What does the Escapist think about....

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Nouw

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Good for them but that's the reason I don't like Starcraft 2 anymore.
 

shreedder

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mindlesspuppet said:
shreedder said:
mindlesspuppet said:
zehydra said:
mindlesspuppet said:
zehydra said:
likalaruku said:
I guess unlike me, they have energy, goals, & a competitive spirit. If you're cheating, does that count as playing to win?
A game is a set of predetermined rules, which all members have agreed to abide by upon playing. When someone cheats, they are no longer playing the same game as the players who are playing legitimately. They are playing by different rules, which makes it a different game.

So it is actually impossible to "win" a game by cheating. So no.
A game has a predefined set of rules, thus cheating doesn't exist unless a third party program is being used or some sort of file editing. "Cheating" is a term thrown around by noobs who don't understand how something was done.
Yeah, unfortunately what the predetermined rules are in a video games gets a little hazy sometimes because of the existence of two kinds of rules: Physical rules (laws, like gravity, and all other game mechanics), and Rules rules (rules you accept to follow upon playing. These usually encompass "no breaking physical rules" by using hacks or other tools).
The way I see it is if the game allows it without any out of game manipulation it's fair game.

There was a popular trick jump in the Normandy map of RTCW which would take you right over the wall and into the base, thus by passing the need for blowing up entrances and saving tons of time for the Allies.

It was not an easy jump by any means to pull off, especially being shot at. Pretty much everyone knew about it, and anyone who could pull it off did. id banned it from a tournament they had at QuakeCon, and quite a few people were angry. If it's something they didn't intend for and thought was game breaking then it should have been patched out not simply deemed off limits.

Like you said things can be hazy.
What if the developers did not have the time or resources to patch that bug? What if they tried, but it caused more problems? It is very easy for us to say "they should just patch it" but in reality it is probably a long and difficult task. Just banning it from tournaments is much easier for the publisher, in both time, and money.
That's not really true, map changes are pretty damn easy to make. Especially in the example I gave of RTCW; the Q3 engine used BSP mapping, it would have taken them seriously about 15 seconds to adjust things to prevent the jump. Moreover it was an 'exploit' they knew about before the game had even been released.

Even if it had been difficult; if developers are not fixing things they find game breaking, then they are not worth giving our money to.
Well then their is little excuse to them not fixing it, but they do have the right to ban it from a tournament. Really any tournament host can ban whatever they like, they are the ones handing out the money.
 

lacktheknack

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They're no fun to play with. Play = fun by definition. So, I don't play with them.
 

mindlesspuppet

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shreedder said:
mindlesspuppet said:
shreedder said:
mindlesspuppet said:
zehydra said:
mindlesspuppet said:
zehydra said:
likalaruku said:
I guess unlike me, they have energy, goals, & a competitive spirit. If you're cheating, does that count as playing to win?
A game is a set of predetermined rules, which all members have agreed to abide by upon playing. When someone cheats, they are no longer playing the same game as the players who are playing legitimately. They are playing by different rules, which makes it a different game.

So it is actually impossible to "win" a game by cheating. So no.
A game has a predefined set of rules, thus cheating doesn't exist unless a third party program is being used or some sort of file editing. "Cheating" is a term thrown around by noobs who don't understand how something was done.
Yeah, unfortunately what the predetermined rules are in a video games gets a little hazy sometimes because of the existence of two kinds of rules: Physical rules (laws, like gravity, and all other game mechanics), and Rules rules (rules you accept to follow upon playing. These usually encompass "no breaking physical rules" by using hacks or other tools).
The way I see it is if the game allows it without any out of game manipulation it's fair game.

There was a popular trick jump in the Normandy map of RTCW which would take you right over the wall and into the base, thus by passing the need for blowing up entrances and saving tons of time for the Allies.

It was not an easy jump by any means to pull off, especially being shot at. Pretty much everyone knew about it, and anyone who could pull it off did. id banned it from a tournament they had at QuakeCon, and quite a few people were angry. If it's something they didn't intend for and thought was game breaking then it should have been patched out not simply deemed off limits.

