecessary. "It was all just stories" rather got the point across, and if you feel the need in to clarify more, you don't need to include "My Uncle" to specify who it was, its rather obvious from the fact you're sitting over his grave. Show, don't tell. Rule #1, 2 or 3 of story telling. Well, probably none of those but its important nonetheless.
Some might disagree with me there, mostly on the semantics I guess, but an important thing to note is that those conversations are awkward. Would you talk like that IRL? No? Then why is someone talking like that?
Unless its intended to be non-normal dialogue thanks to culture or race [I.E: Mass Effect Hanar], then you should write things that would only be said in real life. The one and only golden rule of dialogue IMO, and this is coming for someone who is usually praised for his dialogue in the pieces I have written and given to others to review.
Other than that, its fairly obvious; Don't make a character say something that doesn't fit their character, unless its a part of the plot [I.E: A Lawful Good Paladin who's all about saving people, redemption and forgiveness should NOT advocate killing someone. The exception to this is if their character is undergoing change thanks to what has happened to them, which should have been foreshadowed before this, or if they are under control of an evil necromancer or something who would say something like that], and don't have them say things that don't count towards either furthering the plot or the reader's understanding of the character [Having them spend pages just talking about random stuff for no real reason. A bit of that can be good to set the scene, just following every conversation someone would have though... It is incredibly boring, and if it doesn't matter then we don't need to hear it.]
Characters are a bit odd. There isn't a right or wrong way to do them, it all depends on the story. For the most part, keep the characters consistent with the type of story you're writing. If you're writing a more serious story, have the characters not be 2D cutout tropes that are bleedingly cliched and have little to no personality. If you're writing a light hearted story where the characters themselves don't really matter, kinda like a kids story, feel free to make the characters as lite on detail as you like. In fact, overdoing the character can sometimes make it not fit in with the story as well. Mostly I'd say play it by ear. If it doesn't feel right, its not right.
Plot is rather like characters. How it goes depends on what sort of story you're writing. Golden rules, however, are to not make a convoluted mess out of it. Everything should always be within reason, and should be explained later. I.E; its fine to have something that makes no sense at some time, but you have to explain it later, and even then you should probably foreshadow it as well. No giving the character an amazing ability to fly for no reason then just writing it off as "He discovered he could fly". Nonono, that doesn't cut it unless you're writing a kids book. At the very least he should be foreshadowed as having powers that he still doesn't know all the secrets behind. Preferably something more substantial than that though.
Additionally; Under no circumstances should you break the rules of your universe. Your universe says you can't fly, but flying would be a really cool way out of this situation? NO. Do what humans do and find a way within your universe's laws that that person can fly, I.E: A flying machine like a plane or hot air balloon, and use that instead.
Of course these are obvious examples, but using actual examples is likely to ignite flame wars 'cause everyone's got an opinion on the Internet.
Anyway, best way to tell if your writing is poorly written or not is to read over it yourself and see if it sounds awkward, if it does - fix it - if it doesn't, pass it on to someone else to review. If they don't think it sounds awkward - cool. If they do - fix it. Repeat until you've got a broad range of opinions on it and most, if not all, people think it sounds fine.
Really though, most of this stuff is rather obvious. If it feels even slightly awkward, or like it wouldn't happen IRL or IRL if IRL was the world in your story, then it shouldn't be there. Unless that's intentional, but you've got to play that card carefully as well.
Spade Lead said:
If everyone sees something coming, it isn't well written.
I wouldn't agree with this. If its meant to be a really major twist that people shouldn't be coming, yeah, then its poorly written if its obvious.
If its a minor twist, it doesn't matter too much. If its more of a cliched story like a retelling of Cinderella where people are supposed to see what's coming, its well written.
It really depends what type of story it is as to whether people should be able to see it coming or not.