Well then their is little excuse to them not fixing it, but they do have the right to ban it from a tournament. Really any tournament host can ban whatever they like, they are the ones handing out the money.mindlesspuppet said:That's not really true, map changes are pretty damn easy to make. Especially in the example I gave of RTCW; the Q3 engine used BSP mapping, it would have taken them seriously about 15 seconds to adjust things to prevent the jump. Moreover it was an 'exploit' they knew about before the game had even been released.shreedder said:What if the developers did not have the time or resources to patch that bug? What if they tried, but it caused more problems? It is very easy for us to say "they should just patch it" but in reality it is probably a long and difficult task. Just banning it from tournaments is much easier for the publisher, in both time, and money.mindlesspuppet said:The way I see it is if the game allows it without any out of game manipulation it's fair game.zehydra said:Yeah, unfortunately what the predetermined rules are in a video games gets a little hazy sometimes because of the existence of two kinds of rules: Physical rules (laws, like gravity, and all other game mechanics), and Rules rules (rules you accept to follow upon playing. These usually encompass "no breaking physical rules" by using hacks or other tools).mindlesspuppet said:A game has a predefined set of rules, thus cheating doesn't exist unless a third party program is being used or some sort of file editing. "Cheating" is a term thrown around by noobs who don't understand how something was done.zehydra said:A game is a set of predetermined rules, which all members have agreed to abide by upon playing. When someone cheats, they are no longer playing the same game as the players who are playing legitimately. They are playing by different rules, which makes it a different game.likalaruku said:I guess unlike me, they have energy, goals, & a competitive spirit. If you're cheating, does that count as playing to win?
So it is actually impossible to "win" a game by cheating. So no.
There was a popular trick jump in the Normandy map of RTCW which would take you right over the wall and into the base, thus by passing the need for blowing up entrances and saving tons of time for the Allies.
It was not an easy jump by any means to pull off, especially being shot at. Pretty much everyone knew about it, and anyone who could pull it off did. id banned it from a tournament they had at QuakeCon, and quite a few people were angry. If it's something they didn't intend for and thought was game breaking then it should have been patched out not simply deemed off limits.
Like you said things can be hazy.
Even if it had been difficult; if developers are not fixing things they find game breaking, then they are not worth giving our money to.
Agreed. Point being it was a controversial thing. It's one thing if MLG or some other third party banned something, it's another when the developer is hosting the tournament and bans something -- especially when most the community saw it, in this instance, as a legit strategy.shreedder said:Well then their is little excuse to them not fixing it, but they do have the right to ban it from a tournament. Really any tournament host can ban whatever they like, they are the ones handing out the money.mindlesspuppet said:That's not really true, map changes are pretty damn easy to make. Especially in the example I gave of RTCW; the Q3 engine used BSP mapping, it would have taken them seriously about 15 seconds to adjust things to prevent the jump. Moreover it was an 'exploit' they knew about before the game had even been released.shreedder said:What if the developers did not have the time or resources to patch that bug? What if they tried, but it caused more problems? It is very easy for us to say "they should just patch it" but in reality it is probably a long and difficult task. Just banning it from tournaments is much easier for the publisher, in both time, and money.mindlesspuppet said:The way I see it is if the game allows it without any out of game manipulation it's fair game.zehydra said:Yeah, unfortunately what the predetermined rules are in a video games gets a little hazy sometimes because of the existence of two kinds of rules: Physical rules (laws, like gravity, and all other game mechanics), and Rules rules (rules you accept to follow upon playing. These usually encompass "no breaking physical rules" by using hacks or other tools).mindlesspuppet said:A game has a predefined set of rules, thus cheating doesn't exist unless a third party program is being used or some sort of file editing. "Cheating" is a term thrown around by noobs who don't understand how something was done.zehydra said:A game is a set of predetermined rules, which all members have agreed to abide by upon playing. When someone cheats, they are no longer playing the same game as the players who are playing legitimately. They are playing by different rules, which makes it a different game.likalaruku said:I guess unlike me, they have energy, goals, & a competitive spirit. If you're cheating, does that count as playing to win?
So it is actually impossible to "win" a game by cheating. So no.
There was a popular trick jump in the Normandy map of RTCW which would take you right over the wall and into the base, thus by passing the need for blowing up entrances and saving tons of time for the Allies.
It was not an easy jump by any means to pull off, especially being shot at. Pretty much everyone knew about it, and anyone who could pull it off did. id banned it from a tournament they had at QuakeCon, and quite a few people were angry. If it's something they didn't intend for and thought was game breaking then it should have been patched out not simply deemed off limits.
Like you said things can be hazy.
Even if it had been difficult; if developers are not fixing things they find game breaking, then they are not worth giving our money to.
That's not true at all.lacktheknack said:They're no fun to play with. Play = fun by definition. So, I don't play with them.
What hero in LoLLullabye said:Im a smug elitist asshole?
huh....
Well, when I'm not playing Tekken or Blazblue, Im playing LoL or StarCraft.
I like having fun, but I like the feeling of winning more.
coldshadow said:I am a smug elitist asshole who can't have fun...whats your point![]()
Not my actual opinions, just pointing out how people tend to generalize on this sort of stuff. Of course, I somewhat fall in the category of playing to win.Lullabye said:Im a smug elitist asshole?
huh....