What Exactly Is Wrong With World Of Warcraft?

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acklumos

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May 1, 2009
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XinfiniteX said:
acklumos said:
I don't see anything wrong with it. I played for a few months and enjoyed it. No, the problem is people's willingness to pay to change servers. After my 5th or 6th group of friends changed servers ( which costs, I believe, $25) I said screw it, this isn't worth it.
Wait so you will always end up on the same server if you don't pay more? How many people are on a server? I've played the trial version and I would have been lucky to see about 10 people the whole time I played... And I was expecting millions!
Most people hang out in the capital cities, so did you make it to one of those? To answer your question, yes, unless you pay extra, you're characters can't change servers, but you can make characters on other servers, but that wouldn't have done me any good because I would be level 1 and my friends would be level 50-60
 

Kagim

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Silva said:
I only buy 1 or 2, or maybe 3 if I'm lucky, video games a year. But then, I'm not a member of the upper class. Or a fool wasting more money on the habit than it's worth. The fact that you think that over $100 every year is a good price is ridiculous, and tells us just how bad industry practices and norms have become.

The new content simply doesn't cater to how much you're paying for it. I know that WoW is huge and all that, but the fact is that you're paying for a completely new game every two years, and do you get it? No, you get minor expansions, patches, and some glitch fixes, the last two of which should be free in the first place.

Blizzard is making more profit out of this than they should, so I stand by my comment about bad value for money.
Minor expansions? You got an entirely new content to play around in along with dungeons, races, professions, and way more then the average games worth of content.

Patches and glitch fixes are free as well as periodic. Generally glitches were hotfixed every week and patches with more content were released every three or four months. Regardless if you purchase the expansions. Not to mention last i heard the next major patch is rebuilding the original two continents which is, as i said above, completely free. If you never purchased either of the two expansion packs your still getting all the new content.

Please, at least do some homework before you say stuff like that.
 

SideburnsPuppy

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May 23, 2009
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If I could pay one hundred dollars for World of Warcraft and then I could play it whenever I wanted to without paying monthly fees, I would buy immediately. However, since World of Warcraft bills by the month, I don't want to.

I think I read somewhere that, in the long run, the monthly fees of World of Warcraft end up cheaper than buying a fifty-dollar videogame for a console, but with that extra price cost, there comes a certain freedom. I would gladly pay that extra price for the right to play that game whenever I want, for as long as I want at a time. With monthly fees come obligation to "get your money's worth," and I don't play games because I have to. I have put games down for weeks, months, and (in the case of Shadow of the Colossus) even years at a time. With monthly fees, suddenly I've wasted money.

If I want to go on epic quests fighting massive monsters, I'll go on a hunt in Final Fantasy 12. Having friends alongside me isn't that big a pull. I can understand that some may love having pals alongside them as they take down the beast, but I don't. Sorry.

Oh yeah, and I'm also not that good at videogames. If I went on a raid, I would piss everybody there off with my ineptitude. I don't want people pissed at me, and I don't want to forgo raids altogether, because that's what I would look forward to most.
 

Infinatex

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May 19, 2009
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acklumos said:
XinfiniteX said:
acklumos said:
...snip...
Wait so you will always end up on the same server if you don't pay more? How many people are on a server? I've played the trial version and I would have been lucky to see about 10 people the whole time I played... And I was expecting millions!
Most people hang out in the capital cities, so did you make it to one of those? To answer your question, yes, unless you pay extra, you're characters can't change servers, but you can make characters on other servers, but that wouldn't have done me any good because I would be level 1 and my friends would be level 50-60
No, I guessing I didn't. I played as some kind of Undead (class?) and the only thing that looked like a city was where I started at. It didn't really explain what was going on in the story, so I kinda got bored. To be honest I was kinda expecting the quests to be similar to how Diablo 2 quest were, so I ended up not doing them and ran off in one direction because I couldn't get the story to advance haha
 

soulalcatraz

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Feb 11, 2010
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Because it's too easy to lose track of time and get addicted. My husband plays but I don't and it's ruining our marriage. The only reason I let him play again is because all he did was mope around when he wasn't able to play it.
 

timeadept

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Nov 23, 2009
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XinfiniteX said:
acklumos said:
I don't see anything wrong with it. I played for a few months and enjoyed it. No, the problem is people's willingness to pay to change servers. After my 5th or 6th group of friends changed servers ( which costs, I believe, $25) I said screw it, this isn't worth it.
Wait so you will always end up on the same server if you don't pay more? How many people are on a server? I've played the trial version and I would have been lucky to see about 10 people the whole time I played... And I was expecting millions!
In order, Yes you join a server and cannot move unless you pay 25$, retarded, i know, stops people from playing with new friends.

