What game would YOU make

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Jack Cheal

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Aug 25, 2010
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i would wanna make a kind of modern assassins creed, like a normal person, who kills people, sorta like a Jack the Ripper, running from police using parkour and free-running, a strong emphasis on evasion rather than combat, murdering people during the night, working normally during the day, have an element where you have to conceal your murderous identity in average day-to-day life, while the police close in on you and watch as the characters life crumbles around them.

OR

A game in which the character is a professional mercenary who has been dropped in way over his head, no communications, aside from the odd radio, and have it as a survival/stealth/guerilla warfare styled game, having to find places to sleep, food, ammunition, all the while evading the armed patrols around the country by blending in, there would be some shooter elements, as well as faction status and a set weight, sort of like Fallout NV on hardcore mode. and the main goal would be a choice, either gathering up a resistance or militia and trying to overthrow the government, or contacting the PMC you work for and getting out of the country.
 

blankedboy

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Feb 7, 2009
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Hm...
A new DooM game that combines the editable-ness of the first two with the graphics capabilities of the third.
And proper multiplayer support.
AND THE REAL ENEMIES
 
Sep 14, 2009
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me personally, i would make a hybrid game of star fox/kingdom hearts/fable

the ship fighting would be a super polished and a bit harder (tactical viewing, kind of like battlefront II view), and you could literally travel from world to world in real time or warp speed via your ship (or fighter ship) and your fighter ship and ship could get mass amounts of upgrades depending on your style of play (now of course there is also mini side missions and whatnot on your ship itself, what with crew and kitchen and the rankings and such) and the main combat on land would be a somewhat combination of kingdom hearts and fable, in which melee and guns would be there, and of course a mix of magic, but nothing too fancy, as you have your two teammates with you who can also deal some damage based off of how you assign their characteristics and whatnot. On the planets and whatnot it would be alot like fable but also a mix of some kingdom hearts, where you could jump on buildings and find secret alleyways to mob like hideouts and secret loots for stuff, but the towns would all interact in real time and you could essentially do most of what you do in the fable series in these towns, and obviously in certain areas depending on what you do would trigger cutscenes and the main plots of those planets would play out.

the plot itself..well that one im still working out a bit..need to hire me a bioware writer for that part.
 

badgersprite

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Sep 22, 2009
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A game where you ride around on a rocket powered skateboard doing tricks while you fight dinosaurs with fucking lasers on their heads and kick their Cretaceous asses with your epically bad ass aerial kung fu moves.

Also, you wield flaming nunchucks.
 

Terminate421

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Jul 21, 2010
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I have an extremely difficult idea, but I am absolutly certain the Wii cannot run it. Maybe if Nintendo makes a better console in terms of graphics, it might get off the ground, but then again the concept is something that would also have to go with Nintendo. Also, Id better damn well know how to present it, other wise, its either:
A. The next "Shadow the Hedgehog" style F-up
B. The next Metroid prime style master piece

Im currently writing its script (for plot and dialogue) and I gotta say, it could be accomplished, but I'd need the presentation to be good as well as the execution.

For safety reasons I cannot go any further, I take great pride in this script and I don't want a copier.
 

Vankraken

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Mar 30, 2010
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A remake of X-Com 1 (UFO: Enemy Unknown) but without the technical limitations of a 1994 DOS game in a Real time / Turn base hybrid format.
All the randomly generated maps, soldiers, missions, and enemies. More research, manufacturing, weapons, aliens, bigger scale battles, cover mechanics, etc. Basically take the entire tactical strategy genera, take the bits that work, and refine it down to an enjoyable natural (no artificial set piece encounters besides the final battle) game experience.
In summary "A remake of X-Com 1 (UFO: Enemy Unknown) but without the technical limitations of a 1994 DOS game in a Real time / Turn base hybrid format."

Games like X-Com were great because they didn't hold your hand and make you experience an encounter in a linear and restricted manner. Honestly there is too much of the "Hollywood effect" in modern video games. Let the gameplay stand up by itself.
 

onewheeled

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Aug 4, 2009
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octafish said:
The Most Dangerous Game Game.
You know what...


