What game do you want remade for Better Gameplay?

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Squilookle

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Following the other thread but about something a bit more important i.e. actual gameplay, what game out there would you take (if you could) and improve the gameplay without changing the story or characters?

Personally I think a game like Driver 2 or 3 would have been way better if they tweaked the gameplay a bit and made it a bit smoother. It was otherwise fine.

I'd also give Body harvest a few more frequent save points to improve its gameplay, for instance.

Then of course, there's Star Wars Battlefront that could use... oh I dunno... a space battle mode...

So what do you think deserves the better gameplay treatment?
 

veloper

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I would take Diablo and all the pure clones it spawned and give those games WASD movement + mouse aiming and also the option for dual stick controller support.
 

Samtemdo8_v1legacy

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Squilookle said:
Following the other thread but about something a bit more important i.e. actual gameplay, what game out there would you take (if you could) and improve the gameplay without changing the story or characters?

Personally I think a game like Driver 2 or 3 would have been way better if they tweaked the gameplay a bit and made it a bit smoother. It was otherwise fine.

I'd also give Body harvest a few more frequent save points to improve its gameplay, for instance.

Then of course, there's Star Wars Battlefront that could use... oh I dunno... a space battle mode...

So what do you think deserves the better gameplay treatment?
The Ultima games. Needs to play more like the Infinity Engine D&D games.

Or any Isometric RPGs like Divinity, Arcanum, Lionheart, Temple of Elemental Evil. And make the world completely seamless, no loading between zones/instances.

That was the beauty of Ultima 7.
 

Tom_green_day

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Maybe Far Cry 2. I liked the map and the diamond currency and all that jazz but the actual FPS mechanics felt like my joints were rusty or something.
 

RedDeadFred

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May 13, 2009
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Elder Scrolls games in general. My idea of the perfect melee combat system would be along the lines of the Mount and Blade games (though with smoother animations). This could allow you to hold your own against stronger enemies, but there would still be certain attacks/enemies that you simply wouldn't be able to parry (hammers and big attacks in general). Some of the more experienced enemies could attack much faster making parrying them quite a bit more challenging. Overall, the combat would be somewhat similar, but a lot more involved and skill-based.

That's just my opinion though. I know there are plenty of people who enjoy the simplicity of Elder Scrolls combat since that's not really the main appeal of the series.
 

FakeSympathy

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Knights of the Old Republic.

The gameplay feels really outdated by today's standards. If the game was remade with better romance, better combat, and other stuff, I would totally buy it
 

kasperbbs

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sgy0003 said:
Knights of the Old Republic.

The gameplay feels really outdated by today's standards. If the game was remade with better romance, better combat, and other stuff, I would totally buy it
As someone who has never played it i would love to pick it up in it's remastered form. I ignored it when it was still fresh because of it's 'odd' gameplay and my own lack of knowledge about Bioware games.
 

Neurotic Void Melody

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Body harvest could do with a great big overhaul to gameplay;
* No clunky movement.
* A jetpack, because you're from the future, damnit!
* Vehicles that handle like vehicles, not tanks in honey.
* Physics on wonky terrain that don't actively work to destroy your very soul.
* Errrm some idea of what you can be doing (though I was young and therefor stupid and needy)
* Some form of garage and/or emergency get-around device. Perhaps a hoverboard, because they are cool and should be in more games than one.
* A just cause hookshot. Don't know why, only just thought of it. But now I have, it's going on this list.

Eh, there are probably more. But these lists are usually fruitless activities at imagining bowls of fruit.
 

Nazulu

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Jun 5, 2008
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Sacrifice

I just reckon it would be so much more functional if you could zoom out a whole lot more and it was designed well around that, since it's an absolute pain trying and select all the units you want. Or just make it in a top-down RTS view so you could send out units like the usual RTS game, could add more depth to the game play. Or at least make it so we can map all the attack spells to bloody buttons. Just Something Dammit!
 

Glongpre

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Legacy of Kain.

The gameplay has always been subpar, and really is the only thing that needs any work at all. Maybe some better puzzles. Other than the gameplay, the game is amazing.
 

Alcom1

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I would like to enjoy Mass Effect and KoTOR II in a form that I'm willing to complete, with corrections to the clunky and unsatisfying combat mechanics.

I would also like to see a more modern MechWarrior 2 DOS. 3 and 4 I'm fine with gameplay wise, but 2 had some mid-90's oddities with visuals (z-buffer issues and a low draw distance), physics (sliding down slopes and flying limbs), and weapons (projectile lasers and invisible ballistics).
 

Ayen Matthews

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sgy0003 said:
Knights of the Old Republic.

