Remember those days before the internet? Before the omnipresence of walkthroughs? Back then, if you got stuck in a game, your only option was to ask your friends if anyone knew the solution or shell out your meager allowance to go out and buy an expensive walkthrough book.
Games I never finished because I really didn't see the next step:
- Zeliard (it must have been the very last level, but I really did not find the exit)
- Alone in the dark (I got to the big tree at the end, but didn't figure out I had to burn it)
- Willy Beamish (the color code in the factory - the hint was on a blueprint you had, but as a young kid the words umber and sienna didn't mean much to me)
Frustrating times!
Games I never finished because I really didn't see the next step:
- Zeliard (it must have been the very last level, but I really did not find the exit)
- Alone in the dark (I got to the big tree at the end, but didn't figure out I had to burn it)
- Willy Beamish (the color code in the factory - the hint was on a blueprint you had, but as a young kid the words umber and sienna didn't mean much to me)
Frustrating times!