What game(s) do you consider art?

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emeraldrafael

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DesertMummy said:
... EDIT:Just to clarify, you can't say every game. Yes, I understand that all games technically qualify as art. However I an talking about like what game or games do you consider a Mona Lisa of games, something to convince a video game virgin that the medium is art not simply something to kill a couple of minutes with. ...
The phrase you're looking ofr is called high art. Though that can cause some arguement in the art world as to what counts for high art and what is low art and whether you should split them into high art and low art or just art itself and it gets to all sound dumb. But I think what you mean is high art cause thats the stuff like Picasso and Da Vinci and Van Gogh and Rembrandt and Greek sculptures and such.

OT: Psychonauts

Shadow of the Colossus

Ico

Persona 3 Fes (not so much in visuals, but in the message it can convey)

Prince of Persia: Sands of Time

Silent Hill 2

Legend of Zelda: Windwaker (the feeling it inspires on you, like looking at a painting of a wide open ocean with a boat ready to sail, though I would also say visually.)

Rez

I would say Pokemon

Dragon Age (particularly Origins)

inFAMOUS (at least I thought so)

I would say Soul Calibur, except you'd have to look at it in terms of the series. if you could make your fan made character's story in the game to follow, it would without hesitation be art.

... thats about all I can think of, and that looking now at hwats been said, I just feel like contributing/repeating.

EDIT:

oh, quick edit and while I'm about to piss alot of people off, Minecraft. the creativity it opens and the canvas it leaves for you, plus just some of the things I've seen people make I couldnt consider anything less then art.
 

Lunoir

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Okami of course is one of the most stunning games I have ever played. Other games that require the art status are:

Viewtiful Joe
ICO
Shadow of the Colossus
Morrowind
Zelda OoT
Zelda Windwaker
Persona 3
Digital Devil Saga
 

JMeganSnow

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Hekateras said:
JMeganSnow said:
The reason why I make this distinction is that I don't think the mechanical aspects of games (the "game" part as opposed to, say, the animations, visuals, sounds, music, dialog, voice acting, writing, etc.) are art yet.
I've read of an (IMO) pretty convincing argument against that, using an example of some war game (Call of Duty something?) in which the main badass, invincible protagonist up and died in a cutscene, just like that. Like any soldier on the warlines can die, no matter how "important" they are. It was, in fact, more of a gut punch to the player because dammit, this is the person you've spent god knows how many hours controlling and keeping alive, you should be able to prevent this. The gameplay elements - namely the implicit interactivity - actually *augmented* the impact of the protagonist's death.

The argument that gameplay or such does not belong in art or is not artsy is sounds completely arbitrary to me. Why should "artness" and interactivity be at odds?
A cut scene is not a MECHANICAL part of the game. It is a MOVIE. MOVIES ARE ART. It's the gameplay aspects that are not art. I won't say interactivity in and of itself can't be art, but I have yet to see a game where this is the case. The gameplay is not integrated with the rest of the artwork. All those instances of you pulling a trigger or picking up health packs or hiding behind cover are not integrated with anything--you could perform exactly the same tasks in a featureless gray cube and they would be precisely as meaningful.

Some games integrate SOME gameplay aspects into the game. If you draw your weapons in town in Gothic, people yell at you to put them away and will attack you if you don't. Likewise in the same game you almost always will make an effort to find a bed and sleep through the in-game night because it is too effing dark to see where you're going. This also helpfully refreshes your health and mana. However, every complex game still has wild dissociations between the gameplay and the world. Simpler games ("casual" games) actually tend to be far better integrated.

I don't understand why people get so crazy about this. It's not like being "art" is some medal or title and we must knight games under its auspices. It's a word. It has a definition. Things either fall within the definition or they do not. It's not a condemnation to say that something isn't art. It's a game. That's what it is. Nobody is going to say that Monopoly is art because you've painted the Mona Lisa on the board. You can take a first-person shooter and slather it with as much artwork as you like, this won't disguise the fact that it's still a GAME with a bunch of artwork on top of it. GET OVER IT.
 

Hekateras

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OutrageousEmu said:
If you use the term like that, the term becomes meaningless, and you're arguing semantics. You could tell we were discussing good art, and when we say art we're referring to good art, so why did you feel the need to say "Everything is art", a phrase thats meaningless by definition.
"All games are art" does not equal "Everything is art". If the latter had been said, I'd agree with you. But it wasn't. The implicit definition of art that's used here is something that has an *impact* on you, be it emotional, intellectual or what have you. Or, something that is *supposed* to have an impact, has the *potential* to have an impact, as intended by the creator - as said, bad art is still art, and actually learning to paint/write/compose/whatever so that the end result causes the impact you want it to cause is the very meat of trying to become a better artist.

JMeganSnow said:
A cut scene is not a MECHANICAL part of the game. It is a MOVIE. MOVIES ARE ART. It's the gameplay aspects that are not art. I won't say interactivity in and of itself can't be art, but I have yet to see a game where this is the case. The gameplay is not integrated with the rest of the artwork. All those instances of you pulling a trigger or picking up health packs or hiding behind cover are not integrated with anything--you could perform exactly the same tasks in a featureless gray cube and they would be precisely as meaningful.
I think you missed the point. A cutscene is a movie, and presumably art, but it is the interactivity, the gameplay, the mechanics *outside* of that cutscene that gave it the context and meaning necessary to pack a player punch in a far more *personal* way than regular movies can usually achieve.

