In any sense that you can think of, what games were simply trying too hard to be liked, or be scary, or be wacky, or whatever else?
I'm starting with Saints Row: The Third. Yeah, Saints Row 2 had some ridiculous things going on, but it also had charming dialogue and characters and at least didn't seem to be waving its dick in our faces. Saints Row: The Third not only waves its dick in our face, it makes a giant purple dick one of the main weapons.
(And I want to take this opportunity to bring up the fact that the purple dildo in Saints Row 3 was basically one of the game's biggest selling points, despite the fact that San Andreas already had a purple dildo available as a weapon. (which actually looked a lot like the one from SR3, but smaller) and in SA it was just there. The developers didn't wave it around shouting LOOK AT THIS EVERYBODY WE HAVE A DILDO FOR A WEAPON, either. It just happened to be a souvenir picked up during a mission, and was actually quite funny in context. In Saints Row it feels forced.)
I'm starting with Saints Row: The Third. Yeah, Saints Row 2 had some ridiculous things going on, but it also had charming dialogue and characters and at least didn't seem to be waving its dick in our faces. Saints Row: The Third not only waves its dick in our face, it makes a giant purple dick one of the main weapons.
(And I want to take this opportunity to bring up the fact that the purple dildo in Saints Row 3 was basically one of the game's biggest selling points, despite the fact that San Andreas already had a purple dildo available as a weapon. (which actually looked a lot like the one from SR3, but smaller) and in SA it was just there. The developers didn't wave it around shouting LOOK AT THIS EVERYBODY WE HAVE A DILDO FOR A WEAPON, either. It just happened to be a souvenir picked up during a mission, and was actually quite funny in context. In Saints Row it feels forced.)