Finally, an EA game that is probably the epitome of wasted potential has been put on this board!MinionJoe said:Spore
Look, to each their own, but Mass Effect series was generally well received up until the last 10 minutes, after that people started to nit pick. As for DA2, yeah it could have been more, but in the long run it DIDN'T have a long run, it was cut short for development and what you got was a very rushed game, I think the game was damn good considering they had about a year to work on it.
Spore on the other hand...SO much development time, so many trailers and game play footage showing sea creature stage and the ability to keep your creatures as an aquatic species. Man, if ever there were a game that had so much potential that was never realised, it's Spore.
My own choice now: PAYDAY 2
PAYDAY: The Heist was such a good game. Large unique maps, scenarios never being quite the same, 3 weapon slots, extreme customization for load outs, leveling system giving you upgrades/weapons/abilities all the way up to level 145 (193 if you had the DLC).
And instead of continuing with that, Overkill decided to make a very bland sequel. The ideas were good, the execution was horrible, none of the new maps are any bigger than The Heist's smallest map, many maps are re-used, the supposed 30 missions was (and this is including the escape phases and multiple day missions) actually 20, on release the game was missing features that were given no time frame as to when they may appear, the leveling and money system are just completely fucked, the gun limit is set at 2, the armour slows you down so much that you end up taking just as much damage as if you were not wearing it.
That game, to me, is the most recent example of a game that had so much potential.