What Exactly Is Wrong With World Of Warcraft?

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Arashi500

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I hate it because it's caused most MMO's to lose a considerably large ammount of players due to it's addictiveness. I stopped playing EQ2 because everyone there left for it, and it doesn't have many, if any truely appealing unique features.me big lag on XBL.
 

Kiju

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I suppose my problem with it is that Blizzard keeps cashing in the paychecks for this game and virtually ignoring every other big-seller that they might come up with in the future. World of Warcraft is a game designed to keep people playing it and playing it until they've gotten all of the best gear for their class and specialization. Then they release a patch or an expansion to make people do it all over again.

The graphics are laughable at best, and the only reason why they did this was to make the game accessible to more players so that you don't require something like Alienware just to play the game when things start getting hectic. Honestly, whenever I play the game I have to pointedly ignore just how cheesy, cheap, and butt-ugly the graphics and textures look, how low the polygon count is, and just how bland everything looks. It's only saving point is that there's a rather huge amount of variety in the brick-like hills you have to cross.

Then there's the questing. More often than not, whenever I play an RPG I like to follow a storyline or a quest line or something that leads up to something big at the end. World of Warcraft has very few of these, and they're usually called 'quest chains'. What that means is that you start a quest, then do a quest related, then another, and so on until you get to the end-goal which usually results in some nice little item. WoW does not have this, except very rarely, and that is one of my gripes.

Most of the quests are unimaginative, and are 'get item A, B, and C from monster D'. Pretty basic, right? Yeah, they are...until you realize that the drop rate for these borders on 5%-10% per kill, and it usually asks you to get a lot of them. So you can be 'grinding' the same monster for umpteenth hours just for one quest, while about eight or nine other people are doing the exact same quest, thus meaning less mobs (enemies) for everyone.

As you mentioned, yes, there is the whole aspect that the game is chock full of gold farmers, spoiled brats, dickwads, morons, and social rejects, so you can imagine just how much fun the online community is there. The game encourages teamwork, and yet there are very few guilds who actually get through end-game content. Those that two fall into two categories: Skilled, generous players who know what they're doing and want others like them, and two: Skilled players who know what they're doing by their opinions, and like to wave their E-Peen around like nobody's business. If you couldn't guess, the game is filled with a 1:10 ratio of the former versus the latter.

The way classes play out tends to be confusing at best, mediocre at worst, and always broken. Some classes, though they and Blizzard deny it, are just more powerful than others. Some classes require you to play a certain specialization and way, else your end-output is full of fail and you won't get anyone to want to play with you. Some classes end up getting the short end of the stick come patch time, where Blizzard caters to classes that they themselves play, and jip the ones they hate going against (again, though they deny it).

The sheer fact that there's a 'best in slot' item for each class to play correctly means that every single person who shares your class and specialization is going to roll on that item, and that's even if it drops. Bosses drop two rare items, and each boss usually has fifteen or so items that he can drop. So, loot is very rare, hard to come by, and usually only marginally better than what you have already. This means that there is a lot of fighting, people getting butt-hurt over not getting something, and people rage-quitting over it as well.

End game content is cool for about the first hour you're in it, before you realize that once you've gotten through the end-game dungeon at least once, then it becomes nothing more than a repetitive grind to get the best items you can out of each boss located there. Each boss in these dungeons has one, and ONLY one way to be defeated, which you must figure out either by reading a forum, strategy guide, or just muddling through it mindlessly until you figure it out yourself.

There's not many redeeming factors about this game. It's ugly, confusing, the online community is very hostile, difficult to Master, but then becomes a boring breeze once it is. There seems to be only some very awesome characters from time to time, people you can really like. NPCs, not players. Sometimes...SOMETIMES you can make a friend on there, one who is actually a pretty good person. I myself have spent end-game content with a guild that I really liked, full of people whom I'd gotten to be friends with. We grinded end game content, eventually mastered most of the intricate footwork that the bosses wanted us to perform before they'd die, and got ourselves pretty well geared up despite a few setbacks and whatnot. I admit, it is fun, to a point...but then, I like variety...and variety it doesn't have. It would be a good little game to play if it were single person, or a small group (like say...four-player co-op), but otherwise it's not much of an MMO in my opinion.

Take it for what you will. I like it as a game, but I'd rather play something else.

P.S. If all you've played is on a private server, then you have little to no right to question why the game is, or isn't, deserving of so much hate. To understand that, get a subscription for about...say, three months. Pick whatever server you want that is around 'Full', and enter, play for those three months, then come back and try again.
 

