What games would be overall better if it was in a different genre?

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aguspal

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SoranMBane said:
Well, Mirror's Edge would have been better as a third person platformer than as a first person falling simulator. Sure, people would have probably just slammed it unfairly as an Assassin's Creed ripoff in that case, but better to be perceived as an Assassin's Creed ripoff than to be just plain broken.

doing that would make the game lack the ONE main point of grace it had in the very first place.


And Mirror´s Edge is not broken. Some players, are, thougt. I plays pretty much exactly how someone would expect, a first person platform game. It might be a little annoying at the beggining, I guess (I never had any kind of problem with it, even in the beggining), but you should adapt to it after 20 mins or so...

Really, I dont know why people call that game broken. I am not even a big fan of it or anything (I personally thougt it was in the decent - midly good range), but jesus, the controls are not broken at all, much less are the most broken controls in recent videogame history, LOL.


(By the same token... Never gonna understand the whole "You can look at your feet in 1st person, it makes jumps easier" either. To me, its indifferent).
 

TK421

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webkilla said:
Spitfire said:
I think that Bioshock reimagined as a survival horror game would've been fucking fantastic. I think that the atmosphere and design of the game would lend itself perfectly to that genre.
Sounds like a great idea.

Heck, it could even in theory have multiplayer or semi-MMO options with that - it could work a bit like DayZ.

If that was to happen, then I'd like the plasmid upgrades to... how to put this - not be permanent upgrades - unless you get a more or less constant supply of new adam.

A few weak plasmids wouldn't require much maintenance, so forming hunting parties to take down big daddies would be enough - but if you buff up completely you'll have to hunt every other splicer you see and somehow extract their adam.

This would in theory reinforce the survival horror aspect of the game. You either survive as a normal human, or become a monster that preys on humans
I really like this idea. It would be a great way to implement a D&D-type good/evil scale. You wouldn't have to be all good or all bad, or you could be chaotic and not really be in either camp. Kudos to you.
 

Legion

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The Wykydtron said:
I disagree with Mirror's Edge, first person gave it a certain charm and flow that wouldn't be as prominent if it was third person in my opinion.
I agree. The first person perspective is what made it stand out for me, I doubt I'd have considered it if it were in third person.

That's not to say it didn't have issues, but personally I felt it worked quite well overall. I'd say that the controls were more of a hindrance than the camera.

Spitfire said:
I think that Bioshock reimagined as a survival horror game would've been fucking fantastic. I think that the atmosphere and design of the game would lend itself perfectly to that genre.
That'd be pretty sweet. I do love Bioshock, but if it were more like that, it'd have been even better.
 

TheSteeleStrap

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webkilla said:
Spitfire said:
I think that Bioshock reimagined as a survival horror game would've been fucking fantastic. I think that the atmosphere and design of the game would lend itself perfectly to that genre.
Sounds like a great idea.

Heck, it could even in theory have multiplayer or semi-MMO options with that - it could work a bit like DayZ.

If that was to happen, then I'd like the plasmid upgrades to... how to put this - not be permanent upgrades - unless you get a more or less constant supply of new adam.

A few weak plasmids wouldn't require much maintenance, so forming hunting parties to take down big daddies would be enough - but if you buff up completely you'll have to hunt every other splicer you see and somehow extract their adam.

This would in theory reinforce the survival horror aspect of the game. You either survive as a normal human, or become a monster that preys on humans
Oh damn that's a great idea, if handled correctly. Same atmosphere and everything. Not so much of the badass weapons and plasmids.
 

EmperorSubcutaneous

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The Secret World as a CORPG with open towns and instanced questing areas (a la Guild Wars or Phantasy Star Online) rather than a full-on MMORPG. More of a change in subgenre, but it would have made all the difference.

I mean, you're supposed to feel like you're part of a massive secret society, out solving hidden mysteries in the real world. It's kind of ruined when everyone else you encounter is also solving the same mysteries (and shouting for help, and bunny-hopping along with a pink mohawk, and...). So changing it to a CORPG, where it's just you and a small group of others out solving mysteries (while being aware that everyone else is off on their own missions and not messing with yours) would have improved the atmosphere immensely. And atmosphere was what they really needed to make that game work.

Also, I know it's a movie and not a game, but Avatar would have been so much better as an open world MMO action-adventure game where you create your own story in a fun world. That's what that setting felt like it was made for.
 

