Being a TF2 enthusiast and a long-time TFC player, I enjoy playing in servers with nice people and enjoying some good times.
Enjoying playing the game doesn't neccesarily mean that I have the need to play with skilled players, but I would like at least the people to know how to play their classes correctly.
Here are a composed list of what really pisses me off about the classes and people misusing them:
Scout
While the scout with the updates have recently made the Scout a versitile weapon, I feel that - like when every update arrives - theres just way too many of said class on the team.
Having 5 Scouts on the Defending Team on GoldRush is just plain retarded and it really pisses me off when the people in my team honestly believe that there's no class that's better than the Scout on defense. Now, the Scout class is very versitile and might even have a significant advantage in CTF-maps, but on Defense/Offense maps like Goldrush, DBheights, Badlands etc - unless you are a GOD with the Sandman, please - just don't pick the Scout.
I've seen more than enough matches where the attacking team wins in less than a few minutes.
Pick spy, medic, anything that isn't a Scout on a defensive map.
Spy
I've never played this class at all, but I do know the difference between a good Spy and a bad Spy. A good Spy engages enemy turrets, dispensers and they make themselves a pesky problem from the enemy teams Engineers or take over Capture Points. A bad spy is one that camps outside the enemys spawn, backstabs respawned people coming out of the spawn and thinks that being a Spy is all about the points. This seriously is a waste of server bandwidth. People who play Spy like as if it was a Single Player Campaign and not a cooperative effort should be fucking banned from all Valve servers.
Medic
Don't just walk around and insist on only healing the HW-Guys. It really drives me up the damn wall when there's 5 burning teammates that are near-death, 1 medic and one HW-Guy and the Medic just insists on healing the HW-Guy. A medic is an incredible asset to a team since the game - and the maps generally - have very little to no healthpacks. A medic that can heal people efficiently will make the team more portable, more versitable and be able to sustain more damage.
Also - stop the hate on the Kritz. The Kritz is an underappreciated resource to the team that I see too few people using and the few times I tell people that the Kritz in the right situation could be invaluable; people tell me I should go suck donkey balls.
I've seen enough matches where the Kritz makes a significant difference and can turn the entire tide of battle in the right hands and I don't need to remind people that Valve put that thing in there for a reason.
Pyro
Here comes perhaps my biggest rant, or my biggest f*-in' psychosis about people playing this class all wrong. As a Pyro, you have the unspoken obligation of being the most important anti-Spy addition to the team than any other class. This is just simply because there is no other class that can roast cloaked/diguised Spys with such ease. There is just simply no excuse when there's 3-4 Pyros on my team and I'm trying to set up a Sentry-Gun for the 5th time in our base because some Spy keeps sapping my stuff. If you are a Pyro that only cares about the scoreboard, your server rank and only setting the opposing team on fire as fast as possible before being blown up to tiny bits, then please get the hell off my server. Please get the hell of the Internet and please shove your mouse up your rectum.
It even doesn't make any sense if all these douchebag-Pyros care about is the score board, because if you frequently Spy-Check your base, you'll earn quite a lot of easy kills every minute or so! I have a serious problem with clueless Pyros that hasn't grasped the importance of Spy-checking or baby-sitting Level-1 Sentryguns until the Engineers have set up a solid defense point. It has become such a problem that I sometimes swicth from Engineer to Pyro just to get rid of the Spy-problem. It's a fucking disgrace that I have to do the job myself.
Engineer
Don't set up your SentryGun right in front of mine. It will simply not work.
First of all SGs will not shoot through each other; secondly one übercharge and they're BOTH blown up or third; one smart/skilled Demoman can blow them both up with little to no effort.
Secondly - Help out fellow Engineers. This really pisses me off the most about other people playing as Engineer. If someone builds a SentryGun alone, it will take forever for it to be built. If 2 Engineers whack the Sentrygun while it's being deployed, the time it takes for it to be fully deployed is cut by 400%. I'm not kidding.
An untouched Dispenser takes 20 seconds for it to be deployed. If 1 Engy wrenches it constantly it'll take 10 seconds, if 2 Engys wrench it, it will take 5 seconds.
If you see a teammate Engineer build something, help him the fuck out.
One Level 3 SentryGun is way more powerful and way more important than two tiny Level 1 Sentryguns. In cannot explain accuratly enough of how much importance it is that Engineers cooperate with each other building stuff. It brings my brain to a boil seeing 2-3 Engineers walk past my Level 1 Sentrygun and Dispenser and me struggling to find the materials to upgrade the damned things.
Demoman
Some say playing the Demoman is hard. I disagree. Playing the Demoman is (in simplistic ways) just a soldier with a gravity-affected Rocket Launcher. Well, that's not entirely true but much of it is quite simply just like that. The Demoman is ment to be played both as an aggressive assault-class and a defensive class. Don't just hang around in the same damned spot setting up sticky-grenade traps in the hall waiting forever for someone to show up. Move your arse and unload regular grenades as if your life depended on it. (uh, wait, it DOES!) It really baffles me how many people who play Demoman use stickys 90% of the team they're fighting people. I'm a pretty good Demoman (my record is 30 Points) and 90% of the time I use regular grenades. Sticky-traps are good for very few rare occasions, like defending your teams dropped Intel, but sticky trapping obscure places and camp there for minutes is a waste of time. Also, Demomen are incredibly important when it comes to clearing out enemy SentryGuns - über or no über.
These are the classes which I think people need to learn how to play properly. When it comes to the Sniper, Soldier and HW-Guy I'm generally pleased with peoples preformance, maybe perhaps they're quite an easy class to play and perhaps it's difficult to play them "wrong".
What are your thoughts on my composed list? Also please list your thoughts on playing classes wrong or any other TF2-teammate-rant.