Gotta say, if they could pull it off, a game like that would be interesting. Maybe take elements from AC:B's multiplayer, but in a jungle setting and just involving more stealth. That would be fun.
 

Sacman

Don't Bend! Ascend!
May 15, 2008
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Ashsaver said:
Non of the above,i would rather make a hentai dating sim with FPS/RPG element,that involve you,the underdog.....conquering the world!

Obviously based on true events...<.<

OT: I would make a real sex simulator... you know 1-3 minutes of awkward unsatisfying rubbing followed by 30 minutes of apologizing and watching Jaws on HBO...<.<
 

Frotality

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Oct 25, 2010
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stripped down to its basic elements, my idea is basically a 3rd person dues ex, with better voice acting and characters.

it follows the same principle of having a bajillion ways to approach any given situation in the game. i already have a ridiculously fleshed out tech/hacking system, a pretty deep melee combat system (yeah, there is lightsabers, im not gonna lie, or call it something else; space dudes with swords = jedi, there is no avoiding it...), and a bunch of other stuff. but yeah, thats the basic premise.
 

Dango

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Feb 11, 2010
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This might sound odd, but a music/rhythm action game. Pulling combos and stuff would require you to do Elite Beat Agents-esque button sequences. It sounds crazy, but I know it can work!
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Your poll appears to have exploded. Nevermind, I'll improvise.

To start with - yes, there is a grand plan here - I would start with a technological-fantasy world which is a bit errrm...odd. Where to begin? The elves are actually scientists, the dwarves wear heavy armor only to increase their superhuman agility, the humans are...awesome, and things like orcs and trolls are only as evil as anyone else can be, given their nature.

More importantly, there are actually two apparent main-and-unassociated actual villains at work, both of them equally dangerous in the end. One is head of a country which has been harnessing the power that nearly blasted the world to smithereens...and the other is Garlock The Destroyer, the mad warlock who is essentially Richard and Deadpool rolled into one. Even then, Garlock's the sane one...and nobody knows what the hell he IS.

The game would feature the perspective of different characters, though who the main character is depends on who you want to center around. The only time the hero-types - and some of them may not be heroic by nature - are actually the main is when you get a part of their story to crop up. They all have stories to tell and differing abilities to make use of. And you'll probably need them all.

After that, assuming there was no sequel, I would branch out into the dimension I created this world to be a part of: The Dark Dominion.
 

Jake0fTrades

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Jun 5, 2008
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My game would be very similar to Fallout. The biggest difference is that it uses the same controls as Call of Duty and instead takes place in a winterized post-apocalyptic version of New York City.

There's no radiation or ghouls or any of that. There's just two groups of survivors attempting to take control of the city, you can side with either one you want and they'll put you in a position of your choosing. (Diplomat, assassin, soldier.)
 

Tsunimo

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Nov 19, 2009
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A steampunk RPG/RTS/FPS
that would be the best game ever...

It would be kind of like this [http://store.steampowered.com/app/31700/] but more polished, and more custamization
By the way you should all buy this game as its only 5 dollars[sub][sub]<--Not so shameless game advertisment[/sub][/sub]
Buchholz101 said:
Although This would be awesome too
 

veloper

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Jan 20, 2009
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Maybe a futuristic post-apocalyptic WRPG in the vein of Fallout1, but with the combat being a cross between Fallout tactics and Jagged Alliance2.

Or a new UFO game like the original EU one, but without the magic (psionics) and laser weapons and other weak stuff, making the sci-fi a bit harder.
Then it'll have have modern destuctable environments and realistic bullet penetration for thin walls. Also a better cover system and the ability to go prone and crawl.

A remake of Master of Orion 2, but with the basic economic model and interstellar travel of of Master of Orion 1 and solar systems like Space Empires 5. Interplanetary travel would also function on SE5 hexes.


These 3 games should already have been made.
 
May 5, 2010
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An Uncharted-style game set in the Mass Effect universe. Complete with zero-gravity platforming (derelict ships and the like) ancient alien artifacts, and a leading man more likable then Nathan Drake, i.e., ANYONE. (Don't get me wrong, Uncharted 2 kicks ASS.)