There are quite a few people on any given server, HOWEVER all these players are mostly lvl 80 and so not anywhere near the areas you're playing in as a new player. Sry but you have a long grind ahead of you before you get to 80 and you won't meet the masses until you get there. (or just make it to a city but that's not relay the point)
 

ffs-dontcare

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Akira Fumi said:
ffs-dontcare said:
NoblePhilistineFox said:
I like an mmo game where my character can be unique, where there are a billion variables that I can change and none of them will affect me in any perticular way.
I like it when people are like "so we should get zenfox3/funnydoody/noble/legend3/tenn/Ryan to join us, he has high attack and is fun to play with."
with WoW, its pretty much "pick this or that or we wont let you be part of our group"
and that makes me sad.
I like to be me in games, not "the tank" or "the healer", I like to play as I play, and not have to learn spell rotations so I can be like one of the other 10billion people who all picked the same class.
Definitely. As a WoW player, I can absolutely agree with this. It's disgraceful. The WoW community is what's wrong with WoW, as far as I'm concerned. The end-game community has sucked the customization out of it. Talents were supposed to be about customization but now if you ask for advice from some other players they'll merely point you in the direction of the class forums where everyone there will order you to re-spec to one of four or five specific talent builds crafted by Elitist Jerks or whatever. According to them, if you don't do this, you are bad and should quit the game. I hate these people.
Elitists rule the game now, because everyone wants to go farther faster. If it's not number crunched on EJ to work, it will be looked down upon. :/
To be fair, I just checked out the EJ site. This guy seems to be on the level.

http://elitistjerks.com/blogs/binkenstein/260-what_does_your_guild_mean_you.html
http://elitistjerks.com/blogs/binkenstein/310-best_slot_concept.html

If there aren't any really definite best in slot lists possible, why is there a demand for them? The answer is quite simple, the average player doesn't want to think to hard about what he (or she) needs to do their job, they just want a simple shopping list of items to go on. Unfortunately, gearing around requirements is more of a puzzle than a clearly defined list, and when you master this "gearing puzzle", you'll be a better player because of it.

This "shopping list" remark of his strikes a cord in me, so to speak. This is due to the fact that upon reaching 80 on my Mage, I was made to go look at the Mage forums and, look what I found, there's a Sticky thread up top entitled "So you've just reached level 80... now what?". And it happens to contain an exact shopping list of gear I need to do hours and hours of heroic dungeons for just so I can get the emblems needed to buy them. There also happens to be a list of "heavily recommended talent builds". I then looked in the Warlock forums and saw the word "simcraft" being thrown around far too often. There was also, lo and behold, yet another list of five or so "optimal talent builds, simcraft-approved" for fresh 80 Warlocks to re-spec to. For fuck's sake (excuse the language).

As an 80 Mage, I now sit there in boss fights in heroic dungeons doing nothing but a specific Arcane spell rotation because if I don't, people will start talking.

I'm not sitting back and taking it though. I've edited the Talents section in WoWwiki to help others realize the truth - that there's no such thing as a bad spec.
http://www.wowwiki.com/Talent#Advice_on_picking_your_talents
I'll be saying this to anyone who asks about talent specs on the forums as well, because they need to hear something other than the inevitable "lol get dis spec and u wont be a terribad" from some moron who takes the game far too seriously.
 

Orcus The Ultimate

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Nov 22, 2009
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Furburt said:
It's incredibly, incredibly boring.

I played it non-stop for 3 fucking weeks, and not a single thing in it, the community, the mechanics, the art design, or the backstory managed to engage me in the slightest. Rarely, if ever, does that happen.

I respect peoples differing opinions, but in this case, I cannot see why anyone would find that game 'fun' in the slightest. I certainly didn't. Waste of two trial subscriptions.
as Saladin said: "Everything,... and Nothing!"
 

