What game has the most anti-climactic or downright terrible ending? *SPOILERS!!!!!*

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multiple_man

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Jul 23, 2008
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Prometherion said:
I think Fable 2 has a pretty pathetic ending. I pulled pints, chopped wood and invested in houses and shit to buy decent weapons and such, and then a shitty music box does all the work defeating Lucien then I can choose to put a bullet in his head or let Reaver shoot him.

But Far-Cry 2 and Fallout 3 take home the gold for one similar trait. Self sacrificial suicide... yeah Id rather not... especially for the noble cause of water as in Fallout 3.
yeah, i reckon Fable 2 was a huge let-down, especially since the rest of the plot was put together pretty well. and the only excuse for a boss battle was that stupid great shard, which shouldn't really count...

also, fallout 3 had a pretty plot-specific ending, but its crap how u cant keep playing afterwards. ive currently finished it once and stopped playing my other game before i even started the mission to take back project purity.

-this message brought to you by multiple_man, who thinks in plurals because they are.
 

DDarkRavenC

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Dec 5, 2008
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Fallout 3.

Having played 1 and 2, I was expecting the awesome narrated 'Wasteland Report' on how -my- presence changed the course of the individual communities and the wasteland as a whole, esp with the Oasis quest. But no. That and Fawkes's 'Screw you, even though I'm rad-immune' attitude.
 

GloatingSwine

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Izail08 said:
For me, Assassin's Creed. It's really just too damn abrupt.

They learn the locations of all the artifacts and just leave you in a room with a bunch of writing on it...great...and...*credits roll*....oh...BULLSHIT!!!

That was my reaction to it. I can't really say Fable 2 or Fallout 3, simply because...the way the rest of those games had been going, I honestly didn't expect anything epic. All of Fallout 3 was easy (to me anyway) and Fable 2...well...I was disappointed with that when the beginning was pretty much copy-pasted from the first one.
Every single piece of promotional material, every interview, and everything that happens in the "present" bits of the game itself scream "I am the first part of a trilogy". When they announced Assassin's Creed they announced it as the first of a trilogy of interconnected games set in different time periods.

The "end" of Assassin's Creed isn't the end, it's the start of the middle.

On the other hand, Fallout 3's ending is supposed to be a big climactic finale for that character, but instead they either kill you off in the gimpiest way possible or piss and moan about how you made some poor innocent other person sacrifice themself because you are a selfish git. (Even though it's really not much choice at all, because there's absolutely no emotional investment in Lyons at all.) And then when they got caught with potential situations where the player might not have to make this choice, they railroad it anyway.

Seriously, by the end of the game my character had so much Rad-X and radaway that I could have lived in the purifier control room for a fucking week, but as soon as you press the magic death button you dissolve into goo.
 

Jennacide

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Dec 6, 2007
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Fallout 3's was pretty disappointing, but hands down the most offended I've gotten at an ending was Eternal Sonata. I don't really sell back my games when I'm done with them, but I prompty took it out of my 360, boxed it back up, and marched down to my local game shot and demanded they take it away from me before I blew a gasket.

For those that didn't play it:
The entire game spent 2 of the roughly required 25 hours to beat the game talking about Chopin himself. 20 minutes of this was the few 2-4 minute expositions between chapters talking about Chopin's real life, and not about the virtual Chopin IN THE GAME. Quickly the story forgets about Chopin other than he's in your party, goes on some long winded mission to save the imaginary kingdom within Chopin's comatose stupor until the final 5 minutes. At that point, and I'm not exaggerating or twisted what is said here, upon killing the suppossed final boss Chopin says something like the lines of "My god, you're a dream, YOU MUST DIE." And then your team is forced to kill him, sans Chopin in your party. I wish I were f'ing kidding.
 

Kuropan

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Dec 13, 2008
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i was going to say Final Fantasy XII, but really, all the Final Fantasy games between 8-12 have been shite. The endings can't disappoint me anymore than the games themselves did.

Although the 100% ending for X-2 pissed me off because i worked so hard to get it... what a let-down.
 

Cheesysuitcase

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Nov 12, 2008
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Fable 2 once again. A music box okay well it's not Excalibur but hey i can dig it, no boss battle though that's a bit unacceptable, I listened to Lucien's speech hoping he would say "join me and we shall rule the world together" or something like that but nooooooo Rever goes and shoots him, and the wish thing 1 mill gold!? i want to destroy the world or get a kick ass gun that shoots shourikens and lighting or something like that but no I just get more useless money to go waste on hookers and booze and I really wanted to kill Hammer. For all that hype about freedom you're pretty restricted with what you can do.
 

ratix2

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DarthHK said:
Deus Ex's "join the Illuminati" ending. Morgan Everrett was planning on putting the world through the exact same B.S. that Page and Majestic 12 did, only without guns. (The Illuminati's resources are spread far and wide; politicians, government agencies, armies and the like)
thats kind of the point, its making a philosophical point that even though they operate by different means and they hate each other their goals and aspirations are the same.

anyway theres this ols snes game called pirates something (dont remember th full name). it was a beat em up where you went looking for these stones. at the end of the game the stones get thrown around the world by an explosion or something and the characters go out looking for them.
 

