What Games Scare You?

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Mean Mother Rucker

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Oct 27, 2008
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Fatal Frames 1 & 2.

Optimus Prime said:
OH OH OH! Get the ghould mask from Rob or whatever that guys name is from the Tenpenny Tower mission, as ghoul'll never attack again!
You know if you combine that with a pre-war spring outfit, a pre-war hat, and the Deathclaw gauntlet, you have Freddy Kreuger.
 

Bigfatstupid

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Aug 8, 2008
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Resident Evil. . .One of my friends played it when I was younger. I think it was like the first or second game, not sure. He played a bit of it for me and I found the whole camera postioning to not only be bothersome but creepy too, only because the character you usually controlled wasn't very good at aiming at things that would kill them.

The worst was when he died and he got the creepy 'Your Dead' Game over.

Never been able to play a Resident Evil game since then.
 

sirsolo

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Jan 10, 2009
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Really scared me? F.E.A.R. (temporarily mind you)
Condemned was like "Ahh.. Hobos!"

Biggest scare: about 7 (?) Years ago when Diablo was for the PS1, The Butcher scared me sleepless.
 

Damien the Pigeon

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Oct 23, 2008
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The first time I ever played Resident Evil 4, my friends and I were in a dark basement. He shot a zombie's head off, and we all let out a sigh of relief... until, of course, the mutated bug thingy crawled out of its neck. Then we all screamed.
 

Sprogus

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I seriously can not get scared by any game, maybe it's my inability to get absorbed into the game.
 

Dalisclock

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Thief. Both of the Cathedral levels creeped the everloving S**t out of me.

Call of Cthulhu: Dark Corners of the Earth. When you are crossing the huge chasm near the end and encounter the polyps. Scared me more then any other monster in a video game ever. I don't know why. They were just so....unsettling looking.
 

barryween

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D-Mic said:
barryween said:
Not many really. I was freaked when the dude gets disemboweled(sorry about spelling) in Bioshock was scary........................................................... oh and...
ELMO'S LETTER ADVENTURE!!!
Firefox says spelling's all good!

Bioshock was creepy more than anything, especially when you first get the revolver. You know what I'm talking about.

Thanks with the spelling (I do try.). And yes I agree. I forgot that creppy part!
 

vid20

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Feb 12, 2008
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F.E.A.R. - The scariest game I have ever played.
Suffering. - I remember watching my brother play this when it first came out.. We both had nightmares about it.
Silent Hill 1-4. - Take your pick, all truly terrifying games in their own right.
Res Evil 1-4. Again, they get the job done.

And for just single fuck with your mind moments in a game.
Portal - if you ever take the time to go into all the secret areas.. some of that can really mess you up.. all the writing on the walls.

Left 4 Dead. - the first time you hear a hunter screaming at you, it will really only get you once.. but still.

Most disappointing "scary" games

Doom 3
Dead Space
 

Looking For Alaska

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One of the things that scare me the most in horror games is when I have a powerful monster coming after me that is either very hard to kill or I can only slow it down. The regenerating monster in Dead Space springs to mind. Also, the part at the beginning of Resident Evil 4 when the villagers are just pouring into the town and you have to hide in/barricade up the building and try to escape really kind of scared me and is one of my favorite scenes in a game.
 

fanklok

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this is going to sound really weird but Morrowind when your in one of the tombs and theres that creepy background noise of the spirits telling you to die or whatever it actually gives me that scared feeling and the fact that my desk top doesnt have speakers so i have to use ear buds so their good job with the sound, you know where if someone is behind you talking it actually sounds like their behind you, is just enhanced
 

goldomcsas

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Apr 1, 2010
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2 games come to mind and they're both from the Game Cube. I was one of the few (only?) gamers of the late 90's that spent more time on a Game Cube than a Play Station or X-Box combined; and despite Nintendo's recently horrible track record with 3rd party developers, both games came from other companies and scared the pants off me.
The first is Eternal Darkness. Eternal Darkness was a fun horror/role-playing game where you explore a haunted mansion that eventually sends you back and forth through time collecting items to unlock a final climactic battle with a Cuthulu-esque giant tentacle monster from another dimension. The scenery, music, and monsters were scary enough by themselves, but on top of trying to stay alive, you also had a Sanity meter that went down when you got hit which caused you to slowly go insane, which made the game so much more random and freaky. It would start slow, like you'd be walking around and suddenly hear a baby crying in the distance or the walls would start bleeding, but then really crazy things would happen like you'd walk into a room full of zombies and your controls would suddenly reverse and when you tried to run away, you'd just run straight into a zombie or you'd walk into a room and suddenly your head would come flying off and you'd take a few more steps before falling to the ground, then there would be a piercing scream and a flash and you'd be alive and standing in the doorway again. This game seriously F#$%s with your head.

