propertyofcobra said:
Freespace was a wonderful series, that really made you feel extremely tiny and insignificant at times, just like spaceflight sims should.
Just like someone above said, the spaceflight sims died with Mechwarrior. Any game that has a thick bitchin' instruction manual is almost automatically stillborn if you need ten million sales to justify the costs of production nowadays.
Now that I've heard this agreed with a few times, I have to address it.
What is so complicated about Freespace? There are a lot of keys? To be honest, most of them are unnecessary or could be simplified. Yes, just about every key on the keyboard is mapped to do something, but I bet I could put a very playable version of Freespace's controls onto an Xbox controller.
Honestly, I don't even remember a big instruction manual with the Mech games or the Freespace series. Most of what you needed to learn, you could learn in-game. Weapons do different things... shock.
The only commands (besides such things as SHOOT) that you often needed were "target nearest enemy" and "match speed". You might occasionally use "tell wingmen to go fuck themselves" and "find that bomber that is raping your cap-ship" but to be honest, most of this could be implimented through radials.
To blame this disappearance on anything relating to the game's complexity or difficulty in production is ridiculous. There is nothing about modeling a few ships and rendering some background graphics that necessitates particularly high production values. There's no overly complex physics engine to produce, you don't have to render your girly main character's hair flapping lovingly in the breeze, you don't have to make sure that the water reflects the vista of the rising sun oh so perfectly... it's just ships, objects which are by definition largely geometric and relatively simple to model. The models can be used repetitively with no complaints. I cannot believe that a spaceflight sim would have production values radically different from any shooter or rpg in production today.
I'm happy to hear an explanation that proves me wrong, but I'm just not seeing one.