What game genre should only be a console or PC exclusive?

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Methos12

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Katana314 said:
I'll try to clarify, as an SF4 PC owner.

SF4 is no worse on the PC as long as you have a controller; framerate and precision play is fine. It is also equally good on the consoles. Thus, it's pretty much expectable most fans would buy it there (having been console players for a while), but there's no point knocking either version.
True, but I reckon there's a much larger online community for the console version of the game.

Crypticonic said:
FPSs on the other hand seem better suited on consoles. Lets face it you need the 360 degree analog stick to strafe effectively or even just shoot whats behind you fast enough. I remember having so much difficulty playing quake and using the arrow keys to move around. You could just buy a USB controller, I have one too BTW, but why not just play it on your console in the first place?!?
I'm confounded by this and can only attribute it to your lack of experience and practice with M&K because preferences are one thing, but I think it's objectively clear that M&K are superior to any gamepad when it comes to FPS games. Ever wondered why Unreal Tournament never kicked off on the consoles despite being one of the major players on the PC? Because it's frenetic and fast, way beyond what gamepad can handle with it's aiming help, for example.
 

Paradoxical

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I don't believe that either M/K nor Controller is better at FPSes (however I personally find the M/K easier and more accurate) I played through Crysis using M/K, then tried it with 360 Controller for PC. I had an extremely hard time just completing the first mission.

From my own observations, with my console-gaming friend, when he was using the M/K combo on MW2 on my PC, I noticed that most of his shots would go just off to the side of the person he was aiming at, due to his being used to the auto-aim assistance that the console versions give. This is probably what makes it so hard for console-gamers to switch over to using PC.

I find that M/K gives me more control over the finer movements, and I am a pretty damn competent sniper, so the small movements are essential.

OT: RTSes either need to stay on PC, or find a better control scheme for the consoles, definitely.
 

cuddly_tomato

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thiosk said:
Games where the control scheme has no way to translate should not be forced upon a console, as written by the OP, and as rejected by the kneejerkers who immediately responded to the thread title.

Yeah! LETS SEE SOME EMPIRE: TOTAL WAR ON THE PS3

THAT WILL BE AWESOME

There are some RTS schemes that can work on a console, however.
Agreed.

If there was a better controller for consoles to operate such games then I would be all for it. Not only for RTS games but games such as X3 and Freelancer. At the moment the limitation of a small pad with 8 buttons mean these games don't translate well.

I actually prefer other games on console. I find controllers easier and more intuitive than KB and mouse.
 

Rblade

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it all comes down to the fact that until there is a radical change in how controllers are handled, the parts of games that are trully fast paced and require a large array of usable skills (note how I don't say that that makes them better games) are best handled on a PC. The combination of your keyboard and mouse makes it more versitile in quickly selecting a large number of different options.

I think, for example, one would find it rather impossible to play an arena match of WoW (or any pvp MMORPG)on a console. just because they wouldn't have te reaction time to counter certain attacks with certain skills out of a large menu.

So if someone truly wanted to get all genres to the console (and I'd figure sony, microsoft and nintendo would want to) would need to really inovate in the area of controllers.

Of the top of my head I'm thinking touch screen. What if you can use (for example) an Ipad and use it to controll your game. with an area that corrosponds to the screen of your tv in which you can point and drag, and an array of buttons on the side that let you acces your skills. Sure you would be looking back and forth all the time in the beginning (what you see on the pad would be at best a crude representation of the TV screen). But I think something like that could grow onto you.
yeah it's basicly a mouse ontop of a keyboard on your lap, but hey, much more versitile and awesome :p.

And I'm sure people hows job it is to be inovative could think of something better.
 

CrystalShadow

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CmdrGoob said:
CrystalShadow said:
Crypticonic said:
FPSs on the other hand seem better suited on consoles. Lets face it you need the 360 degree analog stick to strafe effectively or even just shoot whats behind you fast enough. I remember having so much difficulty playing quake and using the arrow keys to move around. You could just buy a USB controller, I have one too BTW, but why not just play it on your console in the first place?!?
I think you'll get a lot of devided opinion / outright hate on a statement like this.
FPS's are a mixed bag...

The mouse is far superior to an analog stick for aiming, (consoles get around this by using something that to a PC player would be 'cheating', namely auto-aim.)

But the keyboard is a bit of a hassle at times when you need quick and precise control of your movements.

