Bless you, dude. I was worried that I was maybe remembering things with rose-tinted glasses, but no, this stuff was really was that good. The best games... I don't think journalism is the right word, as little of it was fact searching. Game-thought? Game-Contemplation? It was good discussion about games, man. Thoughtful. Eloquent. Not something you can get from Youtube, because these articles would make hour long videos, which are immensely difficult to make regularly. Often looking for the good in games, their positive contribution, but not afraid of speaking out against negative industry practices, like Gamestop's schemes, horrid DRM and the fad of monetization. Things that affected EVERY consumer, and that still do. And there's plenty more to speak out against. Publisher's running dev houses like sweat shops, for one. (maybe, before you encourage women to become developers, you should make sure that the game development industry isn't the new Industrial Revolution era factory? I have lots of friends, both men and women, studying at college to become game programmers. Every time I hear how horrid the industry is, the 80 hour weeks without paid overtime, the massive layoffs after every game launch, I fear for them. All of them. I really do. Ah, but this is a tangent.)Owyn_Merrilin said:You and me both, brother.Supahewok said:A lot (read: everyone) in this thread's lamenting the decline of video content on the Escapist. I'm not in the same boat. For me, the Escapist has been on the decline since they cut the newsletter (that nearly always had something interesting to read) and the numerous columns. Know how the Escapist has Shamus Young and Robert Rath writing columns? Back in the day the Escapist had at least 5 going at once that I can recall (including Shamus), along with a joke one. (that I can't recall the name of now; the writer's name was Marion or something?) All of them usually had something thoughtful and smart to say.
All of that starting getting the axe near the end of Russ Pitt's run, I think. It's probably why he left.
And those articles and columns covered the gamut of games criticism, positive and negative. A lot of them showed a love for games and the people who played them, not a desire to tear them down that has become a prevailing attitude over the past two years.
I miss that website. And I hate that the archives for the site it is today have absolutely horrible archives for anything that goes further back than a year, so I can't even find examples of what I'm talking about since I don't remember the specific names of articles and columns.
The good news is, I've got some actual examples of the articles you're talking about here:
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/reliable-source/7286-Reliable-Source-I-Sometimes-Shoplift-From-GameStop>Marion Cox's "Reliable Source" column
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/6003-Dice-vs-D-Pad>Shamus Young's "Experienced Points"
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/ask-dr-mark/8726-Dating-Sims>Mark J. Kline's "Ask Dr. Mark"
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/firstperson/9763-On-The-Other-Side-of-Videogame-History>Dennis Scimeca's "First Person
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/view-from-the-road/7822-View-From-the-Road-Where-Everybody-Knows-Your-Name>John Funk's "Views from the Road
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_8/50-Death-to-the-Games-Industry-Part-I>some
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_273/8145-Confessions-of-a-GameStop-Employee-Part-One>representative
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_312/8978-The-Games-People-Don-t-Play>articles
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_292/8619-Ad-Wars>from
<url=http://www.escapistmagazine.com/articles/view/issues/issue_225/6702-Notorious-R-O-B>the
<url=http://www.escapistmagazine.com/articles/view/issues/issue_157/5023-The-Age-of-the-World-Builders>weekly
<url=http://www.escapistmagazine.com/articles/view/issues/issue_156/5006-The-Force-is-Strong-in-This-One>issue
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_96/538-Hero-Worship>era.
Bonus: an actual useable <url=http://www.escapistmagazine.com/newsletters/archive/1?news_searchsort=date_sent+desc&news_searchpage=1>archive for the weekly issues.
This is the kind of thing that drew me to this site. It was a celebration of a shared hobby. Ever since Extra Credits, though, this site has been moving away from that. In some ways I can't blame the management for following the money there, but unfortunately it looks like the whole self flagellation schtick isn't bringing in the cash anymore, and a lot of the people from the old days have been scared off because it's just not the site they joined. I really hope the site can recover.
Sigh. I guess that explains why I don't see that many people who joined before 2011 anymore. I'd been wondering for the past couple of years if they had just dug down into the forums and quit commenting on the news. I guess not. Shame, that. Think I'm going to drink to the site-that-was, and those who were part of it, contributor and commenter alike. Cheers.a lot of the people from the old days have been scared off because it's just not the site they joined. I really hope the site can recover.