Bigeyez

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Silva said:
Bigeyez said:
Silva said:
That's a fallacious comparison that assumes that people have nothing else to buy, and that they'll immediately stop wanting other games simply because they play WoW. While this is true for the hardcore, it's hardly the only way that owning the game works out for people.
The point was that playing WoW is less expensive then playing other games or even other hobbys. I don't see how you buying other games somehow makes WoW more expensive. If you pay for a WoW sub and then on top of that buy a ton of brand new games then of course you're going to be spending a lot of money, but how is that WoW's fault?

Again, unless you buy only 1 or 2 videogames a year, WoW and mmo's in general ARE cheaper to play then other videogames.
I only buy 1 or 2, or maybe 3 if I'm lucky, video games a year. But then, I'm not a member of the upper class. Or a fool wasting more money on the habit than it's worth. The fact that you think that over $100 every year is a good price is ridiculous, and tells us just how bad industry practices and norms have become.

The new content simply doesn't cater to how much you're paying for it. I know that WoW is huge and all that, but the fact is that you're paying for a completely new game every two years, and do you get it? No, you get minor expansions, patches, and some glitch fixes, the last two of which should be free in the first place.

Blizzard is making more profit out of this than they should, so I stand by my comment about bad value for money.
I would dare to say you're a minority on this website then. I'd guess that most gamers buy anywhere from 5-10 new or used games a year. I know when I used to play single player games all the time I used to buy something new at least every other month. Even now that I play mostly mmos I'm still buying console and PC games as well. No way I could only purchase 1 game a year and not get bored of it haha.

As for everything else, thats subjective man. Maybe you don't see it as value for oyur buck but millions of players disagree with you. =p

I wouldn't call the expansions minor either.

Edit: Like I said you find me a hobby that costs less then 100 bucks a year. You won't find one. Thats why I and many others turn to videogames. I'm not trying to say you should like the game or how mmo subscriptions work. I'm just saying that for people who do like WoW and other mmos this entertainment is cheaper then anything else.
 

Kagim

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Silva said:
Kagim said:
Silva said:
I only buy 1 or 2, or maybe 3 if I'm lucky, video games a year. But then, I'm not a member of the upper class. Or a fool wasting more money on the habit than it's worth. The fact that you think that over $100 every year is a good price is ridiculous, and tells us just how bad industry practices and norms have become.

The new content simply doesn't cater to how much you're paying for it. I know that WoW is huge and all that, but the fact is that you're paying for a completely new game every two years, and do you get it? No, you get minor expansions, patches, and some glitch fixes, the last two of which should be free in the first place.

Blizzard is making more profit out of this than they should, so I stand by my comment about bad value for money.
Minor expansions? You got an entirely new content to play around in along with dungeons, races, professions, and way more then the average games worth of content.

Patches and glitch fixes are free as well as periodic. Generally glitches were hotfixed every week and patches with more content were released every three or four months. Regardless if you purchase the expansions. Not to mention last i heard the next major patch is rebuilding the original two continents which is, as i said above, completely free. If you never purchased either of the two expansion packs your still getting all the new content.

Please, at least do some homework before you say stuff like that.
I've done my homework, thank you (and I'd rather you not assume on my knowledge or lack thereof on the topic, thank you), and I'd still call those minor expansions.

No, the patches and glitch fixes are not free. Many supporters of WoW's subscription fee like to claim that the fee pays for things like this, so you can't have it both ways. Either they're not free and so the subscription results in said benefit, or they are free and the subscription fee is entirely about profit, not providing extra services. Since you pay extra for the "major" expansions like Lich King, the latter is the truth.

Once again, I stand by my statements. I'm not moved by the arguments against thus far. All I've seen is subjective defences of the value for money based on a love for the game or the quality/quantity of the expanded content, which is only mildly linked to the fee if at all.
The monthly fee is to pay for server maintenance and a very small of that goes to profit. Look up the building Blizzard houses there servers in, its not called "The War Room" for kicks. The thing is massive and just keeping all the servers under surveillance as well as employing enough GM's to even attempt to work every single server along with customer support networks.

What you seem to be asking for is every new expansion is another 60 levels of content and never having to pay server fees but have constant support. That's not exactly possible. Blizzard would go bankrupt. Fast.