The end result is that it kind of evens out.
(although of course, the Wii control scheme for FPS's seems like a middle ground between the two; Unfortunately, it's hamstrung by the method used to turn around. The pointer is great, but using the screen edges as a way of turning is rather messy.)

So... No. PC vs Console is not a clear thing at all when it comes to the FPS...
Different, yes. But you'll find people in both camps claiming FPS games are unplayable on the other's control scheme...
What, you mean quick and precise control like this?
Only possible with a mouse and keyboard, a console controller is just too slow.
Lol. Well done in taking something out of context...

mouse & keyboard is better than a controller, yes. But an analog stick still beats the WASD keyboard controls...
Not to mention the issues that come up if you press too many keys at once on most keyboards.

Sorry, but binary on/off control is not better than decent analog control.

Your argument is entirely related to the benefits of a mouse, while mine is about the drawbacks of a keyboard. XD.
 

CmdrGoob

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Monkeyman8 said:
CmdrGoob said:
CrystalShadow said:
Crypticonic said:
FPSs on the other hand seem better suited on consoles. Lets face it you need the 360 degree analog stick to strafe effectively or even just shoot whats behind you fast enough. I remember having so much difficulty playing quake and using the arrow keys to move around. You could just buy a USB controller, I have one too BTW, but why not just play it on your console in the first place?!?
I think you'll get a lot of devided opinion / outright hate on a statement like this.
FPS's are a mixed bag...

The mouse is far superior to an analog stick for aiming, (consoles get around this by using something that to a PC player would be 'cheating', namely auto-aim.)

But the keyboard is a bit of a hassle at times when you need quick and precise control of your movements.

The end result is that it kind of evens out.
(although of course, the Wii control scheme for FPS's seems like a middle ground between the two; Unfortunately, it's hamstrung by the method used to turn around. The pointer is great, but using the screen edges as a way of turning is rather messy.)

So... No. PC vs Console is not a clear thing at all when it comes to the FPS...
Different, yes. But you'll find people in both camps claiming FPS games are unplayable on the other's control scheme...
What, you mean quick and precise control like this?
Only possible with a mouse and keyboard, a console controller is just too slow.
don't forget these [http://www.youtube.com/watch?v=i2et3cKlSSk] three [http://www.youtube.com/watch?v=XUVU9fWNAKs] videos [http://www.youtube.com/watch?v=anxi8Hvx8MI], I'd love to see someone do that with a gamepad.
Nice, classic tribes.
 

CmdrGoob

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CrystalShadow said:
CmdrGoob said:
CrystalShadow said:
Crypticonic said:
FPSs on the other hand seem better suited on consoles. Lets face it you need the 360 degree analog stick to strafe effectively or even just shoot whats behind you fast enough. I remember having so much difficulty playing quake and using the arrow keys to move around. You could just buy a USB controller, I have one too BTW, but why not just play it on your console in the first place?!?
I think you'll get a lot of devided opinion / outright hate on a statement like this.
FPS's are a mixed bag...

The mouse is far superior to an analog stick for aiming, (consoles get around this by using something that to a PC player would be 'cheating', namely auto-aim.)

But the keyboard is a bit of a hassle at times when you need quick and precise control of your movements.

The end result is that it kind of evens out.
(although of course, the Wii control scheme for FPS's seems like a middle ground between the two; Unfortunately, it's hamstrung by the method used to turn around. The pointer is great, but using the screen edges as a way of turning is rather messy.)

So... No. PC vs Console is not a clear thing at all when it comes to the FPS...
Different, yes. But you'll find people in both camps claiming FPS games are unplayable on the other's control scheme...
What, you mean quick and precise control like this?
Only possible with a mouse and keyboard, a console controller is just too slow.
Lol. Well done in taking something out of context...

mouse & keyboard is better than a controller, yes. But an analog stick still beats the WASD keyboard controls...
Not to mention the issues that come up if you press too many keys at once on most keyboards.

Sorry, but binary on/off control is not better than decent analog control.

Your argument is entirely related to the benefits of a mouse, while mine is about the drawbacks of a keyboard. XD.
We're looking at the overall merits of each control system. It seems silly to me to single out the keyboard half of mouse and keyboard as supposedly being a disadvantage for quick and precise movement when the overall combination of a mouse and keyboard is better. If the mouse more than makes up for it, then who's really at a disadvantage here? Not to mention the other advantage of a keyboard (plenty of hotkeys, anyone?).
 

Soviet Heavy

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thiosk said:
Games where the control scheme has no way to translate should not be forced upon a console, as written by the OP, and as rejected by the kneejerkers who immediately responded to the thread title.

