What happen to MMO's....

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Aegwadar

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Apr 2, 2009
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Before I write, I saw this on a post earlier in the week:

[Nostalgia Warning]

There...Now that's out of the way.


I was playing Lotro the other day and became disheartened. What happen to the good feeling I got from playing MMO's... I would like to consider myself a veteran of MMO's... I started with the MUDs and VMUDs, then moved onto the very first EQ. I was hooked. There in lies the problem... The first EQ. It was like writing in the dark, No quest log, no compass, no maps (besides user created ones). Quests relied on word-of-mouth. Players created their own "bazaar" by lining up in a tunnel and hawking there goods on OOC channel. It was a bit of a mess picking through the chat for something you wanted, but, it was a level of user to user interaction I hadn't experienced in a game ever. Then I jumped to DAoC. It was like Team Fortress medieval style. Great time, and plenty of laughs, frustration, and good fun. But, like EQ Post-luclin, junk happened...

I have yet to find a game that replicates the mystery of finding your own way to do things, or a game that just drops you into a world and forces characters to innovate means to achieve (I.E. The tunnel to hawk your spoils). There was the faint hope, I closed-beta tested Vanguard, hoping Verant could pull a hat-trick.. No sauce.. Just headaches... The only thing I can imagine will be fun, is when they have to create a new genre of MMO (Zombie Survival Horror MMO, *Crosses fingers*)

Sigh... Ehh, Just the woes of a semi-old-schooler...
 

benjimoon

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Sep 11, 2008
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i dont much like games that just throw me into it and exspect me to understand how to play
 

Aegwadar

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Apr 2, 2009
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needausername said:
Is it bad that I don't know what about 90% of those initials stand for?
Lol, whoops... Too used the army and geekspeak.. ha..

EQ = EverQuest

Lotro = Lord of the Rings Online

DAoC = Dark Age of Camelot
 

teisjm

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Mar 3, 2009
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ZSHMMO sounds very interresting, i would prefer it to be TPS/FPS, as the semi turn based/clocked combat in many mmo's (WoW for example) just doesn't give me the feeling of actually controlling the caracter the same way FPS or action games does.
 

Cpt_Oblivious

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Jan 7, 2009
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I think there's options to remove maps etc in some games. Not sure since I quit MMO's a couple months ago.

After exams I'm diving back in.
 

skorpion352

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Apr 6, 2008
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needausername said:
Is it bad that I don't know what about 90% of those initials stand for?
lol, i know what they all stand for, which is probably jsut as bad

also, yay lotro!
 

Aegwadar

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Apr 2, 2009
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teisjm said:
ZSHMMO sounds very interresting, i would prefer it to be TPS/FPS, as the semi turn based/clocked combat in many mmo's (WoW for example) just doesn't give me the feeling of actually controlling the caracter the same way FPS or action games does.
My sentiments exactly... TPS/FPS is a must...

-edit-

skorpion352 said:
needausername said:
Is it bad that I don't know what about 90% of those initials stand for?
lol, i know what they all stand for, which is probably jsut as bad

also, yay lotro!
LOTRO has a rich lore; just been grinding my gears lately... can't find a group for Red Maid! Gah...
 

Worr Monger

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Jan 21, 2008
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I'm sure there are plenty of fun MMO's out there... I'm just not willing to pay for them constantly... and honestly.. I prefer to play by myself.... sad and alone.

I'm a huge LOTR fan.. and if I picked one, it would be LOTRO... but.. it's just not gonna happen.
 

teisjm

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Mar 3, 2009
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I know they're not zombie survival, but i'm looking forward to see whether fallen earth and huxley turn out to be good FPSMMO's
 

Jackson - Deathclaw

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Feb 21, 2009
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i still wanna see a fallout MMO
would be absolutely freaking sweet!
old school though because VATS wouldn't work in multiplayer
 

Aegwadar

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Apr 2, 2009
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I played most of my MMO's in the "first person" view. Habit from EQ. (It was easier for me to click mobs that way :p)
 
Mar 29, 2008
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I don't know, mmo's always fall flat for me, I think a good chunk of the problem for me is how little control of the character you have. Somehow our single player games are learning to make things more open, incorporating more sand box gaming and advanced character options where MMO's are going the opposite direction, choose a faction, choose a class, now we have a game of 5 characters copied a thousand times and half can't interact with the other half unless its to kill them. Seriously? Where did the role playing side of an mmoRPg go? Why are we paying $15 a month to play the most linear and pointless games? I would love to see a game as pretty as Warhammer/Wow, as open ended as Ultima Online, and preferably in a cyberpunk setting, then maybe I'd be happy :) but probably not
 

mooncalf

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Jul 3, 2008
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Consider this quote;
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."
- Antoine de Saint-Exupery

Perhaps the growing feature lists are indeed at the expense of a certain elegance.