SoranMBane

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aguspal said:
SoranMBane said:
Well, Mirror's Edge would have been better as a third person platformer than as a first person falling simulator. Sure, people would have probably just slammed it unfairly as an Assassin's Creed ripoff in that case, but better to be perceived as an Assassin's Creed ripoff than to be just plain broken.

doing that would make the game lack the ONE main point of grace it had in the very first place.


And Mirror´s Edge is not broken. Some players, are, thougt. I plays pretty much exactly how someone would expect, a first person platform game. It might be a little annoying at the beggining, I guess (I never had any kind of problem with it, even in the beggining), but you should adapt to it after 20 mins or so...

Really, I dont know why people call that game broken. I am not even a big fan of it or anything (I personally thougt it was in the decent - midly good range), but jesus, the controls are not broken at all, much less are the most broken controls in recent videogame history, LOL.


(By the same token... Never gonna understand the whole "You can look at your feet in 1st person, it makes jumps easier" either. To me, its indifferent).
"One point of grace in it had"? What are you talking about? Even in third person, the game would have still had some decent plot points, a strong and largely respectable female protagonist, an amazing aesthetic and soundtrack, and been mostly about the flow and speed of progression over killing things. That's still pretty damn interesting as far as game concepts go. I wouldn't have even bothered to mention Mirror's Edge if there hadn't been something I liked about the game and would have liked to see in a more playable form. No need to insult me and get defensive just because I had a different experience than you. It's just that I don't think I've played a first person game where any of its platforming sections were anything but an exercise in frustration, even with far simpler controls than what Mirror's Edge has. The fact that you can't see your feet simply makes it impossible to time the jumps correctly.
 

sextus the crazy

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Spitfire said:
I think that Bioshock reimagined as a survival horror game would've been fucking fantastic. I think that the atmosphere and design of the game would lend itself perfectly to that genre.
Zhukov said:
Bioshock as a stealth game.

I love that game, but charging around shooting everyone in the face with an electric shotgun struck me as rather ill fitting with the game's tone.
webkilla said:
Sounds like a great idea.

Heck, it could even in theory have multiplayer or semi-MMO options with that - it could work a bit like DayZ.

If that was to happen, then I'd like the plasmid upgrades to... how to put this - not be permanent upgrades - unless you get a more or less constant supply of new adam.

A few weak plasmids wouldn't require much maintenance, so forming hunting parties to take down big daddies would be enough - but if you buff up completely you'll have to hunt every other splicer you see and somehow extract their adam.

This would in theory reinforce the survival horror aspect of the game. You either survive as a normal human, or become a monster that preys on humans
oh god. Which one to pick! They all sound so good.
 

hazabaza1

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Nov 26, 2008
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krazykidd said:
Residet evil if it was and action shooter OH WAIT!
Resident Evil has been an action shooter since 4, it's just that 6 was the first shitty action shooter in the main series.
OT: This might sound crazy but I'd like to see Mass Effect in a turn based strategy, like the new X-Com.
 

aguspal

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SoranMBane said:
aguspal said:
SoranMBane said:
Well, Mirror's Edge would have been better as a third person platformer than as a first person falling simulator. Sure, people would have probably just slammed it unfairly as an Assassin's Creed ripoff in that case, but better to be perceived as an Assassin's Creed ripoff than to be just plain broken.

doing that would make the game lack the ONE main point of grace it had in the very first place.


And Mirror´s Edge is not broken. Some players, are, thougt. I plays pretty much exactly how someone would expect, a first person platform game. It might be a little annoying at the beggining, I guess (I never had any kind of problem with it, even in the beggining), but you should adapt to it after 20 mins or so...

Really, I dont know why people call that game broken. I am not even a big fan of it or anything (I personally thougt it was in the decent - midly good range), but jesus, the controls are not broken at all, much less are the most broken controls in recent videogame history, LOL.


(By the same token... Never gonna understand the whole "You can look at your feet in 1st person, it makes jumps easier" either. To me, its indifferent).
"One point of grace in it had"? What are you talking about? Even in third person, the game would have still had some decent plot points, a strong and largely respectable female protagonist, an amazing aesthetic and soundtrack, and been mostly about the flow and speed of progression over killing things. That's still pretty damn interesting as far as game concepts go. I wouldn't have even bothered to mention Mirror's Edge if there hadn't been something I liked about the game and would have liked to see in a more playable form. No need to insult me and get defensive just because I had a different experience than you. It's just that I don't think I've played a first person game where any of its platforming sections were anything but an exercise in frustration, even with far simpler controls than what Mirror's Edge has. The fact that you can't see your feet simply makes it impossible to time the jumps correctly.
Interesting...

