What game is your gold standard?

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blind_dead_mcjones

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Oct 16, 2010
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3rd person shooter: Spyhon Filter series
story/FPS/RPG: S.T.A.L.K.E.R:SoC
1st person shooter: Unreal
Spacefighter combat: Freelancer
mecha based combat: toss up between Zone of the enders: the second runner and armored core 2
racing game: Wipeout series
RPG: Valkyria Chronicles
Multiplayer: Unreal Tournament
 

MattyDienhoff

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Jan 3, 2008
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Operation Flashpoint: Cold War Crisis is my gold standard for realistic first person shooters.

Released in 2001, it was capable of doing things most of today's shooters can't or won't do. At a time when most game worlds took the form of small, arena-style maps and indoor settings, Flashpoint took place on whole islands several square kilometers in size, full of forests, valleys, mountains, villages and bases, and it did this with no in-game loading screens, at all. If that alone isn't impressive enough, the engine also simulates ballistics (bullet drop and travel time), sound travel time (a supersonic bullet reaches you before the sound of the rifle that fired it)... even the tides change depending on the hour and time of the year.

This is a game that was modified into a training simulator (VBS1) which is currently in use by several of the world's militaries. The realism and difficulty is such that playing mainstream "war" shooters feels like an amusement park ride in comparison. In this game, every bullet that wizzes by is a potential instant death, being shot in the legs means crawling until you can find a medic (if you can), and you rarely get close enough to be killed by an enemy hand grenade, because often the last thing you see is a dot on the horizon just before they shoot you.

Furthermore, on top of simulating infantry combat in great detail, it also features a huge variety of vehicles (everything from tractors and boats to tanks and fighter jets), all of which can be controlled by the player (or players) and all of which are depicted with a surprisingly high level of detail and realism. It also does an incredible job of putting all these vehicles to work in practice and depicting the complex relationships between infantry, armor and air elements in war (combined arms warfare).

Just about anything NPCs can do, you can do. In the long and varied single player campaign, you start out a lowly private in the U.S. Army, following the orders barked at you by your superiors. Much later on you receive a promotion to Lieutenant and can take charge of up to 11 soldiers. The command system is complex and detailed, and adds a huge tactical element to the game. Want to tell your AI sniper to stay low and target that guy over there but not fire until you give the order? You can. Want to split your squad into two or three teams and search a forest? You can do that. Want to order an NPC to pick you up in a helicopter? You can do that.

As squad leader you can use your initiative and try a wide variety of solutions to achieve your objectives. In stark contrast to most games in which you're led around by the nose and rarely make any real decisions, in Operation Flashpoint you're simply given some objectives to complete and some resources with which to do so, and exactly how you go about it is up to you. Want to go in heavy with a tanks? Go ahead, but you'll lose the element of surprise. Want to sneak in on foot and set up and ambush. Sure, but you better hope the enemy doesn't have a tank escort.

Then there's the fact that any and all of the scenarios in the single player game are also possible in multiplayer. One of my favourite missions involves two groups of guerilla fighters fighting in two seperate locations 3 kilometers apart, while a third group fly an A-10 tank killer and a Blackhawk helicopter in support. Humans lead AI or vice versa, and there can be any combination of infantry, armor and air power in any given mission. The potential for diverse gameplay is huge, from serious and drawn-out cooperative missions to outlandish scenarios. Want to have a player versus player capture the flag? How about a bicycle race? What about a dogfight in WW1-era prop planes? All of that is possible.

And to top that all off, OFP was its developers first ever game.
 

Nouw

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Mar 18, 2009
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Starwars Battlefront 1, Dawn of War Dark Crusade, Starcraft II, Company of Heroes and Mario Kart.

These games are the stuff of gods...

EDIT:Oh yes Battlefield:Bad Company 1 has a fantastic multiplayer.
 

IamQ

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Mar 29, 2009
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Third Person Shooter: Uncharted 2. That game is not perfect, but it's as close as it's ever gonna get (until the third that is)

RTS: Age of Empires 3. About the same description as I had on Uncharted 2.
 

Nieroshai

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Aug 20, 2009
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I have a fail line. It is thus.
Command & Conquer Renegade
If you're not at LEAST this good, you are not even slightly playable.

My gold standard might be Ocarina of Time though. If a game is better than OoT, I must have it.
 

