What games that were bad that you saw potential in?

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DyslexicWalrus

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Nov 24, 2009
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Borderlands: Did anyone else read that Gameinformer article? I was blown away. This game was going to be amazing. What it turned out to be was a far too easy game, with a pathetic ending and a tiny world.
 

KissofKetchup

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WorldCritic said:
Star Wars The Force Unleashed, as much as I hate on it I really did see potential. You know after I got past the crap controls and horrible graphics on the Wii version.
That's why you don't play it on the Wii stupid
 

WorldCritic

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KissofKetchup said:
WorldCritic said:
Star Wars The Force Unleashed, as much as I hate on it I really did see potential. You know after I got past the crap controls and horrible graphics on the Wii version.
That's why you don't play it on the Wii stupid
Actually I played the PS3 version first and had the same opinions minus the graphics, I played the Wii version to see how it compared. It was much worse.
 

PDizzle418

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Mar 6, 2008
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Shattered horizon.

One of the most original and best looking games I've played in a long time, poor marketing lack luster level design and short hectic games caused it too fall short.

if they had added mote weapons, which apparently they are doing tomorrow may 5th, which is cool. they needed those weapons from the beginning, it's frustrating when everyone is on the same footing all the time. except only sort of. The problem with the weapons is that it takes a lot of shots to kill someone, excluding lucky headshots and tank shots, so if you;ve been shot your at a steep disadvantage because now you need to hit the other player 3-4 more times than they have to hit you.

If their maps had been bigger it would have been much better, instead they are cramped and indoors?!?! in doors in space. they could have made some many more levels than they did and so many different game types but they thought small and it didn't work out like it should have.

lots of brilliant ideas, the ability to go dark so you can't hear anyhting but your also hard to see among other things gave this game so much potential taht was wasted. Even if it is only 20 bucks
 

Jfswift

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Nov 2, 2009
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Legendary on PS3. It could have been a cool game but the controls and animations/acting weren't that great.

I'm also disappointed by alot of wii games. That controller design is so damn unique and leaves open so many possibilities for cool games.
 

Aerowaves

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CowboyfromHell666 said:
Wroyth said:
The Force Unleashed. So much potential destroyed by a shitty plot, shoddy and uninventive gameplay, cruddy visuals, a retarded camera and the unmistakeable general whiff of Lucas about it. Also the lack of a duel mode on the 360.
Remember in that one trailer that it showed the Apprentice bringing down a whole Star Destroyer? From what I heard, when you actually do so in game, that it wasn't as good as it seemed. I never got it after I heard some not so good reviews.
Most annoying part of the entire game, seriously. It takes artistry to make something that conceptually awesome that bad.
 

Flying-Emu

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Anticitizen_Two said:
Flying-Emu said:
Anticitizen_Two said:
Flying-Emu said:
Anticitizen_Two said:
Left 4 Dead 2, Crysis, Far Cry 2
Why do you list L4D2, and not L4D1, when they're the exact same game?
...Because they're not?
They changed the atmosphere, story, and characters. None of that affects gameplay. They added three new special infected, which makes Shiva corner stacking more difficult, and therefore makes the game actually worth playing. They added finales that require you to do more than sit in a corner and fire.

None of this changes the game drastically.
I agree that none of it changes the game drastically. That's why I thought it was bad sequel. But you just listed several things they did change, which kind of disproves your own original claim.
I am of the mind that the atmosphere and story are of little consequence, considering how I paid little attention to it in the first place. The gameplay, the most important part of the package, is the same.
 

Anticitizen_Two

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Flying-Emu said:
Anticitizen_Two said:
Flying-Emu said:
Anticitizen_Two said:
Flying-Emu said:
Anticitizen_Two said:
Left 4 Dead 2, Crysis, Far Cry 2
Why do you list L4D2, and not L4D1, when they're the exact same game?
...Because they're not?
They changed the atmosphere, story, and characters. None of that affects gameplay. They added three new special infected, which makes Shiva corner stacking more difficult, and therefore makes the game actually worth playing. They added finales that require you to do more than sit in a corner and fire.

None of this changes the game drastically.
I agree that none of it changes the game drastically. That's why I thought it was bad sequel. But you just listed several things they did change, which kind of disproves your own original claim.
I am of the mind that the atmosphere and story are of little consequence, considering how I paid little attention to it in the first place. The gameplay, the most important part of the package, is the same.
But it's not. You yourself noted how Shiva corner camping is much less effective. That was the entire foundation of the first game.
 

Neverbomb

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Jan 26, 2010
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Boiling Point: I have never played a game that looked so good in pen and paper,and so far ahead of its time if I may add. But when implemented in practice it was just a buggy ride that you would occasionally get a glimpse of how brilliant the game could be. It put "point" back in disappointment. (i could not resist saying it!)
 

psivamp

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CoverYourHead said:
Farcry 2.

Prototype - I still like it, but it could've been better.

Tenchu Z.
Agree, agree, sadly I agree.

Farcry 2, awful, but could have been great. You know, if you weren't fighting psychics, didn't have malaria, a gun lasted more than six shots. Seriously, the game included Accuracy International's AS-50 semi-auto .50 cal sniper rifle -- a gun designed to be used by the Navy SEALS -- and made it only last two clips before rusting and falling apart.

Prototype, good, some of the challenges are ludicrous, killing the population of the town from Dead Rising in Infected is just retarded -- it takes 12 hours or so to do it in DR where you drive under the mall in a series of three different cars, and you can't kill nearly as fast in Prototype.

