Eh I never said change was bad, I said oversimplification of gameplay was bad. Way to hyperbolize my entire post, and then ironically end up criticizing the same game I did by pointing out "it needed more units and maps." Lack of variation = oversimplification.The Madman said:You realize you're becoming one of those old grumpy curmudgeon who complains whenever anything changes, right? The sort of gaming grognard that the rest of the world condescendingly pretends to agree with in the hopes that you wont burst into a tantrum?Crash486 said:It feels like a console RTS, therefore it is not great. It's far too oversimplified, so I actually disagree, I don't find it to be a great game at all. Great games are difficult and hold their appeal over a long time. I sincerely doubt DoWII will do that. It will be dropped and forgotten when the next real RTS is released. *crosses fingers for SCII*
Dawn of War 2 is a damn fine game. It's not a game you enjoy obviously, and it's a big change from the originals. Certainly not the best game either, needs more units and maps in my opinion and the windows live matchmaking service I find terrible. But to be so sure that your own opinion is fact and that Dawn of War 2 is a terrible game, well, it just shows how close you've come towards becoming one of the above.
Change isn't always bad. By your sort of logic however we should all still be playing games through the DOS prompt because having to type commands and do your own scripting somehow makes games better because it's more complex (Hint: It's not fun at all and I'm damn glad it's gone!).
Besides, if you want a traditional base-building rts then there's Starcraft 2 in the wings just waiting for you. Although knowing the grognard sort, I'm positive you'll find something to complain about there too.
By comparison to DoW it was brilliant in the storytelling, please a librarian turning to choas randomly...I think not.avykins said:It is called "trying something new" What do you want? The same game over and over again. No thanks. That is why I wont be touching Starcraft 2. That many years in development to do what?
DoW2 was actually pretty cool and was something different. Sure it sucked in the story department but DoW was not soo fantastic either.
Umm, I'm going to go ahead and assume you've not played the game. It's all about micro managment, y'know, kind the opposote of how console RTS games are about globing troops together and foregoing strategy. Different units have vastly different strengths, abilities and weaknesses and you are expected to effectly use cover. Coupled with the almost complete lack of AI it would be all but impossible to play on a console. Starcraft two, on the other hand, looks to be clunky and indirect comparison (with no real cover system and unit AI that allows them to move sensibly with less than 30,000 actions per minute), far more guilty of having console RTS traits. Your criticism confuses me, as their is by no stretch of the imagination a shortage of legitimate criticisms to pick out of DoW2, being console 'tarded is one of the few that isn't applicable.Crash486 said:It feels like a console RTS, therefore it is not great. It's far too oversimplified, so I actually disagree, I don't find it to be a great game at all. Great games are difficult and hold their appeal over a long time. I sincerely doubt DoWII will do that. It will be dropped and forgotten when the next real RTS is released. *crosses fingers for SCII*CoziestPigeon said:DoWII was great. OP, just because you didn't get what you thought you would get, doesn't make it a bad game.
But that's the thing, it's more of a squad based strategy game like rainbow six than it is an RTS.Crash486 said:It feels like a console RTS, therefore it is not great. It's far too oversimplified, so I actually disagree, I don't find it to be a great game at all. Great games are difficult and hold their appeal over a long time. I sincerely doubt DoWII will do that. It will be dropped and forgotten when the next real RTS is released. *crosses fingers for SCII*CoziestPigeon said:DoWII was great. OP, just because you didn't get what you thought you would get, doesn't make it a bad game.
Yeah, and I am an RTS fan and I couldn't stand it.Grayl said:I have to agree with the OP; I cannot stand DoW 2. I think I played it for about 30 minutes and uninstalled it. Granted, I'm not a massive RTS fan and I never play them online, but still...
I at least found the single-player in DoW enjoyable, but in DoW2... it's just slow, boring and really not my cup of tea.
I hear lots of people like it though, so as long as they enjoy it, I guess it doesn't matter.
I most certainly shall now that I have your permission, thank you!Crash486 said:Dawn of war 2 wasn't a damn fine game, it was a damn mediocre game. It was an RTS made for people who weren't RTS fans. That's my logic, your free to twist it in whatever way you want to fit your post, as you did with my last post.
it IS a console RTS. its available for the 360.Crash486 said:It feels like a console RTS, therefore it is not great. It's far too oversimplified, so I actually disagree, I don't find it to be a great game at all. Great games are difficult and hold their appeal over a long time. I sincerely doubt DoWII will do that. It will be dropped and forgotten when the next real RTS is released. *crosses fingers for SCII*CoziestPigeon said:DoWII was great. OP, just because you didn't get what you thought you would get, doesn't make it a bad game.
I don't necessarily disagree, but I *AM* just going to point out that you're comparing DoW2 not to the original, but to Company of Heroes. A different series in a different setting only made by the same developer.Jandau said:To be quite honest, DoW2 IS dumbed down. It's not just because it's different, it's because it took elements from CoH and simplified them.
