What games were trying too hard?

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Eddie the head

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The_Blue_Rider said:
Mass Effect 3 tried too hard to have a deep and thought provoking ending, thats the only example I can think of

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AMMMEEEEERIIIIICAAAAAAAAA is behind this :mad:
And trying to make you give a crap about that kid. I'm sorry I didn't care about you kid.
 

malestrithe

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Sacred 2: the Fallen Angel. It tried to be a deep experience that provided hours of gameplay. However, it it did ti by providing over 600 "please do my ***** work" side quests.

Dante's Inferno. If you are going to do the good or evil gameplay mechanic, make you game have two different endings. Have one ending where Dante kills off Lucifer and takes over Hell and another one like the game's ending to begin with. Sorry, Visceral but people were going to be mad at you for adapting a literary masterpiece into a GoW style adventure game anyway, you might as well go all the way with it.
 

Casual Shinji

Should've gone before we left.
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Bayonetta

It was trying to ~ uh...

.........................?

Well, whatever it was trying to do, it was way too much.
 

Kahunaburger

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Also, God of War. Tries to be hardcore in a very David Jaffe sort of way, ends up being less hardcore than actual Greek legend.
 

endtherapture

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Crysis 2 tried too hard to have a thought-provoking story about corporations and what it is to be human.
 

V TheSystem V

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I might get flamed for this, but I'm gonna go with Skyward Sword. Hell, most Wii games, actually.

The gimmick of motion control was forced on the player, as they had to juggle with bad gameplay with third party titles and getting the motion just right to do what they want. A game I had this problem with was Skyward Sword, surprisingly. The motion plus did nothing for me, and it forced you to use the Wii Remote for the stupidest things like rolling pots. I do not care for rolling pots and bombs, Nintendo. Too many times had I tried to roll a bomb into a hole and the game refusing to register my Wii Remote. Motion control infuriates me.

An exception to this rule is Super Mario Galaxy. DAMN, that game used motion control in a decent way. Nintendo's console couldn't do 1:1, but just a waggle they could do perfectly. Kinda misses the point, but at least it was responsive when it didn't need to be precise.
 

Scarecrow1001

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Jun 27, 2011
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Deshara said:
Assassin's Creed. The first thing they did when making the second game was to remove the one thing I truly liked about the series. Honestly, I can't even say I like the series at all. Just the first game. You know, the one where you ASSASSINATE PEOPLE.

But no, now they have to have sections where it specifically only allows you to use mellee weapons because they broke their own fucking games by giving you throwing knives, arrows, guns, poison darts, throwing axes, bombs, bombs and more mother fucking bombs, almost all of which is instant kill. I mean, come on, who played the first game and thought that throwing knives was their favorite part? I mean, sure the combat was interesting, but they seem to be missing the entire point of their own god damned games.
I remember every single assassination target of the first game because each of them was in interesting, dynamic person who does thing for reasons, to the point that when one of them turned out to really be doing what they did just for the hell of it, the character (and I) was (were) shocked. Because it was unusual.
But by now the "villains" are just caracatures of disney characters who run around hurting and killing people FOR THE EVULZ and the main character, a mother fucking assassin, doesn't kill main characters ON FUCKING SCREEN. No, because having Ezio, the -assassin-, just fucking kill Cesare would make us uncomfortable so they have to go the fucking disney G-rated route and have him dropped off a ledge so you don't have to see him die. In a game where you can indiscriminately massacre hundreds of people for no fucking reason.


Ugh.[/vent]
Anyway, the series is trying too hard to be an actiony conspiracy intrigue story, when the best part of the original was the meticulous assinations of real, rounded, sympathetic human beings along with the implication that the main character is not tramping about on a moral high-ground. The characters were always quick to point out, when Altair would get preachy about rights and justice, that he himself is an unrepentant murderer who kills people because his master told him too, and it gave a well-welcomed releif from the constant bombardment of games filled to the brim with self-righteousness-- the view point that killing people is justified by the slightest of convenience-- the kind of game where it ends with a super-powered marine throttling an old man to death because he wasn't on the 'Merican side, and then cutting to a bunch of jets doing a fly-by of a naval fleet while rock music blasts and you're apparently supposed to be all "FUCK YEAH, AMERICA!" but in reality you feel dirty because of how blindingly fucked up the mindset behind such things is.
And ALL OF THAT was the first to go when they made the sequel. I don't even know why I keep playing them. I just don't enjoy them anymore.
Ok, two things...
1.
If you don't enjoy them, don't play them, not that hard.
2.
I have no clue what you are saying about Ezio being a filled with self-righteousness. If you played the games and wanted to enjoy them, instead of being a cynical and jaded person, you may find that they are great games.
Yes, I know that I am biased, I love Assassin's Creed.
 

