Greatjusticeman said:
A Redfaction remake would be pretty cool, actually. I had a lot of fun with that game when I was a kid.
But other than that...I don't really mind playing old games. I still think the first Fable looks pretty good.
Honestly, the only remake I would be gooing over right now other than the CE remake is if remastered Dragon Age: Origins.
Ah, a return to the true roots of the franchise of first person, fully destructible environments (even ground).
the problem is the way high-fidelity environments are rendered today, making them destructible becomes exponentially more difficult with polygons.
Maybe a game that retruns to "Voxel" rendering.
Voxel rendering is an obolete 3D rendering format where instead of the environment made up of an intricate arrangement of polygons (triangles, squares, etc) they are made up of "volume pixels" or "Voxels". The problem was it was highly costly to render but the advantage was environments were easily destructible as by analogy a Voxel game is mad of bricks, a polygon game is made of origami = you take one part out and it collapses unrealistically.
But maybe technology has proceeded to the point where Voxels could make a return? Think minecraft only rather than head-sized blocks, the environment is made up of thumb sized blocks.
I played a Voxel version of Wolfenstein 3D, it was pretty cool actually you started locked in a small cage, the cage opposite you is a corpse. It's pretty clear you are next, the only way to get out is to chisel your way through each bar with a shiv then kill the interrogator before he kills you. The entire game you could chisel through any dry-wall which was pretty fun and shooting enemies would blow off parts of their boxy bodies.
Yeah, a game with a really robust destructible environment. The ground work has already been laid with the technology used in computer simulated testing of the failing extremes of vehicles and structures as well as recreating disasters.
The problem I see is games are so structured now, they like to pen you in to direct you where they want you to go. But it you can blow up any wall that kind of undermines that.
So I think it would mainly work in an open world GTA or minecraft style game