Comparing CoH to DoW is more than fair. CoH built upon the legacy of DoW1 using many of its gameplay mechanics such as the strategic point resource system (reworked of course) and squad based combat. In turn, DoW2 also follows the same legacy while at the same time taking from CoH. The thing is, I don't see any reason for the simplification of the tactical model. Can you give me one good reason for the removal of directional vehicle damage? One single reason that explains how this change enriches the game? Didn't think so.The Madman said:I don't necessarily disagree, but I *AM* just going to point out that you're comparing DoW2 not to the original, but to Company of Heroes. A different series in a different setting only made by the same developer.Jandau said:To be quite honest, DoW2 IS dumbed down. It's not just because it's different, it's because it took elements from CoH and simplified them.
Similarly the reason many of those elements were removed is simple: Company of Heroes does not have melee. There is no melee combat! By adding that there's a whole new element to Company of Heroes gameplay... or has that been overlooked? My Banshee is useless at a range, but vicious in melee. How do I get her into melee range? See, a whole new element to the basic gameplay. So not oversimplified, not really, so much as diversified.
And where does the original Dawn of War fit into this equation? What about the many who just wanted a copy of the original with better graphics? Wouldn't that have been an even worse step back then had Relic listened to them? You know, if you're going to compare CoH to DoW.
Directional damage is in Dawn of War 2 actually, it just doesn't play nearly as large a role in the DoW series as it did in CoH. Why? Because infantry and 'pseudo infantry' like Dreadnoughts play a much, much heavier role than in CoH. But it's still there. Armor piercing isn't, you know, like when shells would constantly bounce of the Tiger Tank causing you to swear the other player was cheating or that god himself was cursing your match to failure. But considering we're a couple thousand years into the future and often using lazers, methinks that's a suitable change.Jandau said:As for the many who just wanted DoW1 with better graphics, I couldn't care less about them. As I said, I have nothing against progress and change, and I agree that a DoW1.5 would have been a bad idea, but that doesn't change the fact that I think DoW2 could have been a far superior game and that the devs failed to realize its potential.
I guess you've never played starcraft because that's simply not the case. It's not just unit rock paper scissors, the best armies have a good assortment or at least complimentary units that cover each other's weaknesses. Aside from that, the removal of base building removes a huge strategy element.The Madman said:I most certainly shall now that I have your permission, thank you!Crash486 said:Dawn of war 2 wasn't a damn fine game, it was a damn mediocre game. It was an RTS made for people who weren't RTS fans. That's my logic, your free to twist it in whatever way you want to fit your post, as you did with my last post.
Now... I know this is gonna blow your mind but... I disagree. But rather than write a massive ten sentence post which will inevitably be ignored anyway, I'm just going to pose a relatively simple question; How is Dawn of War 2 a simplification of the rts genre?
In the 'traditional rts' the key to victory is the classic building queue, rock paper scissors units, and hotkeys. Essentially whoever builds the best units the fastest will likely win and the only way to perhaps turn it around is to build the paper to his rock. Therein lies the strategy pretty much because often the paper isn't nearly as tough as the rock except against the rock, which really makes no sense when you think about it but that's how rts work. So what units do you build and when? That's the strategy. Similarly battles are simplistic affairs where again everything comes down to the rock paper shotgun game mechanics.
You build your base, you collect as many resources as quickly as you can, then you roll the dice & attack, hoping the enemy hasn't build the yen to your yang. Rinse. Repeat.
Dawn of War 2 however while eliminating the base mechanic adds a tactical element to the gameplay which eliminates the more clear-cut gameplay from above. My rock can beat your paper even though it's outnumbered because my rock is in a more strategic location and better managed... wait what? Why. Well because cover and flanking are taken into consideration now as well for example. My Rock was behind heavy cover and suppressed your paper, forcing the paper to retreat. The rock paper scissors mechanic is still there, but with all the added elements it's, if anything, more complex than ever before turning it into a perverse game of Rock ambushes paper but is flanked by scissors. Similarly resource gathering is still key, they simply eliminated the middle man in exchange for forcing the player to become more aggressive in their gathering, which in turn adds yet another layer of strategy as you're forced to weigh the risks of extending your troops for more resources vs the guaranteed safety of holding the few necessary ones.
So aside from the building of bases, everything else about the game is more complex than ever. The unit cap is smaller, but that's a necessity in order to try and make sure the game doesn't become overwhelming. We're not all crazed Koreans after all capable of hotkey-commanding everything via the mini-map after all.
So what exactly is such a step down in Dawn of War 2? What's oversimplified? As far as I can tell, it's not oversimplified so much as *different* and you just don't like that.
That seems to be the case with alot of new games.