I think the system like in Far Cry 2 worked pretty well.XMark said:Yeah, I'd say that's the best compromise. Or having a certain threshold, like your health only auto-regenerates up to 20%.Don Savik said:I like the combination of non-regen health and regen shields, like halo reach and borderlands. Thats the way I like regenerating.
The thing I see about reg...
Well, I guess with 5 pages already, somebody was going to bring that up.renegade7 said:It disrupts game flow, mostly. And it also makes them too easy, or possibly too hard. Instead of needing to avoid taking damage by dodging bullets, all you need to do is crouch behind a wall. On the flipside (the other part I don't like) sometimes it makes your character have so few hitpoints. In Marathon, for instance, your character could take some punishment, not a huge amount but a reasonable amount. You stayed alive by dodging bullets, and sometimes you had to choose which hits you might have needed to take. It added a bit of really quick-thinking strategy. Whereas with modern shooters, all you really need to do is hide behind a chest-high until you regenerate, which kind of disrupts game flow. And if you can't make it to a chest-high wall in time, you only have like 2 or 3 hits before you die, and in most cases things are going too fast to dodge.
From my expereince, when there is regen health, while you can take a shot or two and duck for regen, you can take only a few shots before you die overall.