Cheers.
Enjoying playing the game doesn't neccesarily mean that I have the need to play with skilled players, but I would like at least the people to know how to play their classes correctly.
Here are a composed list of what really pisses me off about the classes and people misusing them:
Scout
While the scout with the updates have recently made the Scout a versitile weapon, I feel that - like when every update arrives - theres just way too many of said class on the team.
Having 5 Scouts on the Defending Team on GoldRush is just plain retarded and it really pisses me off when the people in my team honestly believe that there's no class that's better than the Scout on defense. Now, the Scout class is very versitile and might even have a significant advantage in CTF-maps, but on Defense/Offense maps like Goldrush, DBheights, Badlands etc - unless you are a GOD with the Sandman, please - just don't pick the Scout.
I've seen more than enough matches where the attacking team wins in less than a few minutes.
Pick spy, medic, anything that isn't a Scout on a defensive map.
Spy
I've never played this class at all, but I do know the difference between a good Spy and a bad Spy. A good Spy engages enemy turrets, dispensers and they make themselves a pesky problem from the enemy teams Engineers or take over Capture Points. A bad spy is one that camps outside the enemys spawn, backstabs respawned people coming out of the spawn and thinks that being a Spy is all about the points. This seriously is a waste of server bandwidth. People who play Spy like as if it was a Single Player Campaign and not a cooperative effort should be fucking banned from all Valve servers.
Medic
Don't just walk around and insist on only healing the HW-Guys. It really drives me up the damn wall when there's 5 burning teammates that are near-death, 1 medic and one HW-Guy and the Medic just insists on healing the HW-Guy. A medic is an incredible asset to a team since the game - and the maps generally - have very little to no healthpacks. A medic that can heal people efficiently will make the team more portable, more versitable and be able to sustain more damage.
Also - stop the hate on the Kritz. The Kritz is an underappreciated resource to the team that I see too few people using and the few times I tell people that the Kritz in the right situation could be invaluable; people tell me I should go suck donkey balls.
I've seen enough matches where the Kritz makes a significant difference and can turn the entire tide of battle in the right hands and I don't need to remind people that Valve put that thing in there for a reason.
Pyro
Here comes perhaps my biggest rant, or my biggest f*-in' psychosis about people playing this class all wrong. As a Pyro, you have the unspoken obligation of being the most important anti-Spy addition to the team than any other class. This is just simply because there is no other class that can roast cloaked/diguised Spys with such ease. There is just simply no excuse when there's 3-4 Pyros on my team and I'm trying to set up a Sentry-Gun for the 5th time in our base because some Spy keeps sapping my stuff. If you are a Pyro that only cares about the scoreboard, your server rank and only setting the opposing team on fire as fast as possible before being blown up to tiny bits, then please get the hell off my server. Please get the hell of the Internet and please shove your mouse up your rectum.
It even doesn't make any sense if all these douchebag-Pyros care about is the score board, because if you frequently Spy-Check your base, you'll earn quite a lot of easy kills every minute or so! I have a serious problem with clueless Pyros that hasn't grasped the importance of Spy-checking or baby-sitting Level-1 Sentryguns until the Engineers have set up a solid defense point. It has become such a problem that I sometimes swicth from Engineer to Pyro just to get rid of the Spy-problem. It's a fucking disgrace that I have to do the job myself.
Engineer
Don't set up your SentryGun right in front of mine. It will simply not work.
First of all SGs will not shoot through each other; secondly one übercharge and they're BOTH blown up or third; one smart/skilled Demoman can blow them both up with little to no effort.
Secondly - Help out fellow Engineers. This really pisses me off the most about other people playing as Engineer. If someone builds a SentryGun alone, it will take forever for it to be built. If 2 Engineers whack the Sentrygun while it's being deployed, the time it takes for it to be fully deployed is cut by 400%. I'm not kidding.
An untouched Dispenser takes 20 seconds for it to be deployed. If 1 Engy wrenches it constantly it'll take 10 seconds, if 2 Engys wrench it, it will take 5 seconds.
If you see a teammate Engineer build something, help him the fuck out.
One Level 3 SentryGun is way more powerful and way more important than two tiny Level 1 Sentryguns. In cannot explain accuratly enough of how much importance it is that Engineers cooperate with each other building stuff. It brings my brain to a boil seeing 2-3 Engineers walk past my Level 1 Sentrygun and Dispenser and me struggling to find the materials to upgrade the damned things.
Demoman
Some say playing the Demoman is hard. I disagree. Playing the Demoman is (in simplistic ways) just a soldier with a gravity-affected Rocket Launcher. Well, that's not entirely true but much of it is quite simply just like that. The Demoman is ment to be played both as an aggressive assault-class and a defensive class. Don't just hang around in the same damned spot setting up sticky-grenade traps in the hall waiting forever for someone to show up. Move your arse and unload regular grenades as if your life depended on it. (uh, wait, it DOES!) It really baffles me how many people who play Demoman use stickys 90% of the team they're fighting people. I'm a pretty good Demoman (my record is 30 Points) and 90% of the time I use regular grenades. Sticky-traps are good for very few rare occasions, like defending your teams dropped Intel, but sticky trapping obscure places and camp there for minutes is a waste of time. Also, Demomen are incredibly important when it comes to clearing out enemy SentryGuns - über or no über.
These are the classes which I think people need to learn how to play properly. When it comes to the Sniper, Soldier and HW-Guy I'm generally pleased with peoples preformance, maybe perhaps they're quite an easy class to play and perhaps it's difficult to play them "wrong".
What are your thoughts on my composed list? Also please list your thoughts on playing classes wrong or any other TF2-teammate-rant.
Cheers.