I always thougt that the main reason people loved Mirror´s Edge was because it was first person platforming done WELL. Yeah theres a few people who also like the visuals and music but I just happen to not be one of those. Its cool that we all have different opinions and all and I respect that, but theres always an opinion thats just simply the big and most relevant one, whenever you agree with it or not-Now, I may be wrong about this one case, that might be true.

Oh well. In short. Mirror Edge IMO is a decent game. Nothing special save for the first platforming. Maybe for you its the best game ever, thats cool too. Or maybe you dont think its necessary the best one ever, but has some strong points.
 

Lt._nefarious

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Dead Island as a survival game rather than an action game? Oh, maybe it's just me but I think Dead Island would have benefited greatly from a cell shaded style and less HUD...
 

SpectacularWebHead

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I think that Brink as an RPG would be good. (The concept deserves more story based gameplay)
I mean COME ON. Someone goes to all the trouble of thinking up a great concept, and they make one of the worst shooter games in the history of crap shooter games. If they'd focused on story, added a bit of free-roam, developed more than two characters who were still poorly developed, it would have been good.

My idea would be like, If you choose resistance, you can move freely around container city, but, if you try to go to the main ark, security hassles you, shoots at you, chases you etc and vice versa.
 

webkilla

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TK421 said:
webkilla said:
Spitfire said:
I think that Bioshock reimagined as a survival horror game would've been fucking fantastic. I think that the atmosphere and design of the game would lend itself perfectly to that genre.
Sounds like a great idea.

Heck, it could even in theory have multiplayer or semi-MMO options with that - it could work a bit like DayZ.

If that was to happen, then I'd like the plasmid upgrades to... how to put this - not be permanent upgrades - unless you get a more or less constant supply of new adam.

A few weak plasmids wouldn't require much maintenance, so forming hunting parties to take down big daddies would be enough - but if you buff up completely you'll have to hunt every other splicer you see and somehow extract their adam.

This would in theory reinforce the survival horror aspect of the game. You either survive as a normal human, or become a monster that preys on humans
I really like this idea. It would be a great way to implement a D&D-type good/evil scale. You wouldn't have to be all good or all bad, or you could be chaotic and not really be in either camp. Kudos to you.
You wouldn't need a good/evil scale. That kind of numeric morality indicators don't really work IMO. It should more be a question of "If you get plasmids and do not get regular doses of ADAM to maintain them, then you'll loose those plasmids + you'll get some kind of penalty until you ADAM up again"
 

ScrabbitRabbit

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I always felt Planescape: Torment would have been better if it ditched the combat and became a point 'n' click adventure.
 

Austin Howe

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BioShock as a classic-style survival-horror title.
Metal Gear Solid 4 solved this problem for it's series by taking all of the same stealth mechanics and putting them in the HuD and overall interface of a 3PS.
Final Fantasy XII as a more traditional JRPG. (Same character management system, different battle system.)
 

Baron von Blitztank

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After reading the book, I think Metro 2033 would have worked a lot better if it played as a Silent Hill style survival horror game instead of going the Bioshock route of "Creepy Atmospheric Shooter". Not that the game was bad or anything but some parts of the book really creeped me out like the sanity draining biomass that lived under the Kremlin, the fact that the Kremlin's stars caused you to lose all sense and run toward it, the encounter in the Library, the shadowy figures that chased Artyom as he headed back into the Metro and the mysteries of The Great Worm and it's cannibalistic worshippers.
 

MrHide-Patten

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Since everybody is mentioning Brutal Legend (the setting and characters make up for any gameplay woes) as I felt I enjoyed it when it was linear at the beginning and we totally should've had more 'missions' against the Tainted Coil. Tim Curry's voice is ta-bomb.
 

TK421

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webkilla said:
You wouldn't need a good/evil scale. That kind of numeric morality indicators don't really work IMO. It should more be a question of "If you get plasmids and do not get regular doses of ADAM to maintain them, then you'll loose those plasmids + you'll get some kind of penalty until you ADAM up again"
Actually, I didn't mean I wanted any morality indicators. I was trying to get at there would be players in the game who were kind of shady, but maybe kind of good, or those that were just absolute madmen where you have no idea what they'll do.
 

SamtheDeathclaw

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MIRROR'S EDGE. The entire game I was just thinking "This would be so much better if it was free-roam."
I have not played the second one, however, so I don't know about that one. I know people are already debating the perspective, but I found the first person quite refreshing after a long AC bender, so.
But yeah, the little segments of the city that you get to see are so restricted. So I wish it were a free roam game instead.