You seem to be laboring under the misconception that WoW is a cheap game to produce and keep online. This isn't like the single player games that can easily patch issues. The game costs a significant chunk of the monthly fee to run. Blizzard has made a bunch of money because a ton of people play it, not because they make so much off each player.

I am not trying to convince you your wrong about whether it is worth your money or not. If you don't feel its good enough for your cash then good on you. What i am trying to explain is that its not the evil scheme you seem to feel it is. Blizzard isn't charging for the game just because. If that was true D3 would require a monthly fee. WoW is an incredibly expensive game to maintain alone, i remember a blue post stating only about $4 dollars of each monthly fee is profit. The rest pays for the amount of work it takes to keep the game running.

In short the subscription fee is almost entirely about keeping the servers running 24/7 with no hiccups while employing thousands of worker to constantly monitor the servers. If you must glitches would be part of that.

Patches are not however. Most patches are content patches. Those are given out for free.

As well this last statement is confusing.

"Since you pay extra for the "major" expansions like Lich King, the latter is the truth."

Do you mean Northrend? Wrath of the Lich King was a Major expansion. It added the next ten levels, a brand new class, brand new profession, as well as nine new Zones.

As well the revamp coming up for old world Azeroth is being given to all players regardless of expansion status.

Your trivializing the sheer amount of work that goes into all of that. That's what's bothering me about your post. You make it sound like they slapped it together in a month and released it. In actually it took over a year to make. That's a year's worth of employee wages and bills. Blizzard spends a shit load of money on each expansion.

To summarize:

1)You seem to think WoW servers are free to cheap to maintain. They're not.
2)You seem to think i am trying to convince you to play the game or change your mind if its worth your dollar. I'm not. If its not your game it's not your game. Just don't trivialize other peoples work.
3)Your over trivializing and that's kinda irritating when you know how much work goes into making a game.
 

TheRealGoochman

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At first it is a game but then once you hit level cap and join a guild things begin to feel like an obligation. you find yourself working for a group of people you never met to kill things that drop purple items (and going through the stress of trying time after time to kill a virtual character that only builds frustration within yourself and said people you never met) and when not doing that doing the same exact tasks over and over (or what I found myself doing when I played)
It was bad, I actually was fit and skinny before I started to play......but oh my god, I went from 190lbs to 240lbs just from playing that game...something that never happened when I played other games. I just got the mentality of "I'll just stay in tonight" "I'll just go to the store and pick up some microwave dinners and eat while I am playing" and after 2 1/2--->3years of playing I found myself saying "I'm not going out with those people, I have a raid tonight" it was awful, I totally lost my self discipline/control, it was not until I typed /played and found that I spend a total of 4 months alone on my main of my life wasted playing the game.
It was a bad experience........Don't get me wrong I still love/play video games but I now COMPLETELY avoid MMOs and anything that I can't pause/save and leave the room to do my own thing outside of gaming.
 

Zomgfacekik

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Mar 26, 2010
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Its the cool thing to hate right now, people see stories about it and they think "IT TURNS THEM INTO THAT!!??", a few of my friends that didnt play WoW kept overreacting about it, saying we were going to get addicted, after we proved them wrong they reverted to downright hating it, then they all realised they never did actually really hate it, they just wanted to have something big and easy to hate on.
 

Darknacht

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May 13, 2009
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Its not that its bad its just not very good, and so many people act like its the second coming.
 

Daipire

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I don't play because it's associated with the a lower class of nerds, i like to sit somewhere in the 'hardcore fps' nerd realm (i am, very much still a nerd, but my brothers would give me SO much shit if i WoWed it up).

So i *guess*, my problem is the stereotypical WoW player. (or my asshole brother :D)
 

Contun

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By the look of things, I don't think you guys hate World of Warcraft specifically, just MMO's in general...

World of Warcraft is the best MMO out there. It's constantly being tweaked to perfection so that their fans can have the best MMO experience that they could have for $15 a month. But I know it isn't perfect, the grind can get very dull at times and having to pay monthly is a big turn-off.

Cataclysm will make leveling more enjoyable, but I'm guessing if you didn't like it the first time you probably aren't going to like it this time around either.
 

Lyri

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Thyunda said:
*Sniptastic*
Some people are just finnicky bastards, lets be honest.
Alot of people don't like it because it's WoW, I know this because I was one of them once upon a time. I hated the game just because it was one I didn't play, have to pay for and I'd heard stories about it "taking people over".
WoW was The Devil's Videogame.

