i just used "as long as this imaginary person (you?) has played world of warcraft for" as a measurement of time, replace by "5 years" and it makes more senceBealzibob said:I take it that's meant to say "this goes for every game you play for as long as this imaginary person hasn't played world of warcraft befor" and your right that every player enters a life cycle when starting as a noob in a game but I've only experienced such an stunning array of life-like experiences from MMO's (sinces thats the point) and wow seems best equiped for it. Game wise it's generally painful, unbearably elitist and boring. I quit early this year so i'm not trying to defend it too much, just explain my experience with ze wow.Kragg said:nice try, but no, this goes for every game you play for as long as this imaginary person (you?) has played world of warcraft for, its not the game, its time spentBealzibob said:Well I only got one complaint and that is it gets rather boring, but I shall explain that...
-Devilish Snip-
TL;DR Wow=Life and everyone who laughs at wow players are dead on the inside.
It's the lack of any consistant storyline. It's easy enough to say "Well, your quests have storylines", because anyone can come up with a half-arsed plot behind collected five hundrerd wolf pelts.WitherVoice said:What's wrong with the storyline? There's tonnes of storylines in all shapes and sizes, both from the world-defining stuff to the more mundane. If I were to hazard a guess, I'd say you don't actually read your quests, and thus lose out on the storylines. If you missed something, there are plenty of online resources where you can have a look and find out what. In fact, I've yet to see an MMO do storylines with as much success as WoW does, and I've been looking, since storylines are my main reason for playing most any game.Sparrow said:(snip)
The total lack of a decent storyline doesn't help either.
Have hopes for Bioware's KotOR MMO, but only as a diversion. I don't believe they will create something with lasting appeal... cynical as though that may be.
Absolute truth.Doitpow said:It rewards you for how much you play it, not how well you play it.
Say in Mario, the storyline is "Save the Princess". In the end, you save the princess. It's not so much an end goal, but more of a way to give Mario's wave of destruction a purpose.ciortas1 said:Lack of any consistent storyline... *starts raising index finger* *stops*Sparrow said:It's the lack of any consistant storyline. It's easy enough to say "Well, your quests have storylines", because anyone can come up with a half-arsed plot behind collected five hundrerd wolf pelts.WitherVoice said:What's wrong with the storyline? There's tonnes of storylines in all shapes and sizes, both from the world-defining stuff to the more mundane. If I were to hazard a guess, I'd say you don't actually read your quests, and thus lose out on the storylines. If you missed something, there are plenty of online resources where you can have a look and find out what. In fact, I've yet to see an MMO do storylines with as much success as WoW does, and I've been looking, since storylines are my main reason for playing most any game.Sparrow said:(snip)
The total lack of a decent storyline doesn't help either.
Have hopes for Bioware's KotOR MMO, but only as a diversion. I don't believe they will create something with lasting appeal... cynical as though that may be.
Sorry, am I missing something? Please elaborate.
To me:Akira Fumi said:It's extremely appealing to casual gamers, easy to learn and it's very user friendly while still being fun and challenging at first. Also, it lacks the grind other MMO's have because to level up you mostly do quests. Now they aren't as grind intensive as some MMO's but you typically level in WoW very fast. I'm thinking it takes a week to hit max level depending on class and if you know what you are doing. :/