inu-kun said:
So what? Some people are murderers, are we gonna blame all people of being potential murderers? The problem today with corporations is that nearly no one in any level inside them is willing to stand up, and rather point upwards and say "I was doing what my boss told me, I'm not to blame".
No, you can blame many of the world's largest companies
now for seeking to maximise profits at the cost of environmental impact or social costs. I can totally see the same largest companies from fucking up, cutting costs on, say, a antimatter production plant. I can also see the flipside of that whereby they merely quote 'safety reasons' why they can ill afford to harvest more materials. Allowing them to manufacture scarcity and hold the world hostage over natural resources for which they probably have no right to access without the entirety of humanity benefitting and being seen as owners of it by default.
Satinavian said:
Depends on the rules used. E.g. 3rd had bioware that lowered karma costs for skills and other bioware reducing mental damage (even from drain). Those were things to give up a point of magic, that you gould still kind of keep by accepting a geas. Body enhancements for stats were also were far cheaper in esssence as in magic for Ki-Adepts. So overall some mixing was usually the most powerful way to go.
Bioware and alphaware is ridiculously expensive. Getting the highest rated kit costs exponential amounts more. Sure, there are a handful of things you can buy that might justify the loss of a point of magic ... but I've always found that since 3rd, it's simply better to flash out and buy better equipment or put money towards better accommodation for which you can do things like spell research.
Also, you could make the same argument for maximising magic and spending the same nuyen you would have spent in order to maximise the spell foci you can bond to, which will actually give your magic
teeth which will require less force, or amp up your weapon damage, to make what you do more effective. Not only do you have one more point of magic to work with, you can also make spells more effective that you DON'T need to risk so much drain to begin with simply to overpower their capacity to meet with willpower or other resistance/dodge rolls.
In 5e specifically, being a killer mage involves killer foci. Not only that, but the higher your magic, the higher force potential foci you can hold. That one dot of magic transforms a mage to only being able to hold 5 foci, and a force potential bonding of all foci to 25. Not only are foci awesome to customising what you can do with magic, the higher your magic, the more you're able to resist foci addiction and increase drain resistance.
Each point of magic loss exponentially reduces everything that makes your spells worthwhile.