Point and Click adventure games taught me resourcefulness, and also selective kleptomania. I.E. if it isn't nailed down, and no one objects, take it. You never know when it might come in handy.
Survival Horror taught me that fighting isn't always an answer. No matter how tough you think you are, you can't always just smash your way through life. Its wasteful, and eventually you are going to hit something that hits you harder. But just because things look bad doesn't mean you should be afraid: there is always a way out of every predicament.
Shooters taught me the importance of teamwork. Everyone has a role they can play, even if they aren't directly working with you, and if you know how to use all the resources at your disposal you will always be successful. They also taught me the importance of noticing small details and acting on them. Sometimes, being able to spot a small change in your environment, and knowing what to do about it, can draw the line between success and failure. Stay frosty!
RPGs taught me that everything, at the end of the day, is a series of processes. There is a logic behind everything, no matter how inane or random it may seem.
Strategy taught me how to multi-task, and more importantly think in advance. You can't get ahead in life if you are always just reacting to things around you. Plan ahead, make people react to you, and you'll go far.
Fighting games taught me the difference between memorization and motor control. I can know a combo inside out, but it doesn't mean jack if I can't do it. Applicable to real life in that it showed me the wisdom behind things like tests in school.
Dead or Alive taught me that a generous application of T&A really will make up for any sort of disappointment.
Survival Horror taught me that fighting isn't always an answer. No matter how tough you think you are, you can't always just smash your way through life. Its wasteful, and eventually you are going to hit something that hits you harder. But just because things look bad doesn't mean you should be afraid: there is always a way out of every predicament.
Shooters taught me the importance of teamwork. Everyone has a role they can play, even if they aren't directly working with you, and if you know how to use all the resources at your disposal you will always be successful. They also taught me the importance of noticing small details and acting on them. Sometimes, being able to spot a small change in your environment, and knowing what to do about it, can draw the line between success and failure. Stay frosty!
RPGs taught me that everything, at the end of the day, is a series of processes. There is a logic behind everything, no matter how inane or random it may seem.
Strategy taught me how to multi-task, and more importantly think in advance. You can't get ahead in life if you are always just reacting to things around you. Plan ahead, make people react to you, and you'll go far.
Fighting games taught me the difference between memorization and motor control. I can know a combo inside out, but it doesn't mean jack if I can't do it. Applicable to real life in that it showed me the wisdom behind things like tests in school.
Dead or Alive taught me that a generous application of T&A really will make up for any sort of disappointment.