You're very welcome for the links, and I agree with you on everything you've said.Supahewok said:Bless you, dude. I was worried that I was maybe remembering things with rose-tinted glasses, but no, this stuff was really was that good. The best games... I don't think journalism is the right word, as little of it was fact searching. Game-thought? Game-Contemplation? It was good discussion about games, man. Thoughtful. Eloquent. Not something you can get from Youtube, because these articles would make hour long videos, which are immensely difficult to make regularly. Often looking for the good in games, their positive contribution, but not afraid of speaking out against negative industry practices, like Gamestop's schemes, horrid DRM and the fad of monetization. Things that affected EVERY consumer, and that still do. And there's plenty more to speak out against. Publisher's running dev houses like sweat shops, for one. (maybe, before you encourage women to become developers, you should make sure that the game development industry isn't the new Industrial Revolution era factory? I have lots of friends, both men and women, studying at college to become game programmers. Every time I hear how horrid the industry is, the 80 hour weeks without paid overtime, the massive layoffs after every game launch, I fear for them. All of them. I really do. Ah, but this is a tangent.)Owyn_Merrilin said:You and me both, brother.Supahewok said:A lot (read: everyone) in this thread's lamenting the decline of video content on the Escapist. I'm not in the same boat. For me, the Escapist has been on the decline since they cut the newsletter (that nearly always had something interesting to read) and the numerous columns. Know how the Escapist has Shamus Young and Robert Rath writing columns? Back in the day the Escapist had at least 5 going at once that I can recall (including Shamus), along with a joke one. (that I can't recall the name of now; the writer's name was Marion or something?) All of them usually had something thoughtful and smart to say.
All of that starting getting the axe near the end of Russ Pitt's run, I think. It's probably why he left.
And those articles and columns covered the gamut of games criticism, positive and negative. A lot of them showed a love for games and the people who played them, not a desire to tear them down that has become a prevailing attitude over the past two years.
I miss that website. And I hate that the archives for the site it is today have absolutely horrible archives for anything that goes further back than a year, so I can't even find examples of what I'm talking about since I don't remember the specific names of articles and columns.
The good news is, I've got some actual examples of the articles you're talking about here:
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/reliable-source/7286-Reliable-Source-I-Sometimes-Shoplift-From-GameStop>Marion Cox's "Reliable Source" column
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/6003-Dice-vs-D-Pad>Shamus Young's "Experienced Points"
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/ask-dr-mark/8726-Dating-Sims>Mark J. Kline's "Ask Dr. Mark"
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/firstperson/9763-On-The-Other-Side-of-Videogame-History>Dennis Scimeca's "First Person
<url=http://www.escapistmagazine.com/articles/view/video-games/columns/view-from-the-road/7822-View-From-the-Road-Where-Everybody-Knows-Your-Name>John Funk's "Views from the Road
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_8/50-Death-to-the-Games-Industry-Part-I>some
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_273/8145-Confessions-of-a-GameStop-Employee-Part-One>representative
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_312/8978-The-Games-People-Don-t-Play>articles
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_292/8619-Ad-Wars>from
<url=http://www.escapistmagazine.com/articles/view/issues/issue_225/6702-Notorious-R-O-B>the
<url=http://www.escapistmagazine.com/articles/view/issues/issue_157/5023-The-Age-of-the-World-Builders>weekly
<url=http://www.escapistmagazine.com/articles/view/issues/issue_156/5006-The-Force-is-Strong-in-This-One>issue
<url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_96/538-Hero-Worship>era.
Bonus: an actual useable <url=http://www.escapistmagazine.com/newsletters/archive/1?news_searchsort=date_sent+desc&news_searchpage=1>archive for the weekly issues.
This is the kind of thing that drew me to this site. It was a celebration of a shared hobby. Ever since Extra Credits, though, this site has been moving away from that. In some ways I can't blame the management for following the money there, but unfortunately it looks like the whole self flagellation schtick isn't bringing in the cash anymore, and a lot of the people from the old days have been scared off because it's just not the site they joined. I really hope the site can recover.
I don't know if there's anything like it left on the internet, except for some of the stuff RPS keeps locked behind a pay-wall. If anybody knows of any, I would love to hear it. I have little reason to come here anymore, as I'm not involved in the forums. (this might actually be the first time I commented on something that wasn't an article.)
Well, enough waxing nostalgic. I've stated what I miss about this site, and I know it isn't coming back. It wouldn't have been cut if it was paying the bills.
Oh, one last thing, Mr. Owyn_Merrilin. Would you happen to remember the names of the other columns? I know Andy Chalk had one, and there was another one by a dude who had an exercise ball. The latter probably wasn't too memorable if that's all I remember of it, but I like to be a completionist when I canThanks in any case for what you did dig up, hit me right in the fuzzies.
