At least by most American standards, players want to be spoon-fed the plot, shoot shit, and go home content, riding into the sunset, enemies slain. Working for that happy ending is just that - work.
I think that gamers these days want gaming as an escape or distraction. They don't want to use their brain to think their way through the story. Left 4 Dead doesn't even have a story. COD, where it has an underlying story, it's spoon-fed. Shoot shit, give me a semblance of story, and that's it. That is was most people want.
Even Mario games (the NES, SNES... "old" ones) are considered "strategy" among some skepticals because of how damned hard the games can be. If you ask most gamers if they've played a Mario all the way through, they'll tell you that they have not. It's too hard.
Investing time and energy into a game isn't ideal anymore. I love the communities of RTS gamers, the few and far between, but the culture is alive and well - just sparse.
I think that gamers these days want gaming as an escape or distraction. They don't want to use their brain to think their way through the story. Left 4 Dead doesn't even have a story. COD, where it has an underlying story, it's spoon-fed. Shoot shit, give me a semblance of story, and that's it. That is was most people want.
Even Mario games (the NES, SNES... "old" ones) are considered "strategy" among some skepticals because of how damned hard the games can be. If you ask most gamers if they've played a Mario all the way through, they'll tell you that they have not. It's too hard.
Investing time and energy into a game isn't ideal anymore. I love the communities of RTS gamers, the few and far between, but the culture is alive and well - just sparse.