I would think that taking cover to regenerate health constantly is just as analogous to hide and seek as searching for health packs. I know hyperbole is fun, but please stop making it sound as if every health pack in a game requires 20 minutes of laborious scrutiny to find. Most games have plenty of health laying out in plain view or require no more than 10 seconds of searching to open that closet door.SammiYin said:Another example? OK. Half Life 2. "Boy that firefight sure was intense, I have 1 hit point left, but I'm still walking despite my grievous wounds, how realistic*. Now I need to wander around and look for a health kit, but since this is a shooter and not a tightly made, claustrophobic horror game, the levels are large and I have to look in every nook and cranny to find some health, Whoopee I love fluid gameplay."
If both games had regenerating health, you would duck behind cover, be back out in a couple of seconds and continue playing your game. Isn't that what you paid for? To play a game, and not play hide and seek between each interesting bit?
Gears of War has a health meter. What do you think that big red gear in the middle of the screen is? Fills up when you get shot, goes away when you don't. Screams health bar to me.Cridhe said:Because Gears of War didn't have one and it basically prints money at this point, so everyone else wants to try getting a piece of that fat money cake by being the annoying little brother.
P.S. I don't like Gears of War either though.
Sounds like someone sucks at shooters to me. And, yes, engage in hyperbole much.SammiYin said:But hey, modern shooters are clearly all that matter [since people get so upset about regenerating health ruining them]. So let's all look back at the latest shooter I played with health meters, Operation Flashpoint: Red River-
Ah yes, I've been shot, I sure hope it regenerates. Oh no it doesn't I'm bleeding out, I'll just hold A to heal myself...
20 Seconds later, after about 30 Chinese people all bumrush me and I have to kill them, and start healing again, I'm better. I love the fluid gameplay that health meters generate.
Another example? OK. Half Life 2. "Boy that firefight sure was intense, I have 1 hit point left, but I'm still walking despite my grievous wounds, how realistic*. Now I need to wander around and look for a health kit, but since this is a shooter and not a tightly made, claustrophobic horror game, the levels are large and I have to look in every nook and cranny to find some health, Whoopee I love fluid gameplay."
*That's for all you folks who care about realism in games in any way, neither is more realistic than the other, since a bullet will kill most people. So shut up.
I disagree.Ordinaryundone said:Gears of War has a health meter. What do you think that big red gear in the middle of the screen is? Fills up when you get shot, goes away when you don't. Screams health bar to me.Cridhe said:Because Gears of War didn't have one and it basically prints money at this point, so everyone else wants to try getting a piece of that fat money cake by being the annoying little brother.
P.S. I don't like Gears of War either though.
efeat said:Snip
I'll answer both here since I'm such a swell guy. Yes I was exaggerating, but imagine how it would be for someone completely new to games, would they know the signs to look out for as to goody lairs? but also if the reality, as you say, is that health kits are close together and just require a tiny bit of digging [which, in Half Life 2 I find, they are pretty darn obvious to find [Hmm that hut that I don't need to go in, there's bound to be health in there!] and you almost always turn out right, then how is that even any[/]different from regenerating health? At least [I'm just going to say RH now] has the time factor to recharge, but health kits you just need to walk over, so you can ignore everything shooting you to pick it up, then you can go back to blasting foo's. That's not tactics, it's a blind rush to get the thing before you die.Sylveria said:Snip number 2
Warhammer 40,000: Space Marine?Nouw said:Realism. And screw realism! Luckily, my latest-to-be-game will feature health meters. The only way of regeneration of 'true health' is by killing more enemies in gory ways. There's a shield system like Halo, except with added badassery.