Yes. But my question is, what's the point of your hypothetical?Pluvia said:If The Escapists bans Gamergate now, do you think Gamergate will go after their advertisers?AzrealMaximillion said:You call it "making their bed" with a group. I call it remaining to be the most open gaming forums after the GG bomb blew up. Comeplete censorship of it made the other sites look real cowardly. Moderating it by the rules like anything else gave The Escapist a lot of props late last year.Pluvia said:Presumably Gamergate. The Escapist made their bed when they decided that a group that's not allowed on other websites for being toxic as fuck would be the best thing for their image.
Weirdly, lots of content creators have left. Probably a coincidence.
As I recall, it was first posted on 8chan, then found its way here.Solaire of Astora said:If I remember right, the person who first distributed this image (was it on Reddit? My memory is fuzzy)MarsAtlas said:
Indeed. He made the poor decision to post while drunk and got modded for it (justly, in my opinion).was Velventian (who admitted it later in the megathread, committed forum suicide, subsequently banned), someone who sort of went...far off the rails. I vaguely recall many reactions in the megathread being baffled or disagreeing with the image. But self-admittedly, my memory is shit.
I would like moderation to be more strict in the megathread, but honestly at this point it should be a user group. Some would even say that when all this shit began.
Actually, I disagree with the usergroup idea fairly strenuously, for the exact reasons TopazFusion points out. Whomever is put in charge is going to create a "no disingenuous posting" rule day one, which is going to become a "no antiGG allowed!" rule, which is going to become a "no one who disagrees with me allowed!" rule very quickly, and I don't want to post on another Internet North Korea ( that's actually why I moved here from Civfanatics some time ago). In my opinion, the optimal solution would be to let things remain the way they are- keep the thread open and keep enforcing the code of conduct.TopazFusion said:I think a usergroup would suit GG to a T.Solaire of Astora said:I would like moderation to be more strict in the megathread, but honestly at this point it should be a user group. Some would even say that when all this shit began.
Group members have complete control over who posts in the group, and what they post. (So no more "gotcha" posts, or whatever)
Important updates and links can be posted onto the frontpage of the group, rather than being buried and lost in the megathread, never to be found again.
And random chatter/banter and sharing of links can take place on the group's chat page.
Usergroups were originally invented specially for topics just like GG. -- Topics that cover a broad rage of things, but that only a 'niche' group of users wish to talk about. Topics talk about without annoying other forum users, (or being annoyed by other forum users).
You're mistaken. Gamergate is, among other things, a REACTION to the deliberate policies of the "GameJournoPros" that polarized the gaming community. Look back on all the GJP-led sites for some time before GG, and you'll see the polarization starting to appear. For my sins, I used to read Polygon somewhat regularly. The comment section basically became an ongoing zone of combat between people who WANTED to have a Culture War and the ones who didn't (note: not between "good people" and "bigots", but Warriors and live-and-let-livers). It was not just about "social issues" either, but a wider ideology that suddenly declared every damn thing DEADLY SERIOUS that divided gaming. Games DESPERATELY "needed" to "grow up" (presumably into "I Get This Call Every Day"), journolisters were "industry colleagues" with developers (both actual and, er, ones who fancied themselves devs on pretty spurious resumes) and, of course, MISOGYNY EVERYWHERE! Those, I believe, were the three main prongs of the assault on the "unsafety" of the "gaming space" that conveniently justified the collusive practices behind the scenes.Silentpony said:It was #GamerGate, wasn't it? Right or wrong, it polarized the gaming community worse than all the console wars combined. There used to be a tongue-in-cheek rivalry and snarkiness between gamers, especially when the PC gaming master race got involved.
Can't agree with you there, for the simple reason that GG is not a "group" in that sense. It's supposed to take place out in the open, as an open protest should. It should not retreat into some "sikrit" lair to scheme.TopazFusion said:I think a usergroup would suit GG to a T.Solaire of Astora said:I would like moderation to be more strict in the megathread, but honestly at this point it should be a user group. Some would even say that when all this shit began.
Group members have complete control over who posts in the group, and what they post. (So no more "gotcha" posts, or whatever)
Important updates and links can be posted onto the frontpage of the group, rather than being buried and lost in the megathread, never to be found again.
And random chatter/banter and sharing of links can take place on the group's chat page.
Usergroups were originally invented specially for topics just like GG. -- Topics that cover a broad rage of things, but that only a 'niche' group of users wish to talk about. Topics that they wish to talk about without annoying other forum users, (or being annoyed by other forum users).
