With the RTS team of Blizzard is freed up after the last Starcraft II expansion is released, it seems reasonable that their next RTS title will likely be Warcraft 4. While it is a bit problematic storywise if Warcraft 4 and World of Warcraft exist side-by-side, it's not an impossible problem to solve. (Personally I think the best solution would be to start a few decades into the future, with mostly new characters, to give the WOW story some breathing room, without the two feeling completely disconnected)
Lorewise aside, what kind of gameplay would you like to see from warcraft 4?
(1 - Scale) keep the low number of units and zoomed in style of warcraft III, go bananas with the scale a la Total War, or something in between?
(2 - Campaign structure) Would you like to see a campaign structure similar to that of starcraft II, with a point-and-click style homebase, managing campaign permanent upgrades, talk to characters relevant to the story, decide where to go next, Or perhaps a more linear structure, sacrificing some interesting side branches for a more focused story?
(3 - Campaign only units) RTS games usually slowly release new units as the campaign goes on, acting as a tutorial of sorts for the multiplayer. But as we've seen from the starcraft II campaign, adding extra units that might be completely imbalanced for multiplayer, but with a specialized map could be very fun to play with. Would you like to see something similar in Warcraft 4?
(4 - Factions) Keep the factions from WC3? Perhaps a system with variants of each faction next to a vanilla faction, similar to command & conquer generals: zero hour? For example: a more druid focused night elf faction and a more ranger/sentinel focused night elf faction
(5 - Heroes) Would you like to see heroes return? If so, should their role be downplayed to a more modest strong unit, or go all out and have it truly be the centerpiece of your army?
(6 - World of Warcraft Crossover) If there is to be any crossover with World of Warcraft gameplay wise, maybe two opposing WC4 players take the roles of commanders in a World of Warcraft battleground, where the commander can facilitate the wow players by sending creep waves, build defensive structures, determine the upgrade path according to the need of the battlefield, fire of artillery shots to help turn the tide of battle, etc. It could be an interesting game mode.
These points are just for structuring the discussion, but feel free to just give a description of what you would want out of a potential Warcraft 4.
Lorewise aside, what kind of gameplay would you like to see from warcraft 4?
(1 - Scale) keep the low number of units and zoomed in style of warcraft III, go bananas with the scale a la Total War, or something in between?
(2 - Campaign structure) Would you like to see a campaign structure similar to that of starcraft II, with a point-and-click style homebase, managing campaign permanent upgrades, talk to characters relevant to the story, decide where to go next, Or perhaps a more linear structure, sacrificing some interesting side branches for a more focused story?
(3 - Campaign only units) RTS games usually slowly release new units as the campaign goes on, acting as a tutorial of sorts for the multiplayer. But as we've seen from the starcraft II campaign, adding extra units that might be completely imbalanced for multiplayer, but with a specialized map could be very fun to play with. Would you like to see something similar in Warcraft 4?
(4 - Factions) Keep the factions from WC3? Perhaps a system with variants of each faction next to a vanilla faction, similar to command & conquer generals: zero hour? For example: a more druid focused night elf faction and a more ranger/sentinel focused night elf faction
(5 - Heroes) Would you like to see heroes return? If so, should their role be downplayed to a more modest strong unit, or go all out and have it truly be the centerpiece of your army?
(6 - World of Warcraft Crossover) If there is to be any crossover with World of Warcraft gameplay wise, maybe two opposing WC4 players take the roles of commanders in a World of Warcraft battleground, where the commander can facilitate the wow players by sending creep waves, build defensive structures, determine the upgrade path according to the need of the battlefield, fire of artillery shots to help turn the tide of battle, etc. It could be an interesting game mode.
These points are just for structuring the discussion, but feel free to just give a description of what you would want out of a potential Warcraft 4.