KSarty said:
The varying degrees of cover and pinning still exist, although pinning works a little bit differently. I have not seen directional vehicle damage, but you also don't see vehicles as often in DoW2 as you did in Company of Heroes, so vehicle combat isn't as important.
I played CoH a long time ago, but I think it had more degrees of cover. Also, cover plays a far smaller role in DoW2 since almost ANYTHING destroys it. PINNING is out of the game. Supression is still in, but PINNING was not in at release. Neither were stances, but I heard they patched those in. Also, just because vehicles aren't as prevalent doesn't mean directional damage had to be taken out. It's not a big deal, but it's still a "deal".
KSarty said:
I disagree. Sure DoW2 doesn't really bring anything new to the RTS table, but it is something new for Relic as far as the RPG elements are concerned. I agree that Relic always mixes it up, none of their franchises ever play the same as the others, and they don't just innovate for innovation's sake. I would not be surprised to see some pretty incredible additions built off of what they have established in DoW2
The RPG elements are all old game elements that have been done many times. DoW2 simply puts the emphasis on them more. Also, speculation about what they might do now is pointless since we have no info. However, DoW2 just feels too constricted to be a platform for much growth. The game model is very limited and focused so they'd have to rework the mechanics from the ground up to make any significant changes.
Also, the biggest issue I have with DoW2 is that they didn't do ENOUGH with it. It's not that I don't like what they did, they just stopped short of making a great game.
KSarty said:
That seems to be in the same thread of most people's complaints about the game, lack of content. I definitely agree with you on that one. With the exclusion of base building and such a strong focus on individual units, why are there still so few unit types?
The game's content is laughable. The number of multiplayer maps at release was a joke. And no, the argument of people only playing a few maps is pointless in this situation since the main action is in the ladder play where maps are chosen RANDOMLY anyway.
The campaign is symptomatic of the game's problems as well. While the ideas behind it are sound, the execution is undeveloped. Missions feel the same. Heck, some of them ARE the same. Same race attacks you in the same territory and you're likely to play the exact same mission. And this happens over and over again. Not to mention the campaign is bogged down with pointless filler missions, the Tyranid infestation has practically no gameplay effect, etc. etc. Great ideas in there, but feels like they should have stayed at it for a while longer
And the unit selection is VERY limited. Granted, there are balancing concerns, but that still doesn't mean that some variety couldn't have been added. As I mentioned before, Eldar get three platforms. Couldn't they have put in Fire Dragoons instead of the Brightlance platform? It could function in pretty much the same way, only we'd have more variety. Plenty more such examples across all 4 races.
KSarty said:
Overall DoW2 certainly has it's fair share of problems, but I think it is a great game that was done very well and accomplishes it's goal of mixing up the genre a bit.
It mixes up the genre a bit, but its impact would be much greater if it was a better game overall. The creative spark is there, but the execution feels rushed and unfinished. THAT'S my main problem. The game should have spent months more in development, not get tossed out like that.