Penguin_Factory

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Pretty much any game about soldiers from the last six years or so- Gears of War, Killzone, Call of Duty, Battlefield, Crysis, you name it. What kills me about this is that they're trying too hard to simultaneously be adrenaline fueled action fests for the Mountain Dew and Doritos-loving dudebro crowd and moving, poetic Band of Brothers style ruminations on the horrors of war. Gears of War is probably the worst offender here, as the games flip randomly between incredibly silly Rob Liefeld-esque action to attempts to be dramatic and stirring.

On a related note, Jak and Daxter 2 was an early harbinger of the grittiness-as-maturity trend that games still haven't really grown out of. Some of the dialogue in that game is absolutely hysterical due to how hard the actors are straining to be badass. I'm surprised they didn't give themselves an aneurysm.

While I like the series, Dead Space tries way too hard to be scary. The constant barrage of jump-scares and insane violence very quickly becomes rote and loses its appeal.

Probably the worst example of this I've ever seen: back in the PS2 era/ early current gen a lot of sports and racing games decided to be more extreme and "urban". The result was like one of those doughy suburban white guys who try to act "gangsta", or maybe a middle aged office manager with a mohawk.
 

Ninjafire72

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Feb 27, 2011
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Call Of Duty Black Ops takes my vote. I had the chance of going through the campaign again recently and I came to this conclusion: this thing just does not know when to slow the hell down. I know I'm not alone in thinking this, because Yahtzee shares my opnion in his review.

Every freaking level has things blowing up left right and center, the sound of gunshots never stop and you're constantly being ambushed by 600 bad guys. Christ... it just tries way too hard to be a hollywood action shooter that I'm left dazed and disorientated by the end of a level.

But then agian, I don't think this trend is limited to BlOps... MW3 had a fight sequence in a FALLING PLANE for christ sake. If that doesn't sound like it's trying too hard then I don't know what does.
 

rosac

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Team fortress 2 tries too hard with the team part and ignores the fortress element. This is an issue in my mind.
 

putowtin

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saint row the third
fable 2
GTA 4

all guilty of trying to hard IMO
 

IrateDonnie

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Apr 1, 2010
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Bulletstorm they over did it with the 12 year old humor.I think they were trying too hard to be the next Duke Nukem.
 

Zeema

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Skyrim was trying to be too much like Fallout and was a bit stale.

Morrowind had 27 skills

and skyrim had 18
 

DoPo

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The_Blue_Rider said:
AMMMEEEEERIIIIICAAAAAAAAA is behind this :mad:
It's a conspiracy - it's actually the Netherlands!


But why would they do it? Why would they try to hide behind...

I got it. It's a double conspiracy

France, trying to hide it's colours by having them backwards

They are doing it. I knew it from the start they were up to no good.

OT: It had to be Dante's Inferno. Definitely. It was just...ugh, you know what the advertisement was like. And the game itself...
 

AnotherAvatar

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Sep 18, 2011
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Every Call of Duty after the first Modern Warfare has been trying too hard, both in their absurd marketing and in their need to have some extreme moment in each mission: Get nuked every five seconds, kill civilians, child death, all of these things without any real point behind them.
 

DoPo

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Trezu said:
Skyrim was trying to be too much like Fallout and was a bit stale.

Morrowind had 27 skills

and skyrim had 18
And Oblivion had 21. While Daggerfall had 35.

35 -> 27 -> 21 -> 18

We see a downward trend here. I think we are heading toward the skill singularity which we would reach by ES 10. It will probably be preceded by having three skills - Combat, Magic, Not Combat or Magic.
 

Collins254

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Jul 30, 2011
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Skyrim tried to hard to make its voice actors sound like proper vikings, other than that was an amazing game. i liked the less skills in a way, kept it more simple and easier to get all skills to 100 because there are less skills i dislike and all skills and be trained properly, tbh althetics and acrobatics where a waste of time, but i do miss some of the spells they cut out, and customizing spells, i think oblivion had the best story, morrowind had the best spells, side quests and overall world, but i think skyrim was alot more fluid and the gameplay was alot smoother.