Savagezion said:
I mostly play non-earth maps but I had Germany get spawned out in an island and not travel much inland before. Had like a total of maybe 3 cities. They were weak all game.
Hehe, I got to owning one whole continent (Playing the Custom continents map), and I checked the demographics to see how everyone else was doing (Well, the top and bottom AI anyway) and the bottom AI had 9000Square kms of land, 90,000 people and very low income on everything. I laughed when I found out why.
I kinda like the exclusion of having to build transport ships. They are pretty much buckets with engines anyways and would be easy to mass produce.
Largely yeah. I mainly liked how it forced you to choose early game between expanding on your continent, or expanding out to other continents. When transport ships first become available, it takes a little bit of time to build them. Unlike modern era where they are basically useless as a delayer and you can build them in one turn from even your worst city. I do like how they got the new boat system working for the Polynesians though.
I liked the idea of city states, but don't care much for how they were implemented in the game. I find that it is generally better just to wipe them out if you have the chance except for rare occasions.
Yeah, they're a lot like those really weak Civs that want to be your friends in Civ IV, but demand tributes all the time. You're wasting resources to keep them on your side, for a small set of resources you could gain by sending a small force in to conquer them, and most likely an enemy will conquer them and take their resources.
If city states had of had more power, then maybe they would have been better. There would be an advantage to having them on your side during a war, rather than just some free turf for your enemies.
I preferred civics over social policies. I would prefer a hybrid though.
Agreed. I get what they were trying to do - make any system of running your empire viable, whether it be the small group of cities or the large empire, the military or the scientists - but it was implemented somewhat wrong. Something like that running off a Civics system, with a choice between two alternate styles of running each of those social trees would be more interesting IMO.
Or:
Civics with social perks based on how long you have ran the civic would be awesome.
Would be great to get bonuses for using your favourite civic. Of course, mine are always the end civics and I'll usually rush the Pyramids and Shwedagon Paya to get those ones quickly (Free Religion is by far the best religion civic IMO, solves a lot of happiness issues).
I also really liked the shift from units to regiments and lack of stacking. Strategic resources has been needed since 3.
Agreed. I didn't entirely like the new combat system, it felt somewhat out of place in a Civ game and I think I preferred the almost binary % chance of victory, or possible withdrawal that the other games had, though the new system makes Guerrilla tactics a lot easier. I always hated attacking a city, or having my city attacked, in Civ IV though, there would just be an endless stream of the same unit, maybe a seige unit thrown in, throwing themselves against my same ranged city defence units - it makes a lot of sense to just cut that out and have one of each unit decide the battle, though collateral damage from siege weapons was awesome.
BTW, I never did quite figure out how flanking worked. Sometimes I'd get a flanking bonus and take out half their army with a few units, but other times I got nothing.
Most other stuff is minor quibbles. It really lost a touch of its "Civ" appeal. Possibly due to no leader traits and no budget sliders decisions. I do like the addition of second UU's for some cultures though.
Yeah. Whilst there is nothing inherently wrong with a lot of what Civ V changed, it just didn't feel Civ. Second UUs were needed IMO. Added a bit more variety, and I never really understood why there weren't more in the previous games.
What I'm interested in is what they'll do for their first proper expansion for Civ V, and if they'll include any scenarios like they did in BTS. Personally, I think the space Scenario and the Afterlife Scenario would play better on Civ V, whilst FFH, both AOI and the full mod, work better with IV.