GiantRaven said:
Vern5 said:
That would be an interesting RPG. You begin the game immediatly after killing the final boss and now have to go about finding a new purpose for your hero as he is both celebrated by his society (for being the hero) and shunned (for not being able to do anything useful after killing the villain) by it
If it was an open ended game: You branch out into other way of using your epic skills or start abandoning them completely. Complete certain quests and develop specific skills in order to reformat your hero. You can only do so many quests before your hero starts to suffer from old age/ weakness and a final grade of your game appears and assesses whether or not your hero was able to overcome the PTSD of the Epic battle from the beginning of the game and move on to a better life.
If it was a linear game: Pretty much the same progression as above except with a specific timeline and story-arch.
It could end up being a very thoughtful game about overcoming stress, moving on and accepting one's place in the world. It would be the kind of game where you would not be vying for the largest kill count, but the most psychologically peaceful experience, which would be a fresh idea for once.
That sounds pretty cool.
I was imagining a game with a similar beginning, playing as the generic hero of the land after his quest is over. Returning to your home village the player is given absolutely no direction as to what to do, and no NPCs have any quests to offer. Eventually, due to boredom, the player (and by extension, the hero himself) begins to 'create' quests for himself, drastically altering the world around him.
That's a scary thought. That sounds like a game that revolves around you maintaining a level of Hero popularity by causing horrible things to happen just so you can swoop in and save the day.
For example, upon exploration of the wilderness of your safe little hamlet, you may find a number of crypts and dungeons that have been sealed because they are evil breeding pits. So, in order to maintain your street cred as the stalwart hero of the land, you pop open an evil crypt somewhere and let the undead attack the town. A few burned buildings and killed farmers later, you charge in and save the day, keeping your hero cred high!
It becomes a balancing act of releasing progressively more powerful evils to vanquish, making sure you can vanquish them, ensuring the relative safety of the township and making absolutely sure that you are never caught popping open an evil sanctum of some kind.
Of course, this sounds like the kind of game where the hero is ultimately killed for being a sociopath dick who thrives upon fame. Still, the ride would be pretty fun and challenging!