Infinatex

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timeadept said:
XinfiniteX said:
acklumos said:
I don't see anything wrong with it. I played for a few months and enjoyed it. No, the problem is people's willingness to pay to change servers. After my 5th or 6th group of friends changed servers ( which costs, I believe, $25) I said screw it, this isn't worth it.
Wait so you will always end up on the same server if you don't pay more? How many people are on a server? I've played the trial version and I would have been lucky to see about 10 people the whole time I played... And I was expecting millions!
In order, Yes you join a server and cannot move unless you pay 25$, retarded, i know, stops people from playing with new friends.

There are quite a few people on any given server, HOWEVER all these players are mostly lvl 80 and so not anywhere near the areas you're playing in as a new player. Sry but you have a long grind ahead of you before you get to 80 and you won't meet the masses until you get there. (or just make it to a city but that's not relay the point)
Yeah I thought that that might have been the case. It sucks, because I really wanted to get into it. I started playing with a positive mindset and it just wasn't interesting. Did kill a bunch of spiders though.
 

Guitarmasterx7

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Mar 16, 2009
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There are three reasons I don't like it.

1. The combat. It may be good by MMO standards, but when compared to action games or even action rpgs it's not very good.

2. The cost. 15 dollars a month for one game? No fucking thank you.

3. The way it's designed to eat up your time. The whole WOW experience is centered around constantly improving and upgrading your character. It gives you a false sense of accomplishment and keeps you strung along, and the fact that it takes fucking forever to do anything means it requires a big time dedication. I don't have the time to spend 60 hours trying to unlock a slightly better sword, and even if I did, there are much better uses of 60 hours.
 

geldonyetich

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Aug 2, 2006
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I could see two big things wrong with World of Warcraft:

A) It's highly derivative. It's basically EverQuest++ with Blizzard brand appeal, and not much else.

B) It's old. Face it, when a game's been around for six years, even the core fan base isn't exactly ecstatic to play it.

Next MMORPG pls. Innovate moar.
 

SilverUchiha

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Dec 25, 2008
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You have to pay monthly to play it. Granted, that money goes to update the game and shit... but I have a stockpile of other online games I can play with friends that only cost the up-front price and then the online gameplay is free. All I have to pay for is internet service.
 

PayneTrayne

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Dec 17, 2009
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The graphics are lacking, as I'm sure it has been stated. The gameplay itself is repetitive and not very engaging. The quests, which should be a break from grinding, turn into a grind on its own.

And of course, the whole soul thing, I like mine where it is.
 

Bojinglez

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Feb 13, 2010
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Okay let me say I've never played the game, but my friend did. He basically played near nonstop for a month and he got to the highest level and had more money than his friend had, who had played it for over a year. I really don't even consider WoW a mmorpg after hearing that. I don't have any problems with any other mmorpgs, but I mean my question is how could somebody like WoW? Comparing WoW to Runescape, Runescape has only what 40 players who have maxed out their stats? WoW has like half of the people who play it with maxed out stats? WoW seems to me like a kind of wannabe mmorpg, because from what I've seen there are alot more complex and better mmos out there. It's like people who only play call of duty and call themselves gamers. I don't consider them video gamers at all.
 

csbears

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Feb 28, 2010
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Asturiel said:
Phase_9 said:
I am not trying to say it is their fault. What I am saying is it is possible for people to resent them because of it. I personally have no real stance on the game, but some of my friends find it frustrating that its success has created a formula for MMORPGs that they dislike.
True enough. It's the anger at something you can't actually get angry at, I can dig it.
csbears said:
2.) Lore : I was big on the WarCraft lore and the WoW lore that followed in every quest line ( going as far as to read the pages upon pages of shit on WoWwiki late at night with a energy drink in hand to admire it all ) and for me, just like how George Lucas slaughtered the star wars prequels ( starting with that joke ( some say insult.. ) of a movie phantom menace ) they just went to town butchering everything they worked so hard to preserve, just like Arthas did to Stratholme xD

I can sympathize, it seems we both know way too much about the world of Azeroth and it's universe than any person of Earth should. However I didn't feel the butchering effect, I felt like I was in the world that those events created and while some events were dumb("...was merely a setback") others were really nice(Battling for Undercity). Although knowing that everything has to end up as it was so the game can progress can become frustrating.


