There are plenty of 8- and 16-bit games that were great and could do with a reincarnation of sorts.
However,
seeing as most of the game titles we get these days are silly sequels, pathetic prequels and off-putting origin stories, most of which happen to be delivered in little variations of the oh-so modern same-old, same-old rail shooting tunnel vision crapfest, we are currently quite happy going back to playing old titles, sniping old hardware from online marketplaces and building fun gaming rigs for family and friends alike. It's become damn near impossible to source certain bits and pieces, but just the common weekend effort to build a proper Street Fighter / Tekken / whatever fighting stick from near indestructible industrial parts is worth every minute and every penny.
Digging out some well-browned, unsightly C=64 or Amiga hardware and reviving it to see the kids get brain cramps from, say, the Fairy Tale Adventure is also quite rewarding and fun.
Just last year, I was defending games as being art, but, in the last couple of months of seeing what the vast majority of the gaming industry has become, I think I currently do have severe issues enjoying the art bit when there's just so damn little, you know, actual game in my games. Game titles have become as expensive to put together as, say, expensive sports cars, and the fun I get out most of these Ferraris equates less to what made me love and believe in gaming as something good, and more of just yet another form of consumable. With micro-transactions lurking in even the most innocent-looking offering for the kids and 'free' online games sucking more time out of your life than a heavy heroin addiction, I consider it to be refreshing to introduce folks around here to some really fun games that fit on, say, 500 kilobytes of chips or 880 kilobytes of floppy disk... and the fun lasts for more than just one sitting of pseudo-autistic tunnel vision.
Right now, I don't think we're amusing ourselves to death, I think we're just consuming ourselves silly, with a wealth of old 'franchises' not being ressurected, but spiked and transmogrified into something not quite as fun and nowhere near as lasting as that original bit of technically crap stuff that has impressed and influenced so many people just one or two decades ago. Most of the games we consume these days have little to go for them when it comes to making a lasting impression. I wouldn't want any more of the really old-but-good titles to be completely ruined by the current braindead behemoth of revisionist marketing.