I've tried the trial! ~ some people like to use this one to justify their hate for the game. They'll rant off about parts of the game you know people won't have really gotten to in the game or had enough time to mess about with it.
For all it's wonderous simplicity, WoW is fairly complex too and I think that stumps people a little bit.
Questing is pretty boring early on and people assume that it'll be like that all the way to 80. It could be but that's another thing.

What World of Warcraft are you playing? ~ Wow is pretty much everything you want in an MMO, people forget that.
I and the friend I play WoW with play it in two very different ways, frankly if i spent all my time questing with her, i'd probably go quite mad.
Yet she won't go near a group instance with me, she finds that other people get in her way.
Most folks tend to just do the old bread and butter way of leveling, bit of questing & a bit of grinding. They get bored and /e-rage.

Having come from Aion and being on the "Wow is for fags" bandwagon, then hoping onto WoW after I got incredibly fed up with these other MMO's such as Aion that promise to be revoloutionary failing.
I'll tell you it's a refreshing change and I can see why some people would hate it,but I dig it and frankly I don't care about the other folks.

Oh and on that whole addiction thing; I really don't get it. I wouldn't say that's a problem with the game but more with peoples character.
Sure I like beating the tar out of pvp and raiding for the phattest lewtz I can get. (FU Mana-Tombs I've been running you all day ;_:).
But I don't get how people can get so into this game that they lose all interest unless they never had intrest in the first place.
 

saruto

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Honestly I stay away from it because of the way I've seen people I know and love get sucked in by it.
It becomes too much of an obsession, it becomes a way for people to live in another world - literally escapism. People that have poor social skills or lack of confidence can be whoever they want in an WoW, and so they take that advantage instead of bettering their 'in real life' situation.
I must admit, what I just said applies for pretty much all MMO's, but it really seems that WoW has a secret subliminal message that grips people harder and tighter than anything else, hah.
 

Koloman Varady

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timeadept said:
Koloman Varady said:
A lot of my friends play World of Warcraft and last year I gave it a go for a few months to play with 'em but I wasn't at all impressed. Now, do realize I love Guild Wars and basically it was me complainin to my friends "Gosh, I sure this game was more like Guild Wars" but here are were my complaints.

The game is ugly. Let's not lie to ourselves. The game is ugly. Cartoony... sure. There's not much excuse for it... I mean, no crying about spilled milk, sure, the game is as it is but there are much better looking games from that time period that also run on quite reasonable computers specs. The game's ugliness is a fault, unless you happen to really like that sort of artwork. I don't get you then. I've played on a MUD for a number of years, so graphics ain't everything but if something's an eyesore then that's worse than having to use your imagination in my book. Hell, it ain't until Lich King where you don't look like a rainbow vomited on you. A couple levels in Burning Crusade, I found myself wearing black pants, blue chestplate, red gloves, and green shoulder pads.
(full post = #104)
I enjoyed your post and thought it was funny how we seem to be opposites when it comes to GW and WoW. I believe the issue I take up with gw is that you commit to 8 skills before leaving a town which have to be designed with a strategy in mind or you'll fail. You then approach pretty much every mob with this pre-determined strategy and fight them all the exact same way. Now i know that WoW's combat isn't any better, it all ends up being a DPS race, but at least i have the options to change my strategy and adapt on the fly to best kill the enemy i'm fighting now. There may not be much freedom but i value the ability to change tactic during combat more than i value having many different possible tactics that become static when in use.

Anyway, i'd like to say that i can't agree with your first argument about how the game is ugly... ok it is, graphics are quite horrible and outdated, HOWEVER i disagree with your argument that it matters. I really don't care how pretty a game looks (and some of the scenes in GW are freaken beautiful) i care about how it plays. Honestly i feel that graphics come secondary to mechanics in the majority of cases, mainly because the majority of games cannot think of something creative to do with their graphics. What I mean is that unless the graphics directly affect the game play then they do not matter to me, and in GW and WoW, they're just eye-candy. I will admit though, that there seem to be different types of gamers who value their graphics more than others, i am not one of them.

