What "gets" you in a horror game?

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lettucethesallad

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Nov 18, 2009
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Sound effects and music. It does such a huge difference to the mood. One of the scariest things about Silent Hill was the static on the radio and that heavy music when Pyramid Head was around. Freaked me out. Same thing with Bioshock - the Splicers' insane ramblings when they were just walking around would get to me like crazy.
 

JasonBurnout16

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Oct 12, 2009
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Darkness. I can't play horror games because of the dark. I just know there could be something crouching in any shadow and that scares the hell out of me. So I don't play them.

If there's a horror game I want to see that much, I'll just watch a Let's Play. That's ok, cause it normally doesn't make me jump and I can just sit back and laugh as the other player screams in fear.
 

RuralGamer

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Jan 1, 2011
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When the scripting is as loose as possible so that there are as few predictable moments as possible; Stalker is a great pioneer of this with the A-Life system, which means besides a few story-important bits, most of the creatures can appear anywhere, often to your severe detriment or perhaps to your benefit (I had a controller wander into a firefight once and murderise half the enemy). In Pripyat, I now dread going out later in the game because a chimera could be anywhere; I've met them pretty much everywhere at least once, on one occasion massacring my NPC allies during a mission...
Soundtrack and scenery are pretty good too; if they make me tense, then all the better, again Stalker does a good job of this. Pripyat is one of the scariest locations I've ever seen in a game; much of it is down to the overgrown nature of the city and the really eerie soundtrack.
The enemies contribute too; again, Stalker (you may notice I really like this series) has some enemies who you feel are significant threats, either because they are psychic and can attack you in a different room, or because they can go invisible or because they are built like a tank and require several hundred rounds of ammo to take down.
TL;DR - a bit of everything helps really; the atmosphere is probably the element I find most unnerving; make it eerie and you can put pretty much anything in there and I'll jump.
 

RedLister

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Jun 14, 2011
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A horror game which does its horror subtlely rather then having spooks jump out of every vent or hole (im looking at you doom3!) It isn't scary when you can predict when exactly things are going to jump out. Nonetheless still liked the game itself though.

But what really draws me in is phychological horror as well as spooks which stalk you, taunt you, toy with you and don't always attack you. Is it even there? or are you just seeing things? going mad? It makes it unpredictable.
 

MrLee1990

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Jun 5, 2011
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With me its a mutilple factors, Enviroment is major if i'm in well lit place with penlty of space its not goign to be scary. The first time you see a bloodsucker on S.T.A.L.K.E.R had in memory a good time out of a open world game.

Show sometime scripting is needed for best actions, another thing is to make sure the actaul scary monster are rare. I remember downloading a mod for the game which added loads of them and they just lost there fear factor.