Like you said things can be hazy.
What if the developers did not have the time or resources to patch that bug? What if they tried, but it caused more problems? It is very easy for us to say "they should just patch it" but in reality it is probably a long and difficult task. Just banning it from tournaments is much easier for the publisher, in both time, and money.
That's not really true, map changes are pretty damn easy to make. Especially in the example I gave of RTCW; the Q3 engine used BSP mapping, it would have taken them seriously about 15 seconds to adjust things to prevent the jump. Moreover it was an 'exploit' they knew about before the game had even been released.

Even if it had been difficult; if developers are not fixing things they find game breaking, then they are not worth giving our money to.
Well then their is little excuse to them not fixing it, but they do have the right to ban it from a tournament. Really any tournament host can ban whatever they like, they are the ones handing out the money.
Agreed. Point being it was a controversial thing. It's one thing if MLG or some other third party banned something, it's another when the developer is hosting the tournament and bans something -- especially when most the community saw it, in this instance, as a legit strategy.
 

mindlesspuppet

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lacktheknack said:
They're no fun to play with. Play = fun by definition. So, I don't play with them.
That's not true at all.

Play simply means to participate, "fun" is not required.
 

Lullabye

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Oct 23, 2008
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Im a smug elitist asshole?
huh....
Well, when I'm not playing Tekken or Blazblue, Im playing LoL or StarCraft.
I like having fun, but I like the feeling of winning more.
 

shreedder

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Lullabye said:
Im a smug elitist asshole?
huh....
Well, when I'm not playing Tekken or Blazblue, Im playing LoL or StarCraft.
I like having fun, but I like the feeling of winning more.
What hero in LoL
 

Jfswift

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Nov 2, 2009
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I hate to say it but I prefer a competitive gaming atmosphere where everyone works toward the goal of winning. Now within the realm of competitive gaming you have two camps, one which has mature adults that respect one another and show, "good sportsmanship" and the snobby, elitist assholes like one friend I no longer hang out with. I can't stand that latter, the people who frown on anyone less skilled than them and constantly gripe about everything or shoot at other players. It's dumb, anyone with a decent sense of strategy can find use for the entire team.
 

OneOfTheMichael's

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It's like a 1 in 50 chance so they can waste their life away believing their gonna make a career out of it when they can only hope.
 

-Samurai-

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Lets face it, no-one plays to lose. You don't hop into a lobby of your favorite game and say "I think I'll do my best to lose this match.".

That said, winning isn't everything. When you've sucked all the fun out of a game because you're trying so hard to win, you've lost the point of playing to begin with. Winning is fun, sure, but it isn't required to have fun.

If you let your most recent loss to piss you off for the next few weeks, that's fine. I'll be shrugging off several losses a day and forgetting they even happened because I'm too busy having fun.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Well, so many people love it apparently with all the online multiplayer focused games (most FPS, fighters, sports games, others that I'm forgetting). I don't play online that much, just TF2 and Assassin's creed: Brotherhood occasionally, but I'm not going to complain about how others get enjoyment (well, as long as it's innocent).
 

TerranReaper

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coldshadow said:
I am a smug elitist asshole who can't have fun...whats your point :p
Lullabye said:
Im a smug elitist asshole?
huh....
Not my actual opinions, just pointing out how people tend to generalize on this sort of stuff. Of course, I somewhat fall in the category of playing to win.
 

Nazulu

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Jun 5, 2008
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It's an interesting talent that they have, they're the ones that usually discover all the secret stuff and make big competition possible.

I picked up a lot of interesting maneuvers in SSB Melee from watching all the vids on Youtube and I have to admit that I enjoyed using some of the exploits. I can kill up to 200 in brutal melee and beat adventure mode on very hard, it's very rewarding.
 

rhyno435

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I may have once believed that professional competitive gamers were elitist jerks, but I know one person who defies that stereotype. sWooZie. If you haven't heard of him, look him up on YouTube. He played on CGS as a pro gamer back in 2007, and he now runs a gaming channel on YouTube, and he knows how to have fun with games, and not just play to win. Could be the coolest guy I know (even though I don't really know him).