Tenchu Z. Oh, From Software, why did Tenchu Z not rock my socks off? I have all the other games carefully preserved and cherished. Maybe if it were grittier and had a story? Maybe...
 

MortisLegio

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Nov 5, 2008
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Too Human, the idea of "Norse Mythology: IN SPACE" seemed kinda cool but had they fixed the combat and gotten rid of that whole stasis ailment thing it would have been pretty good(at least combat wise)
 

Dexiro

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Dec 23, 2009
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Croc for the PS1.

It has almost everything it needs, but I'm pretty confident they didn't have any play testers.
The controls and camera were pretty awful, it was like controlling a Katamari through a 3d platformer.
And there's a few little things that take off the professional edge, like items blending in with the background or bosses giving no indication that they've been damaged.

Surprisingly people still love it despite it's flaws, including me :3
Could have been so much better though!
 

Therumancer

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Nov 28, 2007
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I'll vote "Deadly Premonition". It's one of those games that is broken in a ton of ways, but somehow still manages to be pretty awesome even if I'm not too far into it. Very recent game too...

Simply put this game would have been one of the most rocking things ever given a better budget, and a bit more testing/tweaking. It's one of those games where I'll ironically say that the graphics are pretty bad (though this is judging by current standards, pretty average by PS-2 standards) but the voice acting and writing is pretty good.... in most cases when I make such complaints it's exactly the opposite. :p
 

AdamRBi

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Feb 7, 2010
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Big fan of Star Fox, so I was in hopes that the past 3 games in the series would be good. Turns out they all had good qualities, but suffered under various strains.

I enjoyed Starfox Adventures; It wasn't your traditional Starfox game, but I liked the character design and the story. On the other hand, the story was poorly told, the rail shooting portions were short and dull, Prince Tricky was annoying (charming and fun at times, though you tend to pay him no mind until he begs to be fed). That and despite General Pepper's advice, it would have been fun to use the blaster. It's not like you don't get a magic staff that shoots fireballs not 20 seconds later after all. The game was a weird mix of a fantasy title and a Sci-Fi series which I think would have worked better if it was ether overhauled in to more of a Starfox series game or kept as it was and been released as Dinosaur Planet, no Fox at all. Though after all it's short comings, the story concept I liked and I prefer the character designs in it over the ones from Assault and Command.

Starfox Assault returned to mostly rail-shooting, and it was good rails hooting too. Personally I think the levels are a tad slow, though I've thought that a few times even in Starfox 64. Something about the way it was done in Assault though seemed slower. Just as well, the on-foot missions controlled funny and too often did I have to sit through the "sit on the wing of someone else's ship and shoot" missions. I loved the assortment of weapons and the level designs were all very nice. Speaking of design, I loved the ship designs in this game. They were very sleek. The story design wasn't as good, they certainly did tell it better then Adventures did; but like adventures the story wasn't bad, it was just poorly handled. I didn't like the character designs in this one as much though. Previous versions of Fox had more of a rouge feel to it, this kinda fit seeing as how they were righteous mercenaries for hire and not a branch of the Cornerian Army. The new outfits looked too formal. That's just opinion though, they looked good but I just preferred his other designs.

As for Starfox Command, I don't know what happened to that game. The characters looked silly in their outfits and there was a lack of interesting gameplay. Open field + enemies, shoot all of type X to win with the occasional mothership or missile to tend with. The Strategy portion of it was a neat bridge between battle segments, but the actual stages felt a tad lacking at times. The story is a hit or miss in this game though. I liked how some of it was told on some of the branches and it made me ponder and want to return to the older games just to make sure Andross was still evil. Though some of the stories were not as good, some of them ended on sour or weak conclusions, and of course none of them were canon. After years of tying each game to each other loosely, it'll be interesting to see what they'll do next now that they've got nothing but a platform to build on without any story to spring from except the general mythos or the Starfox universe.

So while enjoyed the characters, environments, and story concept in Adventures; the weapons, level design, and Vehicle gameplay in Assault; and the method of story telling in some of the stories in Command; the games had a lot of shortcomings that I felt weakened the games. Things that defiantly could of been polished.

Hopefully, if Platinum Games even gets their wish to make the next Starfox game, they'll manage to get that extra polish on it to really make a great title out of it.

/rant
 

KissofKetchup

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May 26, 2008
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WorldCritic said:
KissofKetchup said:
WorldCritic said:
Star Wars The Force Unleashed, as much as I hate on it I really did see potential. You know after I got past the crap controls and horrible graphics on the Wii version.
That's why you don't play it on the Wii stupid
Actually I played the PS3 version first and had the same opinions minus the graphics, I played the Wii version to see how it compared. It was much worse.
Oh ok. Valid Point.Personally I liked it on the 360
 

Nomanslander

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Feb 21, 2009
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StriderShinryu said:
Red Ninja. Great concept and some very cool ideas that deserved better than they got. I personally didn't find it to be the terrible game many did, but it had so much potential it hurts.
You mean Madame "remember me for my sexy legs and nothing else."

You know I wouldn't mind seeing a sequel just to see how they render her legs in the new game no matter how much the rest of the game sucks...=)
 

8-Bit Grin

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Apr 20, 2010
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I would have to say Elder Scrolls IV.

When compared to Morrowind, there's no contest.

It actually *hurt* to play it.