This. I've been saying since I first got the news that the 'Pist wasn't taking the default anti-gamergate stance: they made that decision because they'd already seen, over the course of the last few years, that it was a bad idea to bite the hand that fed them. The cries of misogyny were never all that strong here, but this place was ground zero for the whole "games as art" and "moving the medium forward" thing.StatusNil said:You're mistaken. Gamergate is, among other things, a REACTION to the deliberate policies of the "GameJournoPros" that polarized the gaming community. Look back on all the GJP-led sites for some time before GG, and you'll see the polarization starting to appear. For my sins, I used to read Polygon somewhat regularly. The comment section basically became an ongoing zone of combat between people who WANTED to have a Culture War and the ones who didn't (note: not between "good people" and "bigots", but Warriors and live-and-let-livers). It was not just about "social issues" either, but a wider ideology that suddenly declared every damn thing DEADLY SERIOUS that divided gaming. Games DESPERATELY "needed" to "grow up" (presumably into "I Get This Call Every Day"), journolisters were "industry colleagues" with developers (both actual and, er, ones who fancied themselves devs on pretty spurious resumes) and, of course, MISOGYNY EVERYWHERE! Those, I believe, were the three main prongs of the assault on the "unsafety" of the "gaming space" that conveniently justified the collusive practices behind the scenes.Silentpony said:It was #GamerGate, wasn't it? Right or wrong, it polarized the gaming community worse than all the console wars combined. There used to be a tongue-in-cheek rivalry and snarkiness between gamers, especially when the PC gaming master race got involved.
Gamergate is the ongoing protest against this coordinated push to remove the fun and games from fun and games that drew the dividing lines between people who shared a passion for this medium (and apparently some who didn't, but wanted to get involved anyway). But make no mistake, the polarization was initiated by the "games journalism" establishment. I mean, most "gamers" had no problem with a variety of games available. Personally, I'm a bit old to take the urgency of the "games need moar Art!" evangelists all that seriously, but the number of copies of Gone Home I have purchased is equal to the combined number of games from the CoD, Madden and GTA franchises I own (that would be "one", in case you were wondering). There was no conflict between supporting these different types of games, until the Leading Bloggers decided there damn well ought to be. Why? Presumably so they could be Important Opinion Leaders in Emerging Culture.
And that's the division that we are feeling now. To their credit, The Escapist appear to have realized that this is a ghastly dead end (and detrimental to many of the causes the Culture Warriors claim to care about), hence their apparent desire to leave this mess behind. Sadly though, such rifts do not heal so easily.
not just GamerGate but the internet time and time again has proven it ISN'T a safe space...there is rampant misogyny and everything else and to say otherwise is burying ones head in the sandStatusNil said:[anip.
welk I'm disappointed....wheres my mention? am I not big enough? SJW enough?MarsAtlas said:snip?"
this is something I just cannot understand, WHY has taking about thease things [footnote/]woman, the appeal of games, representation/minorities take your pick [/footnote] ALWAYS met with such hostility? always interpreted as a personal attack? why are people so fucking scared? that something so god damn innocuous gave rise to the biggest cancer online gaming discourse has ever seen?Supahewok said:And those articles and columns covered the gamut of games criticism, positive and negative. A lot of them showed a love for games and the people who played them, not a desire to tear them down that has become a prevailing attitude over the past two years.
.
A couple of days ago. His stuff will probably stay up as long as the website is, if you look in the archives all of the old content is there, even in cases, like the case of Extra Credits, where the departure was less than amiable.008Zulu said:Moviebob left? When, his stuff is still on the website.
I really need to get on The Twitters.Owyn_Merrilin said:A couple of days ago.
...Great god of goonery alive, I almost tried to edit your post for readability* thinking it was mine.major_chaos said:I don't really think whats changing is The Escapist, its gaming/gamers. The days where there was a sense of childlike wonder and glee over videogames are long gone, replaced with cold bitter cynicism, and the places that used to be about talking about how awesome games are are now mostly devoted to talking about how much games suck, and gamers suck and wurgle gurg murg WHY CAN"T I HOLD ALL THIS MISANTHROPY. As much as I yearn for it, the age of Nintendo Power style happy excited game reporting is dead and its never coming back. The amount of bile and snide barbs directed at the new CM for having the gall to suggest a new more positive direction is a clear sign of that. And its not just news sites either. Remember when GFAQs was a nice place where people went to discuss strategy, write awesome guides, and provide meaningful feedback, instead of the roiling pit of fanboy wars and trolling it is today?Pepridge Farm remembersI do, but that was a long time ago.
Yeah. Though even brushing the pseudo-intellectuals and politics aside, I've come to a realization that "plug, play, and enjoy" is considered "niche" now by the market at large.None of this really surprises me. I have been saying for years that gaming as me and my generation grew up with it will die fairly early in my lifetime, to be replaced exclusively by "experimental" art/vanity projects funded by kickstarter on the "core" side and the ever growing mobile cash cowclickers on the "casual" side. The radical alteration of the way gaming content is distributed is just the first pangs of this eventuality.