Well, a bit of a double hit really.
SoulCalibur 4's nearly anemic single player mode, and I got a pre-owned copy about a year or so after it came out, and ran into an absolute brick wall trying to play online. Landing even a single hit was a rarity, and immeditely booted from the lobby when I did scrape a ring out victory finally.
Marvel vs Capcom 3 (? I think, the PS3 one anyways), which a friend of mine bugged me to pick up. Another anemic single player mode, and basically no options but multiplayer. I don't remember even being able to practice in single Vs fights against AI, just the shoddy "story" mode.
Granted, I'm still playing some of the "casual" fighting games. I put a decent amount of time into PSABR, Injustice, and MK9/X. As well as the WWE (sort of a fighter), and UFC games (much more of a fighter, and the grappling certainly adds a breath of diversity into it, although EA's versions have kind of been meh).
I think the main problem is that a hefty online community of experts has developed, and migrates from game to game. Few fighters offer a different enough playstyle to shake that up, and the expert field (and somewhat complex depth mechanics required to learn to even stand a chance against them) are a huge barrier to anyone entering who isn't intensely dedicated to it. The casual fighter player is going to go in, play the story mode (which is often underwhelming), and run headlong into a brick wall in the MP component, and will come away with a negative impression formed out of one or both of those.
SoulCalibur 4's nearly anemic single player mode, and I got a pre-owned copy about a year or so after it came out, and ran into an absolute brick wall trying to play online. Landing even a single hit was a rarity, and immeditely booted from the lobby when I did scrape a ring out victory finally.
Marvel vs Capcom 3 (? I think, the PS3 one anyways), which a friend of mine bugged me to pick up. Another anemic single player mode, and basically no options but multiplayer. I don't remember even being able to practice in single Vs fights against AI, just the shoddy "story" mode.
Granted, I'm still playing some of the "casual" fighting games. I put a decent amount of time into PSABR, Injustice, and MK9/X. As well as the WWE (sort of a fighter), and UFC games (much more of a fighter, and the grappling certainly adds a breath of diversity into it, although EA's versions have kind of been meh).
I think the main problem is that a hefty online community of experts has developed, and migrates from game to game. Few fighters offer a different enough playstyle to shake that up, and the expert field (and somewhat complex depth mechanics required to learn to even stand a chance against them) are a huge barrier to anyone entering who isn't intensely dedicated to it. The casual fighter player is going to go in, play the story mode (which is often underwhelming), and run headlong into a brick wall in the MP component, and will come away with a negative impression formed out of one or both of those.