Nazulu

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Jun 5, 2008
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Starfox Adventures - End Thread

I enjoyed the game besides the fact that the mini games were the only challenge to me but the ending has to be the worst ever. The last boss fight is Andross, exactly the same from Starfox 64 with no new abilities and then when you beat him you get back with your friends and the princess and you fly of, THATS IT! Not to mention if you accidently save at the end you cannot leave the temple, you are literally stuck there, the only thing you can do with your saved game is fight Andross over and over again till pigs fly.
 

BananaBoy

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Jan 21, 2009
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It's a longshot but... anyone ever play StarWars rebellion (Supremacy in the UK and elsewhere I beleive) Brilliant game that took a good portion of my life to finish on hard with a large galaxy, complete the game and I get.....20 seconds of FMV, and the credits roll. I think just because it took so damn long I expected my PC to start putting out fireworks or something!
 

Dread_Reaper

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Dec 4, 2008
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Halo 3.

You wanted some kind of epic final battle against the Covenant, or the Gravemind, or the Flood, or... anything? Fuck you, you get to fight that obnoxious little Guilty Spark robot, and you're armed with a weapon that can reduce entire tanks to slag with a shot. Then after you blow that verbose fucker to Kingdom Come, you hop in a Warthog and drive through some lackluster exploding terrain that looks like it was cobbled together in a week, leading up to a protracted and entirely unnecessary ramp where you jump into your waiting ship, fly away, the end. If watch after the credits, Master Chief is hinted to be in peril once again as he descends towards an unknown planet, using perhaps the most trite of all tension-setting techniques: a rising violin crescendo.

The whole thing left me with huge Halo blue balls. I actually like Halo 2 better for not having an ending, because God knows what those hacks would have done if they had tried to scrounge up some meaningful closure.

-Dread_Reaper
 

GloatingSwine

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Jennacide said:
The entire game spent 2 of the roughly required 25 hours to beat the game talking about Chopin himself. 20 minutes of this was the few 2-4 minute expositions between chapters talking about Chopin's real life, and not about the virtual Chopin IN THE GAME. Quickly the story forgets about Chopin other than he's in your party, goes on some long winded mission to save the imaginary kingdom within Chopin's comatose stupor until the final 5 minutes. At that point, and I'm not exaggerating or twisted what is said here, upon killing the suppossed final boss Chopin says something like the lines of "My god, you're a dream, YOU MUST DIE." And then your team is forced to kill him, sans Chopin in your party. I wish I were f'ing kidding.
The ridiculously bad explanation of what's going on doesn't help in Eternal Sonata.

Essentially, the plot has repeated a number of times, presumably whenever the real Chopin has been on the verge of death, but this time after he is defeated and Polka sacrifices herself to "reset" the dreamworld (as she does in the intro), he chooses to continue the dreamworld over continuing life in the real world, so he saves her and the dreamworld continues, but he dies in the real world.
 

balinus

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Feb 3, 2009
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Rogue Galaxy. It promised so much, implying it would be a large scale Star Warsey epic. Which it seemed like it was going to be at the beginning. Then halfway through toward the end it degenerated into Power Rangers meets Dragonball crap, and to make matters even WORSE, it ended with one of the characters leaving, then as the ship sails away, the narrator casually says 'Oh, but they took her back anyway later. And they had maaaany adventures!'

Grr.
 

McClaud

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Nov 2, 2007
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Oh man. I'd have to say Final Fantasy VIII or X. Both were like, "We're only going to partly explain everything because we're too lazy to resolve all the loose ends. Oh, and we want to make a part two to these games."

That and Fallout 3's ending was pretty ass. It could have been better.
 

KurisuBorosen

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Jan 29, 2009
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cough assassin's creed cough crysis cough halo 2 cough however I actually liked the ending of mirror's edge as it seemed as though it fit well with the tone of the rest of the game

mass effects ending wa fucking awsome too
 

Locastus

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Dec 12, 2008
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KOTOR 2: Running around featureless caves and ravines to fight an irritating old hag and her six floaty lightsabers.

Pfff.
 

Sylocat

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Nov 13, 2007
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videot76 said:
Sylocat said:
What's wrong with the ending of Myst?
Mostly that the freed father considers it a REWARD to let you keep exploring the island - the same island where you have already seen and solved every single point of interest. It had merely been unremarkable had it not been for that attitude:)
I thought it was supposed to be sad that the island was the only thing he had to offer as a reward at that time. And it was setting it up for a sequel anyway.
 

Wolfwind

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May 28, 2008
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zhoomout said:


Need I say any more?
Are you kidding?!? I had just completed a great game and prooved the justice of my culture! Best ending EVAR!

I gotta go with Bioshock too. I killed TWO little sisters in the beginning of the game. Then I felt bad and spared the rest. I figured the game would be like "Hey, he's started out bad but changed his ways", and would give me an appropriate ending. Instead I learned that I was an asshole who killed a bunch of guys on a submarine and stole their missles. Yeah, that's totally what I was going for.... That ending made so much sense based on the actions I took during the game.

That and the ending to Ninja Gaiden. You play through what's probably one of the hardest fucking games around, beat that last boss, and what happens.

Ryu: Evil is vanquished. *flies away*
Me: Uh.... WTF RYU!

You know, Racheal was right there, you coulda done.... SOMETHING. But no... just fly away.... jerk.
 

NickCaligo42

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Oct 7, 2007
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I think the question we really need to ask is WHY developers keep giving us these wholly dissatisfying endings.