The gameplay feels really outdated by today's standards. If the game was remade with better romance, better combat, and other stuff, I would totally buy it
I agree with this. I love the game, but the battle system feels like an odd mix of turn base and real time that just doesn't work. I'd rather it just be real time like the Mass Effect games were.

Another one I can think of is Zelda II simply because action RPGs have come a long way since the eighties and it's probably the Zelda game that can benefit the most from a remake.
 
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RedDeadFred said:
Elder Scrolls games in general. My idea of the perfect melee combat system would be along the lines of the Mount and Blade games (though with smoother animations). This could allow you to hold your own against stronger enemies, but there would still be certain attacks/enemies that you simply wouldn't be able to parry (hammers and big attacks in general). Some of the more experienced enemies could attack much faster making parrying them quite a bit more challenging. Overall, the combat would be somewhat similar, but a lot more involved and skill-based.

That's just my opinion though. I know there are plenty of people who enjoy the simplicity of Elder Scrolls combat since that's not really the main appeal of the series.
I completely agree. I like the Elder Scrolls until I actually have to play the game. I enjoy exploring the wilderness, sneaking around enemies, one-shotting enemies, but the second that an enemy appears that I can't kill before they reach me/before I run out of mana the combat completely falls apart. At the very least it does while playing a mage or archer. After that point it's a mess of running away until they forget about you, then running back so you can shoot them from afar. Lather, Rinse, Repeat.

Improved combat would be a very nice thing to have, and actually might be enough to let me enjoy the game
 

Steve the Pocket

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BioShock. As much as it's hailed as a modern-day classic, there was a lot they needed to change. And quite a few of them were fixed in the sequel - dual-wielding weapons and plasmids, more enemy variety (while removing "people who have grenades" as a distinct enemy class), a less tedious hacking and research systems, more interesting effects from the upgraded plasmids... But I'd also like to bump it back up from "FPS with some RPG elements" to more of a proper RPG, with a real inventory system and a carrying limit, and an upgrade tree that forces you to stick with the choices you made (after all, "We all make choices, but in the end, our choices make us"). And some things would be tweaked to me more in line with the lore - like obtaining ADAM would give you more space to upgrade rather than being treated like a currency, and buying plasmids would cost money, like in Infinite.

Oh, and real autosave instead of having to muck about with those respawn chambers.
 

Diablo2000

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Alcom1 said:
I would like to enjoy Mass Effect and KoTOR II in a form that I'm willing to complete, with corrections to the clunky and unsatisfying combat mechanics.

I would also like to see a more modern MechWarrior 2 DOS. 3 and 4 I'm fine with gameplay wise, but 2 had some mid-90's oddities with visuals (z-buffer issues and a low draw distance), physics (sliding down slopes and flying limbs), and weapons (projectile lasers and invisible ballistics).
I think Mass Effect is still too new for a remake, bad as the combat is I still have fun with it (Hell finished my 6th playthrought last week), whoever I aprove of Kotor 2 being remade. Mostly because not only was a bit clunky and buggy, but it was so goddamn incomplete.
Improve combat, improve graphics, add the stuff the should been in the game and on top of that add more stuff. Kotor 2 has the potencial to be best piece of Star Wars content out there (It is in my heart, but it is way too flawed to be really true) if only given a chance. Chance that LucasArts wasted when they demanded the development to be cut short for a holyday release.

Whoever if we are going there, might as well remake Kotor 1 too. There are many areas in that game that needs improvement, despite not felling an incomplete game.
 

Soviet Heavy

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I'd take the original Killzone and overhaul its gameplay to be more in line with Killzone 3. Not having a jump key and whatever the hell they were doing with the Sniper Rifle are the biggest changes needed.
 

dohnut king

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The Elder Scrolls series, specifically the leveling system. I know that experience points are artificial and unrealistic, but there is necessarily precious little realism in any fantasy rpg. Experience point based leveling is much better from a gameplay perspective, and avoids the abominations like the leveling traps in Oblivion.
 

Something Amyss

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Dec 3, 2008
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Odds are, if I'm interested in playing it, I don't care if it's got an HD master or not. But this thread? This brings up a lot of possibilities.

The first one that comes to mind was a monster game that I don't remember the name of from the PS2 era. It had passable graphics at the time and some nice destruction capacity, but the handling was such that it would have been easier to find a real monster, hop on its back, and shout commands. I was trying to remember this game recently because I hear Godzilla is awful.

Actraiser was a cool game, but it was pretty unresponsive in the action sections. There were few segments where this really punished you, but they were there.

Can we redo the earlier Assassin's Creed games? Preferably without making them bug-ridden messes?
 

Tilly

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Mass Effect 1. Big time. Such a great game from narrative and world design perspectives. But my god was that gameplay clumsy. By ME3 they'd really polished it. Although made it a bit too shooter-like.