The rest of your points though, i agree with, gear should not be your motivation, it simply creates barriers between players who then cannot participate in raids (because gear ends up being more valuable than skill or even a willingness to learn the fight), and find themselves no better than fodder during PvP.
I should disclose that, though I have a character of every class in Guild Wars, I mostly played a healing or support role, so that's usually a pretty reactive thing (especially in PvP). In World of Warcraft I played a retribution paladin and had plans to at least dual-spec into holy but it's just plain frustrating to get to 80 and have to not only get geared for one spec but two. It basically doubles the amount of time you have to play and since in a number of ways you're capped at how fast you can gear up. And from what I've heard of other people say, retribution paladin isn't always the most complicated class. I found it pretty easy, at least. I even had a mod that told me which button to push when.

I think for me it comes down to that perhaps you only bring 8 skills but as far as the retribution paladin in the middle of battle was concerned, I really only had 5 (which was fine for me 'cause I don't want to be reaching all the way to 8 to hit yet another skill that deals damage). On the other hand, in Guild Wars, there's a fair number of ways to play sword warriors, hammer warriors, axe warriors, whatever else and you can put together a completely new build from scratch in probably like half an hour (whereas if I wanted to play a different DPS build, I basically would have to start something other than a paladin - and even for classes that had more than one DPS spec, changing specs isn't exactly cheap).

That might be a preference thing though, I admit.

As for graphics, I dunno, the older I get the more I just want somethin pretty to look at. Over the last 10+ years, I feel like I've spent enough time looking at poorer quality graphics, heh, plus it's nice for every part of the experience to be nice as I find myself shorter and shorter on playtime. That too is perhaps a personal preference. Though, it is nice to be able to take pride in one's character and only once, at a few short levels in the early 30's, between levels 1-70 (after 70, I appreciated how things matched more.. even if sometimes the shapes were kinda weird) could I point to my character and say "Wow, I look awesome". On the other hand, more often, I just kinda wished I could just a paper bag over him, and that's unfortunate.
 

Fappy

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Its completely outdated. Boring. A huge time/money sink. And its populated by some of the most egotistical and snobbish gamers on the planet (I would know... I used to be one of them).
 

Eri

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AccursedTheory said:
Grinding like no ones business (Good for some, bad for me).
Unbalanced PvP.
Classes in constant flux.

That's the big three downers for me.
If you have to ever grind in wow, you are doing it wrong.
 

twaddle

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Akira Fumi said:
It can be really addictive due to the way it plays. It's extremely appealing to casual gamers, easy to learn and it's very user friendly while still being fun and challenging at first. Where it lacks in graphics it makes up in these qualities. The problem is, people get sucked into it and really lose themselves. Also, it lacks the grind other MMO's have because to level up you mostly do quests. Now they aren't as grind intensive as some MMO's but you typically level in WoW very fast. I'm thinking it takes a week to hit max level depending on class and if you know what you are doing. So it's extremely accessible to the everyman type of gamer.

It just steals people away. I've lost friends to it. A few family, too. :/
i feel for you i hope they will quit someday for your sake
 

Eicha

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Thyunda said:
Eicha said:
I'll agree with the others who say its boring. Really, its just that. I played a trial of it, and after two days I was staring at my monitor going "... why?" Nothing was explained, there was no real interaction, the game had a very... Hollow feel about it. Like, it was just there to distract you from whatever it is you probably need ot do in the real world.
I will admit, I never even realised there was an ongoing story until way after I hit 80. I never really saw a story in MMOs. I found it hard to imagine a world in strife when every Tom, Dick and Harry had the Sword of Mount Awesome and were practically indestructible. It gets to a point where the evildoer wouldn't dare stab the little old lady on the likely chance that she's a hero in disguise.
... Okay, I'm gonna learn to make games for the sole sake of making an item called the Sword of Mount Awesome.

And yeah, that is a bit of an unrealistic vision, to have everyone be a super special god child like society is trying to convince us we are. Maybe all WoW needs is more of a sense of involvement. Like, some sort of unholy fusion of Blizzard and Bethesda. In oblivion, I really got attached to my psychopathic night elf mudererer for a few reasons. Fist of all, I had the freedom (mostly) to make them look however I wanted within the constraints of the game. Also, the first person perspective lended to the immersion because you can actually feel like you're most into the game as opposed to clicking on every object of interest. Its like... The third person perspective WoW offers is not you actually role playing as a character. You're role playing as Navi from Ocarina of Time, aggravating your souless companion by telling him/her what to do and where to go in search of quests and trinkets.
 

bobknowsall

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It's got a huge, vocal fanbase, and it eats up prodigious amounts of time. These two qualities make it very easy to hate.

EDIT: Not that I've got much of a problem with it, though. I have no desire to play it, but I don't exactly loathe it.