The second game that scared my pants off was the remake of Resident Evil 1 for the cube. A little context to start off, There were about six of us in the room playing and watching together, all of us long-time Resident Evil pros who had been through the games on Playstation. In the early Resident Evil games there was a bit of an unspoken rule: if there is a Zombie on the ground, then it is part of the background effects and it is going to stay there. This means that if you were exploring a room and there was a dead zombie on the ground that you walked past and nothing happened, then you were fine; end of story, the zombie is a decoration, get on with the game. Then this version of Resident Evil comes around and introduces the option to burn corpses once they've fallen down; we think, "ah, nice touch of realism, but doesn't really add much to the game" because usually once a zombie is dead, it's dead. Then about half way through the game we're walking past a zombie corpse that we've been walking past all game, when suddenly it gets up and RUNS at us full steam. Needless to say all six teenage boys in the room started screaming at the top of our lungs; it was so hilarious! Cudoes Capcom.
 

Zetsubou-Sama

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Mar 31, 2010
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Fatal Frame II made me go: 'oh shit oh shit oh shit' some hours in.

Same things go for some Fatal Frame III sections altough lots of time running around because of being clueless about what to do removed some of the immersivness of the game. The one I remember clearly is a girl being followed by ghosts and during the rest of the game the room where you met her would have some random shit, also a cabinet that didn't exist and you got locked in for no apparent reason while a bunch of creepy effects took place.

And when I was a kid the first time I played Parasite Eve II. The first level and in game FMV inside the plaza creeped the hell out of me.
 

Kamunt

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Mar 19, 2010
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Silent Hill 2...even though I've never actually physically played it, I watched my friend play it enough times to know that it scared me crapless. Someone said Ocarina of Time, and actually, yeah, that scared me, too. Killer7 also scares the crap out of me, and it managed to do so before I even started playing the bloody game.
 

armaina

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Nov 1, 2007
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Scary games don't scare me they... enthrall me. The unsettling creepy factor of a game gives me this sort of excited high that I can't really explain, it grips me to it. So, I'll list some creepy games and what made me feel the most gleeful.

Eternal Darkness:
Though some of the sanity effects were a little campy, some of them were much more crazy. The best parts were walking around with low sanity because everything distorted slightly, voices were heard and the heads of statues would move. Sometimes, it's the subtle things that stick with you the most.

Yume Nikki:
This game is 100% nightmare fuel. It's a free game so if you want to check it out you can do a little search for it. The world is surreal and in many cases the combination of the subtle background sounds and music, combined with the surreal images you find kind of leaves something that lingers with you in the back of your mind. This is the element of true nightmares.

Silent Hill Series:
This series is just full of eerie atmosphere and chilling elements. Most of the monsters are that perfect blend of creature, and almost human. Uncanny Valley monsters are, IMO, the best monsters out there. The kind that you can almost identify with something human but it's not. It's those kinds of things that really seem to tug at your mind which is why they are the best <3

Quake:
Honestly, I'm listing this because of the background music, a score composed by NIN that is subtle and haunting and adds to the atmosphere.

Quake 4:
The strogification sequence. That is all.

Half-Life 2:
The Headcrab Zombies and the Stalkers. The zombies themselves don't really seem that scary... until you listen to them when they're burning, their screams are haunting. The stalkers themselves are just creepy in the sense that they were once humans that have been tormented and distorted, think back to the mentioned Strogification sequence, up that to 11.. that's probably what it was like for these people. That thought is what makes it frightening.

FEAR:
While I was personally annoyed by this game and found it's 'scary' scenes to be far more irritating and gimmicky than anything, I do have to take a nod to the expansion pack Extraction Point and the scene for Holiday's death. While I hated to see him go, that was by far the most 'scary' (IMO, most awesome) scene in the whole game and expansions combined.

Mother 2 (Earthbound):
Specifically the final battle with Giygas, the music for that battle really sets the mood, and the battle itself is made even more eerie by the words spoken by Giygas. On top of that, his death is rather.. 'violent' if that makes any sense.

Mother 3:
Once again, the final battle in this is rather haunting, the music combined with the knowledge of who you're fighting and what has been done to them is something that will really start to eat away at you in the back of your mind. Honestly, I wished they had kept in the original battle backgrounds they had intended to use, (they were removed because they were thought to be too frightening) the level of creepy and haunting it would have added to it would have been heavenly. *sad*

That's all I can think of for now, I'm sure I'll think of more later. Though eventually I'd like to be able to play Condemned, Stalker and The suffering.