Yeah! LETS SEE SOME EMPIRE: TOTAL WAR ON THE PS3

THAT WILL BE AWESOME

There are some RTS schemes that can work on a console, however.
At least pick a better Total War title than Empire.

I honestly don't care what platform a game is played on. But what I do care about is that the excuses made up for not porting a game to PC are all absolute bullshit.
 

CrystalShadow

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CmdrGoob said:
CrystalShadow said:
CmdrGoob said:
CrystalShadow said:
Crypticonic said:
FPSs on the other hand seem better suited on consoles. Lets face it you need the 360 degree analog stick to strafe effectively or even just shoot whats behind you fast enough. I remember having so much difficulty playing quake and using the arrow keys to move around. You could just buy a USB controller, I have one too BTW, but why not just play it on your console in the first place?!?
I think you'll get a lot of devided opinion / outright hate on a statement like this.
FPS's are a mixed bag...

The mouse is far superior to an analog stick for aiming, (consoles get around this by using something that to a PC player would be 'cheating', namely auto-aim.)

But the keyboard is a bit of a hassle at times when you need quick and precise control of your movements.

The end result is that it kind of evens out.
(although of course, the Wii control scheme for FPS's seems like a middle ground between the two; Unfortunately, it's hamstrung by the method used to turn around. The pointer is great, but using the screen edges as a way of turning is rather messy.)

So... No. PC vs Console is not a clear thing at all when it comes to the FPS...
Different, yes. But you'll find people in both camps claiming FPS games are unplayable on the other's control scheme...
What, you mean quick and precise control like this?
Only possible with a mouse and keyboard, a console controller is just too slow.
Lol. Well done in taking something out of context...

mouse & keyboard is better than a controller, yes. But an analog stick still beats the WASD keyboard controls...
Not to mention the issues that come up if you press too many keys at once on most keyboards.

Sorry, but binary on/off control is not better than decent analog control.

Your argument is entirely related to the benefits of a mouse, while mine is about the drawbacks of a keyboard. XD.
We're looking at the overall merits of each control system. It seems silly to me to single out the keyboard half of mouse and keyboard as supposedly being a disadvantage for quick and precise movement when the overall combination of a mouse and keyboard is better. If the mouse more than makes up for it, then who's really at a disadvantage here? Not to mention the other advantage of a keyboard (plenty of hotkeys, anyone?).
It matters in relation to possible hypothetical control schemes.

Leaving aside the motion control part, a Wii controller for instance, is one-handed...
It is therefore entirely possible to envision a control scheme that combines a mouse with a one-handed analog controller of some sort, thus achieving the best of both...

But yes, taken as a whole, I agree that the PC control scheme is better.
Unfortunately, that wasn't what my comments were about, so while you have a point about not separating the two, your comment, taken as a response to my own is rather nonsensical.
 

jasoncyrus

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Crypticonic said:
On the fable side of the issue. I've got it for pc aswell and in all honesty I find nothing wrong with it. Youre reason of running of of mouse room with 10 enemies is rather poor as your weapons have a pretty impressve 360 cleave radius so by the time you've killed 3 the rest in range should be dead too. Plus in TLC it was supremely easy to abuse the economy and get all the best gear within say...3 missions?

I do have a question about TLC though, is there a way to get some of the other missions that were intially greyed out? I missed out on some it seems because i wasnt high enough level or w/e to do them when they showed up and by the time I was they had gone.

EDIT:

On the WASD issue. If the game has a mouse &run option like most games (WoW being a prime example of this, you can pretty much own any controller due to the superior accuracy the mouse gives in comparison to the archaic analog sticks. I say archaic because theres been pretty much no real improvement to them since their conception. Where as a mouse setup has gone from ball to optical to cordless. Thus making it far more precise than its controller counterpart.
 

The DSM

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RTS should be PC exclusive just because the controls for RTSs suck on pads and its harder to micromanage small groups of units.
 

Borntolose

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notyouraveragejoe said:
Hubilub said:
Zynga games can remain on the PC.
They better or else *menacing gesture*
They better not. Can't have these "games" continually contaminating the PC.

OT: I think that RTS should only ever be on the PC. Everything else can be good on both consoles or the PC in my opinion.
 

C_sector

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jasoncyrus said:
Well, some starting quests where dummy quests. You couldn't actually take them. One was suppressing a revolt in knothole glade i believe, another was killing a snow troll in hook coast and i forgot the other one. Did you mean these?