Gameplay has several inherent qualities. Most importantly, it achieves the feeling that it is YOU in the character's shoes, effectively, that you are them. This can easily be exploited for artistic effect, e.g. by making it more personal when the hero bites it, or making YOU feel like a wretch for failing to save someone or choosing to do target practice on kittens. It's an inherently different experience from merely *watching* someone do these things. Getting someone to identify with a character on such a strong level in any other medium is a much more difficult, arduous and hit-and-miss process.

Gameplay and non-gameplay don't exist in a vacuum - they're tied to each other and influence the way the other is experienced, like two neighbouring colours in a painting. Neither one would be experienced the same way without the other, and would probably be worse off for it. (Can you honestly say that you miss the days of the early games that were just about killing monsters, gathering collectibles, and advancing to the next dungeon, with no more than an excuse for a story present?) As such, since gameplay and non-gameplay elements both contribute something significant to the end result, I see no reason to distinguish between them in terms of "artness". Like the ingredients of a dish, they contribute something vital to the end result. To dismiss gameplay as being inherently non-art would be like dismissing a particular type of sauce as "not real cooking".


I don't understand why people get so crazy about this. It's not like being "art" is some medal or title and we must knight games under its auspices. It's a word. It has a definition. Things either fall within the definition or they do not. It's not a condemnation to say that something isn't art. It's a game. That's what it is. Nobody is going to say that Monopoly is art because you've painted the Mona Lisa on the board. You can take a first-person shooter and slather it with as much artwork as you like, this won't disguise the fact that it's still a GAME with a bunch of artwork on top of it. GET OVER IT.
It's inevitable that somewhere in a debate somebody will infer that the opposing side is effectively just being silly and making a big deal over nothing, but it doesn't strike me as a very relevant argument, sorry. Debating about why people are debating sounds like a roundabout type of ad hominem to me.
 

Bostur

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Yoshemo's vid is pretty awesome. Thats a good candidate.

The game that got closest to art for me was probably Grim Fandango
http://en.wikipedia.org/wiki/Grim_fandango
http://www.youtube.com/watch?v=hV1NBHL9Fa4

or Delta
http://www.youtube.com/watch?v=02YBWKxDXPI
 

Espsychologist

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Sep 30, 2010
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Tetris. Tetris is art. The original, not the duded-up BS that comes out now, but the original ARCADE Tetris. An L-Block crafted from blue marble with the origin of the game carved into it should be placed on a pedestal in The Louvre. Tetris, for me, is also the FIRST artistic game (sorry, Mario).

Also, before anyone makes a remark about my comment, I am completely serious, and I challenge anyone to come up with a reason Tetris is not art.
 

dogenzakaminion

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Yes, all games ever made are art blah blah, but one game that really moved me was Passage. I had no idea what it was, until I got the end it finally dawned on me what it was about. Teared up a little bit.
 

NinjaDeathSlap

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Feb 20, 2011
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I'm going to put a word in for the Assassins Creed games. Seriously they are just so goddamn pretty, and the best part is it's not just a pretty background to look at while you go down an essentially linear path. You can climb and stand on every single texture, and not one texture has been overlooked. It feels like an interactive, 3D landscape painting. I'm probably one of the few people who never got bored of all the tower climbing you do in them because for me it was just one more excuse to look around and go "wow".

/fanboy drool

Apart from that everything else I would have said has already been mentioned several times, so I won't bother going into them.
 

Hekateras

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May 29, 2011
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+1 for the Assassin's Creed series. Anything that can transport you so bloody accurately into the heart and atmosphere of a time and place hundreds of years ago - complete with lepers and plague doctors and all - is nothing less than a work of art.

By the way, here's a Flash game that particularly impressed me with its... artness. O_O

http://www.newgrounds.com/portal/view/535768
 

Austin Howe

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Well, every game is art, but these games are EXCEPTIONAL pieces of art, masterpieces, often f both design, and writing.

Metal Gear series (everything canon, so no Ac!d or Ghost Babel.
Legacy of Kain series (excluding Blood Omen 2. Decent plot, but not really up to series standard, and awful, horrendous gameplay)
Kingdom Hearts (the original)
Final Fantasy (VI through IX)
Psychonauts
Everything by Team Ico.
 

boholikeu

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JMeganSnow said:
It's the gameplay aspects that are not art. I won't say interactivity in and of itself can't be art, but I have yet to see a game where this is the case. The gameplay is not integrated with the rest of the artwork.
This is actually present in a number of games, including:

Shadow of the Colossus
The Path
Passage
Okami
Braid

Games like HL2 and Bioshock, to a certain extent.

Countless small indie flash games.
 

Hekateras

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May 29, 2011
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Okay, I've held back this long, but dammit, I can't not mention Betrayal at Krondor.

Any game that can make you care for its characters so much deserves at least an honourable mention.
 

Phisi

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Jun 1, 2011
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Since no one has mentioned it and my full list will take half a page and half an hour to write, The Void. A spectacular game that I would recommend you look up if you don't know about it. If someone doesn't believe games are not art, refer them to it.

Here's the Steam link:
http://store.steampowered.com/app/37000/