Hazy992 said:
Karutomaru said:
Games have been missing open worlds. Xenoblade is the ONLY game of this generation that had a truly expansive world rather than a mission select screen.
Have you heard of a little game called
Skyrim?! Or Red Dead Redemption? Or GTA IV?
I think Karutomaru is alluding to the fact that the majority of "open world"-type games are but quest hubs. Sure there are sandbox features to mess around with, but to actually complete the game? It usually does boil down to finding the next quest giver. And if truly open worlds are what Karutomaru wants? Then I wouldn't want to be the one - nor on the team - that would build such a game.
--
Anyway, as for me? As with others: it's (at least) good writing. Especially in stories that adapt to how one plays the game throughout. I do have to ask though, does anyone really want a player character that basically comes with a 300-page biography? That's required reading beforehand? Okay, a gross exaggeration I admit (it'll be at least 2 pages, in size 10 Arial) a better question would be: just how much background is tolerable?
An example would be
No One Lives Forever. All we know at the beginning is that Cate Archer is a) a woman (OMG!

), b) highly trained secret agent, c) facing extreme sexism and d) that Bruno had recruited her in the first place from her "other line of work".
(inhale...)
By around the half-way point of the game, we knew her background fairly well - and perhaps the best quality of all this, is that I can remember these details without having to Google and not having to replay the game: born in Scotland and raised there initially, Cate lived a fairly good life until the age of eight when her mother died and her father, unable to cope, let everything go to rack and ruin. Then she lost her father and, during this time and ever since, no one of her former world wanted to know her and Cate became an orphan.
In her adult life, she established herself as a petty thief/cat burglar of whom made a point not to steal from those who were poor. It was only when she pickpocketed Bruno, a watch with a built-in tracking device (if I remember correctly) and Bruno apprehended Cate in her own place at the time and offered her a position in UNITY.
(...and exhale)
And this means that we, as gamers, have had at least one well-written character who just also happened to be female...and what happened? "The cutscenes are too long! Waa waa!" or so said the twitch-gaming crowd that can't understand books unless they're less than 30 pages long, no more than a paragraph per page and with big pictures. The same kind that would watch the two hour version of the first
Lord Of The Rings and feel *that* was too long and not comprehend how the book could be out beforehand (in paperback no less!

). And finally, the same kind of people that would rather set a microwave at 88 seconds rather than 90...because it's fractionally quicker (for them) to enter 88 than 90.
Then there were those who wouldn't even entertain the game because they didn't want to be playing as a woman in the first place. The same who didn't really like playing as Garrett in
Thief with their reasoning being "he's too weak". Cue the facepalm...
All that being said, all the back story to the character of Cate Archer was to be found in-game as the game progressed. And if we as a gaming community want strong writing and with protagonists that aren't white human males with brown hair that go to coat shops where the only choices are either 3/4 length or full length black coats of varying fabrics, then we're going to have to accept that there are points where cutscenes are going to take place in order to provide much needed exposition.
And for those that don't want actually want a story? And just shoot things? Then I suggest a mode of play that skips the story bits entirely and presents everything as just a bunch of so many levels without any rhyme or reason for being there. Or I dunno, such people can just go and play Space Invaders instead...
