What's going on, I wonder? I recently noticed that games nowadays have no creativity. I notice this now, cause now I'm more fastidious about games (all thanks to Yahtzee). I play games, and I see no sign of real creativity in them. What has happened to the minds of game developers. Have everyone gone into the pool of mainstream and are good willingly drowning in it?
If I may state my opinion about the good things asked for/required in a game;
1. Creative gameplay. Not asking for much here, but developers seem to think so. I've played tons of FPS's, for example, and most just look the same. Same weapons, same outfits, same enemies, same everything! COD4 was one of the games that did look the same in almost every bloody way, but pulled it off so much better that I actually considered it good, in fact great. Other games (in every genre) I find innovative are games like Gears of War (shooter), Jak & Daxter (adventure?), Kingdom Hearts (Action RPG), FFVII (JRPG), Mirror's Edge (action + parkour) and many others. They all have in common that they do significant changes or invent new ways of gameplay that gives a little variation, and that's all I'm asking for (mostly). What is so horrible is that 90% of all games are ripoffs of these kind of games,usually done very bad,
2. Colorful environments. As Yahtzee have always stated, the constant chase for realism make games go in colors of gray and brown. I remember the days when games brought colorful and silly environments, like in Mario, or Zelda. But games nowadays seem to think that fun and enlightening colors are bad. Not all may agree with me, but I think that games would be more fun if they gave up on the depressing gray worlds, and went back to what Nintendo did so well. Some games do however give some bright environments and some enlightening colors, like RSV, or Halo 3 (not the perfect game, but I respect it for doing things differently)
3. Good story or none at all. In many games, the story is nothing but stupid ideas with/without badly written dialogue. Every game developer seems to think that a deep and immersive story is neccessary, and that is true for some games, but then the writers went fishing and forgot that the story was supposed to be done by Thursday. If there is a good story, great, but if it's bad, it just sickens you. Many games could have gone better without it. Dare to make simply mindless games!
I miss the good old days, when the great genres of FPS and stealth and such, were new and innovative. Sadly, every genre possible has been used up, buried, digged up, and buried again.
If I may state my opinion about the good things asked for/required in a game;
1. Creative gameplay. Not asking for much here, but developers seem to think so. I've played tons of FPS's, for example, and most just look the same. Same weapons, same outfits, same enemies, same everything! COD4 was one of the games that did look the same in almost every bloody way, but pulled it off so much better that I actually considered it good, in fact great. Other games (in every genre) I find innovative are games like Gears of War (shooter), Jak & Daxter (adventure?), Kingdom Hearts (Action RPG), FFVII (JRPG), Mirror's Edge (action + parkour) and many others. They all have in common that they do significant changes or invent new ways of gameplay that gives a little variation, and that's all I'm asking for (mostly). What is so horrible is that 90% of all games are ripoffs of these kind of games,usually done very bad,
2. Colorful environments. As Yahtzee have always stated, the constant chase for realism make games go in colors of gray and brown. I remember the days when games brought colorful and silly environments, like in Mario, or Zelda. But games nowadays seem to think that fun and enlightening colors are bad. Not all may agree with me, but I think that games would be more fun if they gave up on the depressing gray worlds, and went back to what Nintendo did so well. Some games do however give some bright environments and some enlightening colors, like RSV, or Halo 3 (not the perfect game, but I respect it for doing things differently)
3. Good story or none at all. In many games, the story is nothing but stupid ideas with/without badly written dialogue. Every game developer seems to think that a deep and immersive story is neccessary, and that is true for some games, but then the writers went fishing and forgot that the story was supposed to be done by Thursday. If there is a good story, great, but if it's bad, it just sickens you. Many games could have gone better without it. Dare to make simply mindless games!
I miss the good old days, when the great genres of FPS and stealth and such, were new and innovative. Sadly, every genre possible has been used up, buried, digged up, and buried again.