KaiserBear

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Apr 9, 2009
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I'm honestly surprised Planescape: Torment hasn't had a single mention yet.

It has now.

Bam.


Edit: I suppose I ought to add Company of Heroes (and its expansion, Opposing Fronts) to the list as well.
 

veloper

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Jan 20, 2009
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master of orion 2 - 4X games
ufo:enenmy unknown - squad tactics
day of the tentacle - adventure games
tropico (1 & 3) - sim games
 

ThePocketWeasel

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Mar 24, 2009
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Pokemon, I can't fault the games, I still enjoy the older ones as much as I did when they first came out, if not more.
Secondly, Spyro: Gateway to Glimmer, an immense game that I played to it's untimely death, I'd love it to be re-released on newer consoles, completely untouched but that isn't going to happen. *sheds a tear*
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Depends on genre.

It wouldn't make much sense to play Starcraft II and think, "Hmm, now how did that measure up to Half Life 2?"
 

waive

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Sep 12, 2010
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DotA

Great develepor, fun constantly evovling game play, have been playing for over 6 years. Story is non existant, but the game play is just great, even if it is in a bit of 'AoE and Stun' rut.

If multiplayer games don't really count, i'll say KotOR II. Star Wars games done in a dark setting are amazing, considering the moral principles the universe tries to put up, but is always slapped down by kiddy good verse evil stuff.
 

Leftnt Sharpe

Nick Furry
Apr 2, 2009
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Baldur's Gate 2 isn't my Gold standard game its my Platinum standard game. The chances of it actually being matched are pretty slim, even by Bioware themselves.
 

Reaper69lol

Disciple of The Gravity cat
Apr 16, 2010
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Not G. Ivingname said:
We all have that one game. That game we always compare all other games to. No matter the genre, no matter the gameplay, we compare it. Weather that comparison is worthy, right, or even logical we do it. For me it is the Orange box, with basically unmatched amount of content between five games, endless replayability (Half-Life 2), ever changing multiplayer (TF2) one of the best written pieces of work ever (Portal).

What is your's?
You said it, the orange box. Especially Tf2, love it.
 

rokkolpo

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Aug 29, 2009
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Probably Prince of Persia.

When playing most games I find myself going ''Sands of Time was better''
 

wizard_joe88

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Nov 12, 2010
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fallout 3 for it's amazing game-play/immersion, HL2 for good gun play(i don't know, but I always found it's gun fights more spectacular than Halo's or CoD's), and an honorary mention to portal for it's dark humor(and the puzzle's are good too, but the humor is how the game drew me in).
 

TyrantGanado

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Oct 21, 2009
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In terms of aspects, as opposed to genres:

Narrative: Now, narrative is more than simply the script before anyone gets confused but I'd have to say Red Dead Redemption gets my vote.

Presentation:God of War III. The game itself is a hack 'n' slash and not much more but the way everything is presented is awe-inspiring. The scale in particular.

Detail: Not graphical fiedlity, you must understand, but the amount of stuff happening in the world. Grand Theft Auto IV is unrivalled in my experience in this department.

Atmosphere: Condemned 2. Up until the last level a least (which I can forgive) this game was pant shittingly atmospheric. Demon's Souls is also a contender but I haven't played past the first level of it due it's nut-crushing difficulty so I felt it would be out of place.

Fun: Just Cause 2. I mean, c'mon, you can surf goddamn fighter jets while a mook flaps about suspended by a cable below it. It's not perfect, but my god is it entertaining.

Mutliplayer Awesomeness: I do indulge in mutliplayer from time to time and most of those times it is Battlefield: Bad Company 2. The game is robust, fun and has a strategic edge which I immediately preffered over Call of Duty. Sure, the PS3 servers have been wonky the past few weeks but that hasn't deterred me.

Non-Categorised Awesome: The Darkness. I just wanted to mention this game because of how good I found it. I understand not everyone will agree but in the three years since its release few games have compared to the feeling I got just playing this game. I don't even know what it is about it.

And finally...

The Metal Gear Is Now Over award for Plot I Can Sink My Teeth Into: Assassin's Creed, please give me more of your batshit insanity and conspiracies, I can't seem to get enough since I've polished off Metal Gear, Lost and The X-Files O____O