A fabulous cosplay corpssimonw91 said:What have the Halo games ever done for us?"
A fabulous cosplay corpssimonw91 said:What have the Halo games ever done for us?"
I agree, also user created content was bar none for an fps for a long time might be that it still is.binnsyboy said:Well, they put the two weapon limit into common usage (some might argue that isn't that good a thing) and they're the only FPS I've seen where regenerating health actually makes sense.
For the record I would like to point out that FPSes have always been about space marines (DOOM, Quake, UT(kinda) etc.)Fidelias said:This.zuro64 said:+1binnsyboy said:Well, they put the two weapon limit into common usage (some might argue that isn't that good a thing) and they're the only FPS I've seen where regenerating health actually makes sense.
I know im nitpicking now, but it was actually the shield that was renenerating and you needed medkit to get full health again.
Also OT, Halo was the game that kinda made the whole "Space Marine FPS" ball rolling!
Also, thank you for pointing out that when Halo first came out, the Space Marine thing was indeed a pretty new frontier for gaming.
I can't tell you how much I hate it when someone looks at one of the Halo games and says something like,
"OMG, it's just another game about macho space marines! Why don't they try anything original?"
captcha inkblot test?binnsyboy said:Well, they put the two weapon limit into common usage (some might argue that isn't that good a thing) and they're the only FPS I've seen where regenerating health actually makes sense.
Captcha:![]()
What the fuck is that?
oh my jesus, WANT!!!!!8-Bit_Jack said:A fabulous cosplay corpssimonw91 said:What have the Halo games ever done for us?"
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This is one of the many things. I would like to stress that such decisions were made to create compelling FPS mechanics WITHOUT Mouse+Keyboard. Sucess in Halo wasn't about pinpoint accuracy, it was about strategically using these mechanics.Arkley said:Halo was the first game to ever use dedicated buttons for melee attacks and grenade use. In every game prior to Halo, grenades and melee attacks required you to switch to your grenades or fists/melee weapon. Those two seemingly small additions drastically streamlined play and allowed some greater, swifter tactical decisions.
Two things:Jabberwock xeno said:Guys, I think OP means the canonical part; IE: The extended universe.
To answer that: The books are great sci-fi novels in their own right. Overall, the Halo universe is probably the most complex of ANY video game franchise, bar none.
Quick question: Ever seen "Life of Brian"? You should! It´s really funny! Lots of memorable quotes....Byere said:I think there have been more arguments and pathetic *****-fights since the Halo franchise was released, even worse when Xbox Live and online PC play became available than over any other series of games... I'd hardly call that "bringing peace"Stein Inge said:Brought peace?