*Spoilers!*


you got me there lol running through the Battle for the Undercity was one of my most giddy moments on that game...okay maybe not so much butchering but like some of the things blizzard does...for instance setting Fordring on the Lich Kings throne was like at the end of the first Diablo where the barbarian hero drives diablos soul stone into his head thinking he can control it and becoming a corrupted shell of his former self just to be anti climactic...i've always thought the good guys win and the bad guys fall to their demise scowling to come to fight another day and setting the stage for a Xpack in the process (unoriginal i know lol) for me id like for all the worth while characters (like fordring) to come out with their cage rattled but alright


*End spoilers!*


5.) Classes and PvP : Seemingly every SINGLE time blizzard buffs one class beyond "kitty" whipped too much ( Ret paladins, frost death knights, sub rogues, huntards, and all the rest i cant think of atm ) the forums are up in flame to cry out like a babe crying for their mothers milk for a good solid nerfing of said classes and blizzard complies and takes out anything and everything trying to keep the fan base at a low to minimum flame - age of any other class. Blizzard cant have PvP that's too different or someone might have to actually immerse themselves (not calling or txting during pvp sessions or alt tabbing out of a windowed wow to do something else) in the game or at worst learn how to play their class like they should have. To all you "may be" nay sayers I played a Warrior tank before it was faceroll 3 - 4 button easy sauce and you had to actually be involved in every single thing every single step of the way...and the way i learned my class was to PvP constantly as a tank ( playing defensively of course )

Personally with my little bubble of knowing how to play my class and the occasional info I get from reading some MMO champion I don't think I can give you a good response here.

I'm directing that towards the giant gelatinous blob which is the over all fan base of WoW ( at least i think they are with thousands of pages of threads ( which i just read the thread names to know what its going to be about )...>> ) who post stuff on the forums after Blizzard releases a new patch saying that the new stuff for [insert class here] class is too hard to kill and needs to be nerfed to their needs and blizzard does it to keep them from raging like infants. I have the utmost respect for those people who get involved and go out of their way to understand and comprehend their class and in a perfect world i wish everyone did that *dreams*
 

MetallicaRulez0

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People saying WoW is "too grindy" have clearly never played other MMOs. WoW is by far the least grindy MMO on the market right now. That's one of many reasons that it's so damn popular. Even a knuckle-dragger (and trust me there are a LOT of them in WoW) can get to L80 within 2 weeks and start gearing up.
 

Silva

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Apr 13, 2009
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Kagim said:
Silva said:
I only buy 1 or 2, or maybe 3 if I'm lucky, video games a year. But then, I'm not a member of the upper class. Or a fool wasting more money on the habit than it's worth. The fact that you think that over $100 every year is a good price is ridiculous, and tells us just how bad industry practices and norms have become.

The new content simply doesn't cater to how much you're paying for it. I know that WoW is huge and all that, but the fact is that you're paying for a completely new game every two years, and do you get it? No, you get minor expansions, patches, and some glitch fixes, the last two of which should be free in the first place.

Blizzard is making more profit out of this than they should, so I stand by my comment about bad value for money.
Minor expansions? You got an entirely new content to play around in along with dungeons, races, professions, and way more then the average games worth of content.

Patches and glitch fixes are free as well as periodic. Generally glitches were hotfixed every week and patches with more content were released every three or four months. Regardless if you purchase the expansions. Not to mention last i heard the next major patch is rebuilding the original two continents which is, as i said above, completely free. If you never purchased either of the two expansion packs your still getting all the new content.

Please, at least do some homework before you say stuff like that.
I've done my homework, thank you (and I'd rather you not assume on my knowledge or lack thereof on the topic, thank you), and I'd still call those minor expansions.

No, the patches and glitch fixes are not free, not in the argument that I'm refuting. Many supporters of WoW's subscription fee, whether or not you are among them, like to claim that the fee pays for things like this, so they can't have it both ways. Either they're not free and so the subscription results in said benefit, justifying the subscription, or they are free and the subscription fee is entirely about profit, not providing extra services. Since you pay extra for the "major" expansions like Lich King, the latter is the truth.

Once again, I stand by my statements. I'm not moved by the arguments against thus far. All I've seen is subjective defences of the value for money based on a love for the game or the quality/quantity of the expanded content, which is only mildly linked to the fee if at all.