A proper Legend of Zelda sequel. It would change things and take risks (like Metroid: Other M), but maintain the "essence" of a Zelda game.
fishman279 said:I would make a game set in WWII (original, I know), but instead of it being the normal FPS rubbish, I would have it set in a POW camp and the whole thing would revolve around you trying (and possibly failing) to escape. Of course you would have no weapons of any kind, perhaps a hammer or something that you find in one of the early missions (but could only use as a last resort because the guards would shoot you on sight). There would be a level where you make contact with the allies through a German Radio and they tell you to steal documents, record conversations etc... to help the Allies pinpoint the German Forces and eventually come and free you.
Will you die during the Allied attack on the POW camp where the Nazis and Allies just shoot anything that moves through the smoke of the many explosions? Who knows, haven't thought that far ahead
It's been a topic of conversation between me and my dad, who only says games are about killing people. Yes, I've shown him Portal, but to be fair, it's an exception.
Write this down.The Boy in the Hat said:I'd make a trilogy, about a perpetually drunk man, in a 3rd person format similar to Grand Theft Auto or Red Dead Redemption. The Drunk Man, for unexplained reasons, gains super powers when he drinks alcohol of any kind.
So, Drunk Man: Last Orders, where the Drunk Man has run out of beer at home. Wrecking his car within moments of getting in, he has to get to his favourite pub on the other side of town before it closes for the night along the way hooking up with a myriad band of fellow pub-hunters
Drunk Man 2: The Hangover, in which the Drunk Man, having completed his quest to the pub in the previous game, has to return home once again, along with his fellow adventurers, having bizzare adventures along the way
Drunk Man 3: Revenge of the Landlord, the final instalment, in which the publican of Drunk Man's favourite free house unexpectedly has a heart attack in the pub, the Drunk Man and friends being so drunk they didn't try to save him. So, he is resurrected by an individual with a grudge against Drunk Man, abd given Alco-Powers comparable to the drunk man. So basically, Drunk Man's friends are kidnapped by the Landlord, and he has to save them, because only they have the money with which he can pay his tab.
So, yeah, drink beer, gain power-ups, beat up anyone who stands in your way between you and alcohol.
Aww... I'm flattered. I thought it was one of my worse ideas.IBlackKiteI said:Write this down.The Boy in the Hat said:I'd make a trilogy, about a perpetually drunk man, in a 3rd person format similar to Grand Theft Auto or Red Dead Redemption. The Drunk Man, for unexplained reasons, gains super powers when he drinks alcohol of any kind.
So, Drunk Man: Last Orders, where the Drunk Man has run out of beer at home. Wrecking his car within moments of getting in, he has to get to his favourite pub on the other side of town before it closes for the night along the way hooking up with a myriad band of fellow pub-hunters
Drunk Man 2: The Hangover, in which the Drunk Man, having completed his quest to the pub in the previous game, has to return home once again, along with his fellow adventurers, having bizzare adventures along the way
Drunk Man 3: Revenge of the Landlord, the final instalment, in which the publican of Drunk Man's favourite free house unexpectedly has a heart attack in the pub, the Drunk Man and friends being so drunk they didn't try to save him. So, he is resurrected by an individual with a grudge against Drunk Man, abd given Alco-Powers comparable to the drunk man. So basically, Drunk Man's friends are kidnapped by the Landlord, and he has to save them, because only they have the money with which he can pay his tab.
So, yeah, drink beer, gain power-ups, beat up anyone who stands in your way between you and alcohol.
You'll make a shitton of money off of it someday.